What's the best thing that ever happened at your table?


Gamer Life General Discussion

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To offset the downer potential of another current thread, let's discuss our favourite moments/experiences of gaming. Likewise, both in or out of game.

I have too many to pick one absolute favourite, so these are ones I felt like sharing.

In game: A terrifically entertaining and cinematically minded player was playing as a Highlander style immortal. While inspecting the cargo area of an airbourne plane, the immortal was jettisoned with the rest of the cargo at 10000 feet over Columbia. As he's free-falling, and trying to figure out what to do, the immortal's teammate calls with an idea. Trying to implement the plan, the immortal's phone rings again. He expects it to be the teammate with some important follow-up detail, but when he answers the phone a man's voice asks him "Are you prepared for the coming of the kingdom of Heaven?". The player, taken completely by surprise, can only respond with "What? No! What!?".

Out of game: at a con, someone asked me about how to build Caine (granddaddy vampire Caine, from the Masquerade books) as an antagonist in GURPS. "I want him to be tough, but beatable" said the questioner.
"How many character points does the regular character get?", I asked. When given the answer, I said, "put two zeros behind that". I explained that the only way that starting characters would ever be able to "beat" Caine was if he wanted them to feel better about themselves and pretended to be hurt. I was able to impress upon them that having their party face Caine was a bad idea.

Bonus: in one game session, we had a character we called "Fancy Lad, with his invincible smile" and when someone said the name, I said "ding" (for the sparkle of said smile), and a player (who wasn't on his phone or otherwise distracted) heard the sound and said "Oh, my pizza rolls are done!".

It was five minutes later before we stopped laughing.


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We were playing Ars Magica and the ST mentioned things were dark outside while describing a scene.
Player: "how dark?"
ST: "very dark."
In that very second, the power for the entire area cut out, leaving inside and outside very dark.


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That time my level 2 barbarian charged against 15 level 1 NPCs and won.

Any time I solved a problem with a clever use of a demonic muffin.

"I boldly stride into the room"
"Boldly make a reflex save"


Best time I've ever had GMing a game was a Shadowrun game I threw together in between APs. The full story would be a wall of text but the end of the night involved a dwarf in a hoverchair jousting an elf poser with a broken pool cue while his orc buddy stole the elf's truck so that they could take a joyride through the city. I was laughing so hard by the end of it I couldn't narrate anymore.


One of the best things I've ever seen was in a Rise of the Runelords campaign. Our barbarian/fighter had been built for overrun, but there was only once he pulled off the perfect charge including on overrun, AoO on the knocked down Giant and a good bucket of damage on the target he was charging. It was just one of those moments when things came together.

This was the same campaign where I rolled a 1 on five consecutive attacks, with 2 different dice...


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Out-of-game: Had a player that was terrible at riddles and puzzles. The group was answering three questions, the usual player that's good at riddles got the first two. The third riddle had them stumped for a while. Suddenly the player that never gets them says "Diplomacy?" That was the correct answer, I looked at him in shock, the rest of the players were amazed.

For years after I would just say "Diplomacy" to him at times and we'd crack up.


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Playing DC Heroes (1989 or so) I had a character whose sole schtick was he couldn't be harmed. By anything. No super strength or other offensive powers. He took a punch from Superman and had to catch a taxi cab back to the fight.

Another was in a D&D 1e game where my character managed to charm an ancient red dragon into letting us into the storehouse of Asmodeus he'd be guarding. The DM was so mad at the dragon's failure he threw the d20 so hard it shattered against the wall.

A Boot Hill Wild West game where my character was finally caught by a bounty hunter. The bounty hunter said, and I quote, "Clem Whitaker. I've been after you nigh on 5 years now. You're wanted dead or alive. $5000 dead, $10,000 alive. I'm not a greedy man." He pulls the trigger, the GM fumbles and the gun jams. My character takes his gun and beats the bounty hunter to death with it. He kept the shot gun as a souvenir.


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The best moment (of many great moments over the decades) happened just a couple weeks ago. The Carrion Crown spoiler version, as relayed on the message boards.

The non-spoiler version is that I managed to have a major evil NPC not only lie to the party, but pulled it off so successfully that the players were arguing for the lie to another NPC, making it even more ingenious and convincing. They were so paranoid about one betrayal that they completely missed the other one--and insisted that it all had to be about the first one.

The other one that still makes me laugh is when a great theatrical player (playing a Charisma 8 monk) tried to rally the townsfolk by saying "Some of us will live and some of us will die, and those who live will speak well of the dead!"

It failed. But about an hour of playing later, an NPC bard got up and said the EXACT same thing, and everyone huzzahed and carried him off on their shoulders. The player in question debeveraged.


Out of Game. JUST NOW.

I sent out an email LAST NIGHT telling people that in no uncertain terms that we're gaming NEXT Saturday at the FLGS where we sometimes game. My phone rings, I don't recognize the number, yet IMMEDIATELY I knew it was my friend Dave, who never checks his email calling to ask where everyone was.

This is not an isolated incident.


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Playing Curse of the Crimson Throne (3.5) as a Ranger/Scout/Sable Marine. The character is all about firing as many arrows as fast as possible as he can

On our way out of the city to module 4 we run into a small army of undead raised by a necromancer we had failed to kill.

I leapt on my gryphon, pulled out my undead slaying bow and flew down the line shooting, pretty much decking one zombie every shot.

The rest of the party stood there singing the Top Gun title track.

Scarab Sages

A few personal moments of glory:

Years ago when I still played World of Warcraft, my Druid, who was in a party running that first dungeon in the Outlands (with all the red orcs), singlehandedly reversed a TPK that had left most of the enemies (all Elite and not meant for a lone PC to stand up to, mind you). I remember the Innervate, Nature's Grasp, and Force of Nature spell was instrumental in accomplishing this, and the fallen were cheering me on as I desperately balanced staying alive and magically potent by the skin of my teeth with bringing them all back.

Then there was this...

...and this.


In a Vampire game, a character was shooting at a fleeing target when they botched; the gun jammed. Having seen too many movies, they decided to throw the gun. The roll not only had multiple successes, but several tens that garnered more successes. The thrown handgun nailed the fleeing target in the head, knocking them out.


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Return to the Temple of Elemental Evil. Party is recovering in town. One of the PCs is a barbarian dwarf with a fondness for headbutting people. They meet their next probable sponsor, and the wizard uses a scroll of flesh to stone to avoid a breakdown of diplomacy. The dwarf fails, becomes a statue.

A bit later, the party has bought a stone to flesh scroll. The wizard takes it out. I ask him if he does anything special. He says no, reads the scroll, and is flattened to the floor by the dwarf's massive headbutt.

The same dwarf finally figures out a solution to a problem he has been annoyed by. He doesn't like the delays between fighting, sneaking around and seeking out monsters. He talks to the similarly clever human fighter. When they next go into a dungeon, those two start whacking their weapons against their large steel shields, shouting "HEY MONSTERS!!!" at the top of their lungs.

Scarab Sages

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Judge's Guild, Viridian Legacy module, D&D 3.5:

Our party were on a quest to retrieve an artifact, a gemstone with incredible powers. We had intelligence that it was in the hoard of a dragon. The party, comprised of a gnome beguiler, an elf paladin, an elf wizard, a human bard, and a NPC kobold figher follower, set off for the dragon's lair.

Previously we had received as loot a necklace of eyeballs that could be hurled at a target and would cause blindness. As we arrive at the dragon's cave and plan our attack, the beguiler suggests that we each take one of the eyeballs and throw them simultaneously at the dragon, in the hope that it will fail at least one save.

We all agree to the beguiler's suggestion. We enter the cave to find the dragon dozing. All five of us huck an eyeball at the dragon. By a miracle of dice rolls, all of the missiles hit their target. The GM rolls the dragon's first save - and rolls a 1. He decides to roll all of the other saves individually - and rolls another 1 on the second or third save.

The now blind dragon wakes and begins breathing its breath weapon, but we've all managed to get out of range. We've also discovered that the gem we seek isn't just in the cave; it's inside the dragon. So our beguiler comes up with another plan: he'll become ethereal and go into the dragon's stomach. After preparing himself with spells to resist the dragon's stomach acids, he does that.

The beguiler also has in his possession a bronze griffin figurine of wondrous power. Once inside the dragon, he becomes material again and hacks the gem loose of where it's embedded in the dragon's stomach wall. Then he pulls out the bronze griffin, and has it start clawing its way out. A short time later, the gnome emerges through the dragon's abdomen astride the bronze griffin, clutching the glowing artifact above his head.

We all thought that image would have made the best heavy-metal-style album cover art. The bard's player was going to draw it, but sadly he never got around to it.

Dark Archive

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I once had a player who was always playing as a gnome rogue or alchemist.

One day during a steampunk champain, I decided to throw a flame Devil at my party. Well, it popped up right next to the gnome, and he managed to get a natural 20 on his initiative. The devil had rolled a 1.

I asked him what he wanted to do and he said "I'm hugging it!" My entire party just looked at him dumbstruck. I asked if he was sure and he nodded. I'm known for making nice monsters, but I am very serious when it comes to Devils and demons.

So I rolled to see if he caught fire. He did, and the drow sorc spoke up and said,"DUDE,YOU HAVE ALL THE BLACKPOWDER!!! " the entire group was cought in the blast from the 30 doses of Blackpowder, 10 bombs, 10 oils, around 40 bullets, and a few fireworks. They were wiped out. It is both the funniest thing to happen at my table, and the worst. The entire group almost ended up attacking him!

Thankfully as DM I ruled that only the gnome and devil where killed in the blast.


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I accidentally angered a bar-keep. (Really, they should just give my barbarian free beer. It would be so much easier on everyone). So the bar-keep pulled a cross bow from under the counter.

"He sticks it in your mouth and tells you to leave."
"My mouth? Really?"
"Um... yeah"
"I bite down and rip my head back to disarm."
"What?"
"I rolled an 18."
"I guess it works then."
"Hey guys, let's get out of here. That bar-keep looks mad."

I carried that crossbow with me for the entire campaign.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

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Hard to pick a "best", but...

I was running a PFS scenario in which the BBEG is an alien brain thing that's mind-controlling a VIP you're supposed to rescue, forcing her to attack you. The idea is that you have to either (A) defend yourselves by beating the crap out of the VIP and thereby fail to impress any of the brass, or (B) figure out that the alien brain thing's control is based on these four tendrils connecting it to the VIP. So there's all this information on sundering the tendrils and what happens afterwards and whatnot.

Well, my table included a newbie using a pregenerated character, and didn't have any preconceived notions about how encounters are "supposed" to work. He actually roleplayed: he looked at the situation as presented, and did what made sense.

Player: So, where are these tendrils coming from?
Me: This spooky eldritch canister on top of the spooky eldritch gate to a spooky eldritch void.
Player: Can I climb up to the canister?
Me: Sure.
**makes Climb check**
Player: Can I open the canister?
Me: Um... *flips through scenario, sees no reference to locks or anything* ...sure. You open it up and see a spooky eldritch brain! That's all your actions for this turn.
(One round later...)
Player: So the thing controlling the VIP is this brain in a bucket in front of me?
Me: Yeah, it's got these four tendrils coming out and—
Player: Can't I just stab the brain?
Me: .....I suppose you can, yes. In fact, you could coup de grace it. This is about as close to literally shooting fish in a barrel as you're going to get in this game.
**alien dies**
Me: The VIP is freed from alien mind control; your mission is a success!

Man I love newbies sometimes. :D


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Best thing ever...

In a well know Adventure Path we had just defeated the BBEG and were roleplaying the end of the campaign. We had found a deck of many things in the loot and each agreed to pick one card. I picked the throne and my GM decided it was fate and granted me the vacant throne. A great end to a great campaign.

Out of game: discovering Campaign cartographer's Dungeon designer was literarily an epiphany for me. I was able to pick up an A3 colour printer for £100 and £20 worth of printer cartridges which have lasted me 2 years and I'm only half way through them. I now use printed full colour battle maps for every fight I do - laminated so I can use them again if I ever need to. No more drawing rooms with a marker pen.


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Playing with a new group for the very brief time we lived in St. Louis, MO, my 7 year old son asked if he could play. Since I only had 2 other players that night, I said sure and they all agreed to go easy on the language, etc.

So they've come to a room where they've discovered a small pedestal surrounded by shiny, jet black floor (black pudding). On the pedestal is a dagger that's essential to the mission. These two veteran players spent over a half hour trying to figure out how to cross the room w/out getting hit by the pudding, when my son, in exasperation (he was the party sorcerer) says "I cast Mage Hand and pick it up. It's about time someone did something around here.".


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Favorite moment has to be the tale of Squire, my Irish wolf hound war dog. Ser Beernorg Drankul, for whom my avatar is named was a half-orc knight (when in 3.5 there was such a thing). Beernorg bought him as a puppy, raised him, war trained him, and from then on Squire accompanied Ser Beernorg in all his trials and adventures.

So, after a few years of game time, our dwarven paladin contracts lycanthropy, and decides to ask his god Torag if he can pass the disease along to Squire (damned if I know what the player was thinking).

But, long story short, it works, and now I have a were-human Irish wolf hound war dog, who is now quite intelligent (Int 12) which is darn good for a dog.

But besides stat adds, turning into a human when the moon is full (Squire hated being a human, no fur, no useful teeth, two clumsy legs, etc), and gaining access to dire size, lycanthropy turns out to no be so bad.

Another year or so passes in game time, and some serious stuff is going on, and our sworn enemies have decided to slay us with the newest tech, guns.

Squire finds the gnome sniper who tried to kill me (mithril full plate saved my arse), grabs the gun in his jaws, pulls it away from the gnome, and via a luck roll, as Squire bangs the gun on the ground, it goes off and shoots the gnome, gnome surrenders.

Best war dog ever!

Scarab Sages

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GM_Beernorg's story reminded me of an awesome event regarding an animal companion.

We were playing an AD&D campaign set in the Forgotten Realms during the Time of Troubles. I was playing an elf ranger who had a wolf animal companion. The GM never liked to stick too closely to the rules, so the wolf was unusually intelligent because he knew I'd like that.

As we were facing off with a BBEG, a bolt of magic was hurtling toward my PC, who had no option to resist or get out of the way. Suddenly her courageous and faithful wolf leaped in front of her, taking the full brunt of the damage - which was sadly fatal. But as the wolf died, a shade rose up out of her body, and my PC realized that it was the spirit of her deceased mother. Her mother's spirit had been inhabiting the wolf all along, protecting her daughter.

Of course it was very sad for my PC that her companion died, but as a roleplaying moment it was very special.


Owww, that is some good story telling right there!


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I ran a 10 year long 2e campaign that ended in 2000. One of the major characters was my friend Tam's ranger, Diana Brownsparrow. Her backstory included leaving her homeland to escape her abusive lover, another ranger.

At one point I ran a couple of adventures where he showed up and joined the party. The roleplaying was awesome between her and "him". But soon he showed his true colors and turned on her again, so she told him to leave under threat of death.

A year and a half later (in real time) I'd run a few adventures that made them think he was somewhere still around. Sure enough he was, as he showed up in the nick of time to save Diana and the rest of the group from a pack of ghouls. He sacrificed his life so they could escape.

6 more real time months go by, with lots of gaming. At the end of a particularly harrowing adventure, they faced off against a wight, who they discovered was her former lover. He told her he that, "I swore I would love you until I die, and now we'll be together forever!" He attacked, and after a really good combat segment, she killed him for good. Tam, the ranger's player, actually broke down and cried because she was imagining the emotional agony Diana would be going through after it was all over.
Yeah. Pretty proud of that one.


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I had many good moments with my TTRPG groups, finding the "best" is difficult.

Some of my best moments where not even around a table but around a campfire, mostly RP sessions with few or no dice rolls. Another good moment involves us playing in a cold and damp cabin where the players' discomfort added much to the feel and atmosphere of the game.

One of the moments I'm most proud of as a DM is when I had my friend played a guest role in a Planescape game. His Forgotten Realms character died during our last game, and the player was not sure if he wanted to have his character raised or play a new one. So in the Planescape game, his guest role was a petitioner NPC, a newly deceased soul torn between acceptance of death and a vague feeling of unfinished business.

The NPC was of course my friend's deceased character, but I managed to hide it from him until the end of the session when the story reached its climax. So after a brief adventure in the planes, his character returned to our group in FR, reincarnated as an aasimar.

Scarab Sages

Laurefindel wrote:

I had many good moments with my TTRPG groups, finding the "best" is difficult.

Yes; finding "best" is very difficult - at any rate, though, this just happened to my Cavalier (read from the post this links to to the end - SPOILER ALERT for "Delerium's Tangle").


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So I have a friend, who the dice absolutely hate... not just his dice, but my dice, the dm's dice, pretty much anyone who sits at the table with him, their dice hate him. And it's not just rolling low. The dice always go to the result that will be the worst for him.

Add to this that he is incredibly impulsive, and well he goes through a lot of characters.

I have killed his character at least three times, all accidentally. (Okay, one of those is debatable, I still hold it was an accident, and an incredibly poor decision on my part.) This is, of course, as a fellow player. It does not count the times I've killed him as a DM, or even the amount of times that he has died because someone cast haste on him...

One time, we were in a new campaign and we end up in a chase. Our hobgoblin pursuers in their magical hovering "Battlewagon" closed in close enough to our normal wagon that characters could leap over to it. My friend, playing our rogue, gets the highest intiative, leaps onto the battlewagon and enters melee with the hobgoblins. The rest of the party... does not follow. From the bed of our wagon the wizard keeps casting spells, my archer keeps firing arrows, and our Cleric and even our Barbarian stay aboard firing crossbow bolts at the hobgoblins. Needless to say our rogue was getting the worst of that fight. Come my turn my Archer fires, and rolls a 1. Our game does use fumble rules but it has to be a 1 followed by missing your targets ac again. Their is no fumble table, the DM just rules whatever makes the most sense happens. I role again, miss and hit our rogue in the chest with an arrow. Gritting my teeth I roll my damage, and roll high.

I look up and hear my friend, "Yes, 1 hit point left! I fall to the ground and pretend that I'm dead!" The DM ruled the hobgoblin did not even question it. I actually saved our rogues life by shooting him in the chest with an arrow, and he got to live for a while longer until he was smashed into paste by an ogre's club in a different adventure.

Another time, I am running a Shadowrun game. Said unlucky player is playing a Troll Street Samurai who specialized in unarmed combat. The players managed to annoy the local mob, and ended up fighting some of their thugs on the street. No one special, mind you, just some basic "mob torpedoes" from the book. The Troll street sam comes at one of the mob thugs and throws a punch. I've never seen so many dice come up "1" at the same time before. I then rolled the toughs unarmed. There weren't near as many dice, yet they all came up "6".

I then got to describe to the group how a gigantic troll charged up to a 180 to 200 pound guy in a suit, throws a massive fist at him... and the mob guy calmly ducks under the blow grabs the massive arm and judo flips a 500+ pound Troll onto a parked car, demolishing the car, and making the Troll see stars.


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Last session my players had to prepare their hometown against a monster army. They noticed an orc riding around, watching, then leaving. Given they didn't want him to tell about their preparations, they decided to hunt him down. So far, so normal.

Since the druid was digging holes in giant hamster shape, he decided to stay this way and run after the orc. The dwarven bard jumped on the hamster, and the sorcerer casted fly on it. Imagine the face of the orc when he looked back and saw a flying hamster closing, with an angry dwarf on its back.

Sovereign Court

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When we finished Age of Worms after nine months.


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Graywolf777 wrote:

So I have a friend, who the dice absolutely hate... not just his dice, but my dice, the dm's dice, pretty much anyone who sits at the table with him, their dice hate him. And it's not just rolling low. The dice always go to the result that will be the worst for him.

Add to this that he is incredibly impulsive, and well he goes through a lot of characters.

I have killed his character at least three times, all accidentally. (Okay, one of those is debatable, I still hold it was an accident, and an incredibly poor decision on my part.) This is, of course, as a fellow player. It does not count the times I've killed him as a DM, or even the amount of times that he has died because someone cast haste on him...

One time, we were in a new campaign and we end up in a chase. Our hobgoblin pursuers in their magical hovering "Battlewagon" closed in close enough to our normal wagon that characters could leap over to it. My friend, playing our rogue, gets the highest intiative, leaps onto the battlewagon and enters melee with the hobgoblins. The rest of the party... does not follow. From the bed of our wagon the wizard keeps casting spells, my archer keeps firing arrows, and our Cleric and even our Barbarian stay aboard firing crossbow bolts at the hobgoblins. Needless to say our rogue was getting the worst of that fight. Come my turn my Archer fires, and rolls a 1. Our game does use fumble rules but it has to be a 1 followed by missing your targets ac again. Their is no fumble table, the DM just rules whatever makes the most sense happens. I role again, miss and hit our rogue in the chest with an arrow. Gritting my teeth I roll my damage, and roll high.

I look up and hear my friend, "Yes, 1 hit point left! I fall to the ground and pretend that I'm dead!" The DM ruled the hobgoblin did not even question it. I actually saved our rogues life by shooting him in the chest with an arrow, and he got to live for a while longer until he was smashed into paste by an ogre's club in a different adventure.

Another time,...

I had a friend similar a little while back (he died last year) with the same luck. One time he threatened to fight my character and I merely replied that I couldn't be less worried, because whatever he wanted to try would involve dice.

The meanest thing I did was after someone floated the theory that he wasn't so much generating bad luck, but sucking it out of the area. So right before a spell damage roll I rubbed my dice on him (the party had my stormborn sorceress and an alchemist - so evocation wasn't such a bad thing as the one-two punch was rather nasty), the result was pretty close to maximum. He was a little less than pleased.


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Best thing to happen in a game. That can only be answered one way. I met my soul mate. What could ever top that?

Scarab Sages

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SheepishEidolon wrote:

Since the druid was digging holes in giant hamster shape, he decided to stay this way and run after the orc. The dwarven bard jumped on the hamster, and the sorcerer casted fly on it. Imagine the face of the orc when he looked back and saw a flying hamster closing, with an angry dwarf on its back.

"GO FOR THE EYES, BOO!!!"

Sovereign Court

Aranna wrote:
Best thing to happen in a game. That can only be answered one way. I met my soul mate. What could ever top that?

Oh how I envy you :) I'm glad you did :D

RPG Superstar 2013 Top 32

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Aranna wrote:
Best thing to happen in a game. That can only be answered one way. I met my soul mate. What could ever top that?

Be careful. My "soulmate" has killed my character at least a half dozen times in various one-shots. She's so lucky I'm the forgiving sort.


Not to worry, he doesn't game anymore. He was lured away by the magic of MMOs.

Scarab Sages

Sounds like cause to worry to me. :S


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I can talk on the phone with him for three days straight and never run out of stuff to talk about... THAT is my soulmate, and certainly it isn't a big deal if he no longer games.


My SO doesn't game either, although she did try it out and doesn't mock it like previous partners. She is willing to watch anime and superhero shows with me, so that's certainly a plus.

My group has had a relationship or three blossom at the table, but unfortunately it often involved one of our worst players, and the other normally went down to the same level, making the whole experience worse.


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Aranna wrote:
Best thing to happen in a game. That can only be answered one way. I met my soul mate. What could ever top that?

My soulmate and I have been married for 25 years yet we now live apart (for the second time. We lived apart for 6 years but tried again for 5 years but 3 years ago we decided we were just happier living alone). Now she's talking about divorce. Even if that happens she'll still be my soulmate. I won't find another like her.

Sorry for the buzzkill. Please continue with good stuff.

Grand Lodge

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In my first campaign, my friend had rolled a Fighter, typical high Str dude by the name of Kurgan. This was in 3.5, and as he got up in level he wanted some more options and chose to multiclass Ninja. The joys that came from Kurgan were enumerable.

When the rival adventuring party was harassing them into a barfight, I ask what he's doing. He simply replies 'I step forward and quickdraw greataxe.'

After he gained Ghost Step, it became 'Ninja Vanish, Quickdraw Greataxe.'

And finally, in one of the final climactic battles, the enemy dragon charged Kurgan to bullrush him into the lava. I roll low, he rolls high, and Kurgan stops the dragon in its tracks.

Shackled City was a wonderful adventure for me to cut my teeth on.

Scarab Sages

I need to post something happy to offset the downer I just put in the other thread.

I didn't meet my husband gaming, but he introduced me to the joy of gaming, as well as to our whole gaming group, most of whom have become good friends.


In before this thread ends up being a tenth as long as its counterpart. ;D

Shadow Lodge

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One night, at the house of the guy hosting the game(but not running it), his 2 or 3 year old daughter was giving a fistfull of dice and a big bowl to roll them in. During a lull in conversation we all hear the dice being rolled really loudly and then the little girl says "Oh.. my.. god!" and we all have a great laugh. :)


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In our kingmaker game, while the players were grappling over how to approach the Stag Lord's fort, they kept arguing that stealth and subterfuge was off the table because of their Paladin of Iomedae.

Eventually, to help things proceed, I gave the paladin a vision involving him storming the fort with his allies in a valiant charge, while someone on the inside would open it for them (GMs of KM might be able to guess who made aid a paladin, but I say nothing). Then, the vision includes the player being targeted by the stag lord, and the last thing they see is him loosing an arrow.

The player of this paladin has gained a healthy fear of Longbows. In the very first battle, Happs Breyden critically hit him with a +2 str rating bow, and Point blank shot. The Pc should have gone from full to Dead, but we hand waved it.

Now, when he followed his goddess' vision, the staglord won initiative, and shot.

It was a full critical, sneak attack, favored enemy, etc shot, and once again, the paladin should have died, from full to Dead.

THis time I had him take half damage for following the vision of his goddess, and his sword was made flaming on the spot

The funny part of all this, is we have concluded that Longbows with +2 Str ratings are the magic bullet for killing paladins (Or at least this one.)


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quibblemuch wrote:

The best moment (of many great moments over the decades) happened just a couple weeks ago. The Carrion Crown spoiler version, as relayed on the message boards.

The non-spoiler version is that I managed to have a major evil NPC not only lie to the party, but pulled it off so successfully that the players were arguing for the lie to another NPC, making it even more ingenious and convincing. They were so paranoid about one betrayal that they completely missed the other one--and insisted that it all had to be about the first one.

The other one that still makes me laugh is when a great theatrical player (playing a Charisma 8 monk) tried to rally the townsfolk by saying "Some of us will live and some of us will die, and those who live will speak well of the dead!"

It failed. But about an hour of playing later, an NPC bard got up and said the EXACT same thing, and everyone huzzahed and carried him off on their shoulders. The player in question debeveraged.

You know those comedy shows that spoof gaming, like The Gamers? I'm really waiting for one of them to do a joke about this phenomenon—the "same speech, different Charismas" situation. I don't think any of them have done it yet, and it's absolutely gold.

*Dwarf with a charismatic player gives a huge, brilliant, impassioned speech; crowd instantly boos him and procures rotten tomatoes*
*Bard with drunk uncharismatic player intervenes, farts, swears at the crowd, tells them to "Git on o'er there an' die for our s$*! or whatever"; crowd erupts in cheers*


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Kingmaker features a big and cranky turtle. We find him by the lake, and he stares daggers at us but doesn't move. Eventually, my little cleric girl gets tired of the standoff and throw a rock at the turtle. He charges, gets intercepted by the big, tough paladin, and bites the new target. Rolls a 20. Critically hits the paladin for (I believe) 76 points. Paladin goes down from full to 3 above dead.

I got a very stern talking to.


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So the same Shadowrun game that the Troll judo-flip happened in. The group in the course of their adventures kick down a door, and the two goons inside the room flip over the table they were sitting at to use as cover.

Now this was a plain wooden table using the same stats as the rulebook gave for a plain wooden table.

Shots are exchanged, and the parties bullets... bounce off the table. More shots are fired, bigger weapons are brought out. The table remains unharmed. Grenades fly, the table is unscathed. The rigger calls in a drone, with two machine guns mounted on it. The table remains undamaged. Finally one of the groups Street Sams pulls a katana leaps into the air, and brings the blade down on the table. He scratched it ... barely. The party finally managed to kill the two goons behind the table, but never managed to really hurt the table. Knowing my players, I'm still a little bit surprised that they didn't decide to take the table with them after that.


Graywolf777 wrote:

So the same Shadowrun game that the Troll judo-flip happened in. The group in the course of their adventures kick down a door, and the two goons inside the room flip over the table they were sitting at to use as cover.

Now this was a plain wooden table using the same stats as the rulebook gave for a plain wooden table.

Shots are exchanged, and the parties bullets... bounce off the table. More shots are fired, bigger weapons are brought out. The table remains unharmed. Grenades fly, the table is unscathed. The rigger calls in a drone, with two machine guns mounted on it. The table remains undamaged. Finally one of the groups Street Sams pulls a katana leaps into the air, and brings the blade down on the table. He scratched it ... barely. The party finally managed to kill the two goons behind the table, but never managed to really hurt the table. Knowing my players, I'm still a little bit surprised that they didn't decide to take the table with them after that.

...are Shadowrun's cover rules really that bad? Anything short of an actual tree big enough to take cover behind should do pretty much nothing against military grade rifle rounds from as far back as a century ago. Future(TM) guns should have no trouble whatsoever.


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Snowblind wrote:
...are Shadowrun's cover rules really that bad? Anything short of an actual tree big enough to take cover behind should do pretty much nothing against military grade rifle rounds from as far back as a century ago. Future(TM) guns should have no trouble whatsoever.

Part of it was just how the dice were misbehaving, and part of it was pure poor rules design. This incident was just really funny, but there were a couple others times where combat was stretched out far longer than it needed to be because of it. It eventually led me to abandon the 4th edition of the game, and I swore if I ever ran Shadowrun again, I would go back to the 2nd or 3rd edition.


In a very early 3.0 game the party was being attacked by a manticore. As it flew over it would unleash its iron tail spikes, and the party had no cover. The party monk got the idea to lasso it as it flew past and have everyone pull on the rope to bring the beast to ground. I said sure, the guy rolled a natural 20 to lasso it, and the party managed to yank the thing to the ground, where they beat the ever lovin' daylights out of the thing, killing in about 3 rounds.


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That was very Kung-Fu (with David Carradine) of the party monk, nice!

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