James Jacobs Creative Director |
1 person marked this as a favorite. |
Crustypeanut wrote:There are rules for it in each of the books explaining what to do if you don't want to use 'em (...)There are?! oops, totally missed that. I've worked through part one by now....
*goes back, checking*Thanx, CP!
Don't ignore the forewords in an AP! We often put extra advice and stuff in there to help run the adventures.
Dryder |
Dryder wrote:Don't ignore the forewords in an AP! We often put extra advice and stuff in there to help run the adventures.Crustypeanut wrote:There are rules for it in each of the books explaining what to do if you don't want to use 'em (...)There are?! oops, totally missed that. I've worked through part one by now....
*goes back, checking*Thanx, CP!
I read them. But the note, that you can run HR without the rebellion rules is this be found on p. 22 :)
James Jacobs Creative Director |
James Jacobs wrote:I read them. But the note, that you can run HR without the rebellion rules is this be found on p. 22 :)Dryder wrote:Don't ignore the forewords in an AP! We often put extra advice and stuff in there to help run the adventures.Crustypeanut wrote:There are rules for it in each of the books explaining what to do if you don't want to use 'em (...)There are?! oops, totally missed that. I've worked through part one by now....
*goes back, checking*Thanx, CP!
Depends on the volume. It's in the forward for the third adventure.
PJH |
If you aren't using the rules (or even if you are), a fun prop is to get one of those number flipcharts that people use for scores in quizzes and set it up next to the GM screen.
Flip the numbers as the Rebellion supporters go up and down so your players have a constant reminder of what they're trying to do, and how their actions are impacting the rebellions progress.
Dryder |
Dryder wrote:Depends on the volume. It's in the forward for the third adventure.James Jacobs wrote:I read them. But the note, that you can run HR without the rebellion rules is this be found on p. 22 :)Dryder wrote:Don't ignore the forewords in an AP! We often put extra advice and stuff in there to help run the adventures.Crustypeanut wrote:There are rules for it in each of the books explaining what to do if you don't want to use 'em (...)There are?! oops, totally missed that. I've worked through part one by now....
*goes back, checking*Thanx, CP!
Oh, ok! I am not that far into it. Just finished part 1, which is awesome!
I'll check it out - thanx for the info!