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![]() I'm currently a level 6 Tiefling witch. I've bought a headband of vast intelligence +2 earlier and now I've saved up to around 6000 gold. What items would you recommend I buy? Even if I can't currently afford them. I've seen things like Cackling Hag’s Blouse or Corset of Dire Witchcraft. Anything that might be a bit obscure or you'd say I absolutely need? The saves against my hex's is 19 so I'm just basically putting everyone to sleep using Slumber and honestly feel a bit overpowered. Which is why I'm not saving to upgrade to a +4 headband ![]()
![]() "By spending 1 point from his ki pool as a swift action, a monk can make one additional unarmed strike at his highest attack bonus when making a flurry of blows attack." Can I spend 3 points in one round to get 5 total attacks? This just seems kind of overpowered. If I have +6 to damage each hit would get 1d8+6 then right? So I could do a maximum of 70 damage in one turn at level 4? I just feel like that can't be right. ![]()
![]() The group I'm DMing currently consists of an Antipaladin, Barbarian, Witch and Archer Fighter. They're level 4 and the Archer Fighter with Deadly Aim, Rapid Shot and a Composite Longbow +4 can do max damage of 32 by herself. She's able to just about one shot most of these creatures with their default HP in the AP book. Should I be buffing the HP, AC or both of the creatures and by how much? It just seems crazy how fast they're killing everything. Even most of the important fights end in a couple rounds and seem kinda anticlimatic. Is this a issue a lot of groups have? ![]()
![]() My players don't seem to be very good at solving the haunts. They didn't think of the mirror for the door and couldn't figure out how to fix the woman who puts them to sleep when they go near her. They eventually stopped the woman from bleeding after a little hint but I can't figure out ways to write that in every time. How would you guys have handled the first two? ![]()
![]() Just need to confirm I have everything correct when it comes to these attacks. I have an 18 strength so my modifier is 4. I use a greatsword and power attack with furious focus. So I swing with my greatsword and get a +5 to hit for 2d6+6 because I'm two handing it. But the power attack adds 3 dmg cause I'm using a two handed weapon right? So it would be 2d6+9 with power attack? I also have a bite attack as a secondary attack. So during a full attack action my Secondary attack get -5 to hit and only uses half my modifier right? So it would be +0 1d4+2 right? Thanks. ![]()
![]() SwnyNerdgasm wrote: When running an AP I usually just go for the "Core+3" rule when it comes to playable races, anything else the player has to run it by me first. Though due to personal tastes any humanoid animal race (ie. Kitsune) will very rarely, if ever, get an ok from me. Please explain this mindset. I truly don't understand it. Why are humaoid animal races bad? Playing as a fox person just sounds awesome. Why is it so bad that people play as them? GM's that lock out so many potential races and archtypes just seem overly controlling and restrictive. ![]()
![]() It's just hilarious to me that a half orc or human could look at a goblin, elf and a gnome sitting next to each other and go "yeah, that's normal." but replace one with a Vanara and they go "GET OUT, GET OUT! WHAT WHAT ARE YOU?!" It just makes everyone seem really stupid. Like why is a monkey person weirder than literally everything else you see every moment of your life? ![]()
![]() Ravingdork wrote: Are there any precedents for such reactions in any of the Paizo literature? Off-hand, I know Ustalov would likely run a member of the more exotic races out of their towns, thinking it a demon, ghost, or some other monster. I don't care if there is slight social friction. What I hate is DM's not allowing the races to be played in the first place. Limiting things like that just doesn't make sense to me. I guess it depends what town you're in. But the idea of making everyone racist towards things like Sulis, Gillmen or even Grippli just seems so constricting and pointless. ![]()
![]() Ravingdork wrote:
I don't see why that would be an issue. Why would it matter if NPC's look at your strangely? And also that's assuming everyone in the world you've created is incredibly racist. These NPC's live in worlds inhabited by dragons, everyone knows about goblins and how creepy they look, a place where people can shoot fire out of there hands. I think seeing a foxman or a guy who kind of looks like a lizard wouldn't really shake up anyones day. I'm just saying if I live in a world like this and a damn Drider walked into my shop asking if I sold potions of enlarge person I probably would just think "huh guess those exist too..." then show them my supply. ![]()
![]() Alex Smith 908 wrote:
I just don't get it. As long as the character fits what you want stat wise it shouldn't matter what race it is or anything. If it's what you want then just play it. If it's Kitsune or Nagaji then NPC's might look at you weird but it shouldn't really effect the game in any meaningful way. ![]()
![]() Races: Any uncommon race. So many DM's just shoot down the idea of playing as one of them. I know they're supposed to be rare but it almost seems like they're insulted at the idea of being something other than the core races. I just think it's so close minded. Evil Character: I love playing evil campaigns. It just opens up a lot more possibilities you don't get to do as often. But again, DM's just act like it's idiotic to do it. ![]()
![]() With the trait Heavy Hitter; it says "regional". Which region in the game world does my character have to be from in order to get this trait? http://www.d20pfsrd.com/traits/regional-traits/quain-martial-artist-quain Also is it possible to learn a language by studying books instead of putting points into linguistics? ![]()
![]() Looking for a Pathfinder group to play with in Florida. I live on the treasure coast but would be willing to drive a reasonable distance to play. I'm also open to playing online, I don't have any experience doing this but I can't imagine it would be hard for me to pick it up. I've been really itching to play after my last could no longer continue. I'm available most days to play. ![]()
![]() I'm going to make a Unchained Monk and trying to decide between these two races. Oread or Vanara. Oread give +1 natural armor +2 strength/Wisdom -2 Charisma but are slow at 20 feet. Vanara give +2 Dexterity/Wisdom -2 Charisma and get to move 30 feet and climb 20 feet. They also have the tail ability. I've read strength is the most important monk stat and the +1 natural armor seems great but the slow speed is the opposite of what monks are trying to do. Which would you recommend? ![]()
![]() Leandro Garvel wrote:
Any downside to worshiping a evil deity though? haha ![]()
![]() I'm making a monk and trying to decide between two starting feats. Bleeding Attack
Or Snapping Turtle Style
My wisdom modifier is going to be 4, plus the fact I'm going to be a Oread with 1 natural armor makes me feel like my AC should be good enough to deal without the 1 Shield Bonus. Plus 1d4 extra dmg every hit seems great. But I'm just wondering from people who have experience with Monks. Also taking the Heavy Hitter trait
But I'm open to other ideas for ones I might have missed. Taking the adopted trait and using Humans would allow me to take both feats, but again 1 extra dmg forever seems good. Thanks. ![]()
![]() I want to make a Tetori Monk. The idea of a grappling master sounds incredibly fun, but I've got a few questions about how it works. I've never really used grapple and my group doesn't seem super familiar with it either. If I want to attack someone I'm grappling with Unarmed Strike are their any negatives to it? Can my team attack the person I'm grappling without worrying about hitting me? If I pin someone can I still attack them or can I not do anything if I'm trying to keep them pinned? Do you have any tips for playing this class? Recommended feats or traits, etc? |