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![]() In our kingmaker game, while the players were grappling over how to approach the Stag Lord's fort, they kept arguing that stealth and subterfuge was off the table because of their Paladin of Iomedae. Eventually, to help things proceed, I gave the paladin a vision involving him storming the fort with his allies in a valiant charge, while someone on the inside would open it for them (GMs of KM might be able to guess who made aid a paladin, but I say nothing). Then, the vision includes the player being targeted by the stag lord, and the last thing they see is him loosing an arrow. The player of this paladin has gained a healthy fear of Longbows. In the very first battle, Happs Breyden critically hit him with a +2 str rating bow, and Point blank shot. The Pc should have gone from full to Dead, but we hand waved it. Now, when he followed his goddess' vision, the staglord won initiative, and shot. It was a full critical, sneak attack, favored enemy, etc shot, and once again, the paladin should have died, from full to Dead. THis time I had him take half damage for following the vision of his goddess, and his sword was made flaming on the spot The funny part of all this, is we have concluded that Longbows with +2 Str ratings are the magic bullet for killing paladins (Or at least this one.) ![]()
![]() This can really depend on your game; if there are tons of enemies with early immunity to mind affecting effects, you're screwed. If it's a social heavy game; you can be obnoxiously strong. I'd suggest Human, and with your feats: Deceitful and Cunning Caster. This means you make bluff checks for people to realize if you are casting spells. It's very strong on Psychic classes, especially mentalists, because their spells ignore most of the conditions that impose penalties to your bluff check, within the feat ![]()
![]() Just last night, we threw together a game, whereby rolling randomly made me a gnoll Cavalier (Musketeer + Luring + Order of the Land.) I was also randomly rolled as Chaotic Evil...so I protect the people of this land because I view them as mine, and no one messes with my stuff. Our debut mission was four PCs meet in a warehouse after all having heard of a cache of magic wands, which we all intended to steal for ourselves. The Drow Sorcereress first move was to use Charm Person on me, which worked. My first was to threaten the human brawler with my gun. He failed a disarm attempt, but managed to touch the musket, and when I fired next round, I rolled a 2 and it misfired.
As we bantered out of initiative for few minutes, I eventually burst out in character: "Damn you people! You broke my gun! (To the brawler). You broke my stride (To the ratfolk because he had delayed us with the bomb), and you broke my mind! (To the drow) Resummerized: "Damn you people! You broke my gun. You broke my stride, and you broke my mind!" |