
Trinam |
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Now that Awesome Games Done Quick is over, I want to hear about everyone's pro speedrunning strats for pathfinder. I'll go first with a few strats of my own.
-If you run into the area between the wall and a door, you can clip through to the other side. Over an average AP, this can save you 30-40 minutes vs opening doors normally.
-Falling is the consistently fastest way to travel, letting you damage boost anywhere there's a downward slope.
-While normally strong, Wizards and other 'prepare spells' classes are sub-optimal for speedrunning, as they waste frames on spell selection every day.
-Mobility is a god-tier feat in a speedrun, letting you rush through swarms of enemies to get to the objective without having to sweat AoOs.
-Never stop to attack. Hitting things wastes frames, and physical attacks can't kill anything in one round anyways.
-If you bang your die against the table as fast as you can, you can usually skip NPC dialogue completely. Over the course of an AP, this can save between ten and twenty hours.
-Spend all of your gold on negligible weight items to avoid going over carry capacity, then buy a day's trail rations. This will underflow your money, locking you at the maximum possible value and funding your equipment for the entire run.
-To avoid grinding encounters, ressurect boss monsters and kill them a second time for additional EXP. Reincarnation scrolls are the best way to do this, since they often trap the boss out of his usual form.
-After your move, if you make a funny joke and everyone doubles over laughing you can sometimes sneak an additional 5 foot step in. This is a frame-perfect input, and messing up can be punishing--it's best for TAS attempts.