When to Apply a Stealth Roll


Rules Questions


I've got an issue as to when exactly can one roll a stealth check. I currently have a situation where at the beginning of any adventuring, the rogues in the party say they are Stealthing, and they make a roll.

Now I can understand that they want to move around quietly and don't want to be spotted. But should they roll and have a Stealth value when there is yet to be any opponents which need to roll a perception check?

By doing it this way, it seems to contradict the rules of Breaking Stealth.

Breaking Stealth: When you start your turn using Stealth, you can leave cover or concealment and remain unobserved as long as you succeed at a Stealth check and end your turn in cover or concealment. Your Stealth immediately ends after you make an attack roll, whether or not the attack is successful.

Reading that, it sounds like Stealth rolls should only be applied when in a turn based situation.

Any thoughts anyone?


Quote:
when there is yet to be any opponents which need to roll a perception check?

If there are no potential enemies around, then why does it matter if they succeeded or not in being stealthy?

If there ARE enemies who might spot them, and the players know that and that's why they want to stealth then I would say that since your PCs are aware of opponents, turn-based initiative should have already been begun as a result of them being aware of opponents.


An example being that the group is about to enter an old ruin. There is a potential that enemies are around, but they don't know. My Rogue will roll a Stealth check before entering the ruin.

Quote:
If there are no potential enemies around, then why does it matter if they succeeded or not in being stealthy?

This is what I believe, but I get the argument that they can be stealthed. If they see someone, they can sneak up to them and attack.

Every place they visit, they are always stealthed. It can make for some difficult GMing.


For the ruin situation, I would say that just for convenience, say "okay, you act stealthy" with no roll, until such a time as opponents spot your party, or vice versa, or would do so, and then have him roll stealth the first time that it actually matters, which will be at or very near to the first round of a combat most likely. He won his roll against their first perception, okay! Fair enough.

Make sure they move at half speed in the meantime, if it matters for anything (such as pursuing an enemy that ran away from you 10 minutes ago, if you're stealthed the whole time, you're falling way behind). If it wouldn't matter, don't worry about it.

Acting stealthy would also make people be suspicious of you if they do spot you, probably. Another possible drawback to keep in mind in populated areas.

But often, if say, you're in the woods, and are in no particular hurry, then sure, it seems legitimate to me to stealth 8 hours a day if you want to. So what? It wouldn't even really tire you out especially as far as I can think.


"Stealthed" isn't a word in the Pathfinder dictionary. MMOs have a feature of rogue characters that let them acquire sort of state of invisibility without any apparent magical ability. This is not the case in Pathfinder and you're player needs to understand that.


Agreed there's no lasting "stealthed" condition. But announcing you intend to be moving stealthily in general I think is still a legitimate request to make, that will translate in mechanics terms to:

"I am making stealth rolls every single turn" and then the first one that actually matters to roll ends up being the one that would have been made immediately before the enemy is perceiving.


yeah! if someone wants to move stealthily let them roll, and that's their stealth roll the first time it becomes relevant. This is definitely one of those times to not sweat the small stuff, just keep the story moving.


You dont roll every round. You roll when you start sneaking around. this determines how good you are at it for this time.

And your char doesnt know in-game if he rolled a 3 or a 17, so no ill try again until i get a 15+.

Also you cant "stealth" anywhere simply by declaring i try to sneak. you need "Cover" or "Concealment", aka something to actually hide behind or a reason why you are not clearly seen, like fog, dense vegetation, or some Blur-effects.


Agreed 'Guru-Meditation'. You need Cover and Concealment. But I have rogues with 'Hide in Plain Sight'. I've already had a previous thread about the HiPS issue.

Thread: Hide in Plain Sight

Cause they have that, they think they can just disappear and blend in everywhere. It makes GMing difficult. I just mention the word 'Cover and Concealment', and suddenly you have World War III.

The way the rules are written can be misinterpreted and ambiguous.

I believe all of these issues stem back to D&D. In 2nd and 3rd Editions you had more than just 'Stealth'. You had, 'Hide in Shadows, Move Silently, Pick Pocket, etc'. Now a D&D player who in the past used 'Move Silently', now uses 'Stealth'. So they would argue that they are in 'Stealth' because they need to move silently so they don't need Cover and Concealment. And, as it's now Stealth, not Move Silently, they want all the benefits of Stealth like Sneak Attack.


As written, stealth does absolutely nothing to give you sneak attack, except for sniping.


Paladin of Baha-who? wrote:
As written, stealth does absolutely nothing to give you sneak attack, except for sniping.

Actually, if you beat their perception, you are treated as an opponent they are unaware of, and thus cannot defend properly against (i.e. use dex to AC). This satisfies the sneak attack criteria, provided they are in range.

/cevah

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