
alkatrazshock |
I'm back with a likely easy question, but it goes over my head, I believe ive asked this before a long time ago, but I guess the answers didn't stick with me, the questions involve random magic item generation, pretty much just with armors and weapons
the easiest way I know to ask this, is I guess to give the description of what I did, and for me to be told if that was done correctly or not, and if not, what I should be doing instead
so when generating my random armor or shield, I rolled the special ability and roll again part, which from what I could tell, had me roll for a specific armor or shield, seeming that I get to choose, so I chose armor and rolled dragonhide plate, so then I returned to roll and rolled special ability again, so I went and rolled this time on the special ability table and got energy resistance, then when I rolled again, I got the +1 armor/shield , so the way I did that, was wrote it up as a dragonhide plate of energy resistance +1 with the price of 22,300 GP , 1000 for the +1 , 3,300 for the dragonhide plate, and 18,000 for the energy resistance, was this done and priced correctly?
This one is the main one that had me confused, I was rolling for my weapon, I rolled the special ability roll again thing, so what I saw seemed that I needed to roll for a specific weapon first, so then I rolled a luck blade with 0 wishes, I then rolled the special ability and rolled shocking burst, then I rolled and got specific weapon, the only part I saw pertaining to this was something about if I rolled something, I used the better one, so I chose to roll on the specific weapon table, which then came up as a luck blade with 1 wish, so I essentially replaced it, I then wrote it up as a shocking burst luck blade with 1 wish, priced at 70,360, 62,360 for the luck blade with 1 wish, and 8,000 for the shocking burst being a +2 bonus on the price chart

Chemlak |

Hmm...
Looks like there may be a superscript problem in the CRB for armour. I'd recommend using the Ultimate Equipment tables, anyway.
The basic way I do it under the CRB is roll and just keep track of the number of special abilities. If I roll specific armour or shield, I discard all other rolls and just roll for the specific one. If not, I keep rolling until I get the base item (+X armour or +X shield), and then actually roll up the specials.
Similar thing with weapons: just keep track of the number of times you roll for specials (unless you get a specific, at which point just roll for that), and only roll for the specials once the base item is determined.
Unfortunately, as I mention above, the armour/shield superscripts clearly indicate that if you get a special ability, you should roll for specific armour/shield, which I believe is wrong.

alkatrazshock |
Hmm...
Looks like there may be a superscript problem in the CRB for armour. I'd recommend using the Ultimate Equipment tables, anyway.
The basic way I do it under the CRB is roll and just keep track of the number of special abilities. If I roll specific armour or shield, I discard all other rolls and just roll for the specific one. If not, I keep rolling until I get the base item (+X armour or +X shield), and then actually roll up the specials.
Similar thing with weapons: just keep track of the number of times you roll for specials (unless you get a specific, at which point just roll for that), and only roll for the specials once the base item is determined.
Unfortunately, as I mention above, the armour/shield superscripts clearly indicate that if you get a special ability, you should roll for specific armour/shield, which I believe is wrong.
so other than the seeming error on their part, I did everything correct? and where do I find the ultimate equipment tables?

Chemlak |

Well, the big problem with what you did is that specific weapons/armour/shields simply don't get special abilities except those inherent to the item. They're complete items in themselves.
You were pretty close on the armour, but should have ended up with +1 [something] of energy resistance, because the dragonhide plate shouldn't have been rolled. For the weapon, it would have been something completely different (a +X shocking burst weapon, where X never came out of your rolls, though it might have actually been the luck blade with one wish, tricky to tell from your description).

alkatrazshock |
Well, the big problem with what you did is that specific weapons/armour/shields simply don't get special abilities except those inherent to the item. They're complete items in themselves.
You were pretty close on the armour, but should have ended up with +1 [something] of energy resistance, because the dragonhide plate shouldn't have been rolled. For the weapon, it would have been something completely different (a +X shocking burst weapon, where X never came out of your rolls, though it might have actually been the luck blade with one wish, tricky to tell from your description).
well the luck blade is a specific weapon, so if it has the same error as the armor, which as you described, meaning the specific weapons should never be rolled unless by themselves, then shocking burst shouldn't have been added to it, and thus also wondering what it meant with me specifically rolling in the last roll a specific weapon

Chemlak |

Let me see if I can work through a couple of examples, to show you:
Medium armour is the item I'm randomly generating.
I roll 72, which is special ability and roll again.
I then roll 84, special ability and roll again.
Next roll is 43, which is +3 armour.
So, I have +3 armour (oh, let's make it leather), and I now have two rolls on the medium armour special abilities table, which are 14, and 21. I now have +3 shadow, improved slick leather armour.
Next time round I roll 96, special ability and roll again.
62, specific shield.
I now roll for the specific shield and get 6, which leaves me with my final item: a non-magical darkwood buckler, because specific items override whatever else I rolled.

alkatrazshock |
Let me see if I can work through a couple of examples, to show you:
Medium armour is the item I'm randomly generating.
I roll 72, which is special ability and roll again.
I then roll 84, special ability and roll again.
Next roll is 43, which is +3 armour.So, I have +3 armour (oh, let's make it leather), and I now have two rolls on the medium armour special abilities table, which are 14, and 21. I now have +3 shadow, improved slick leather armour.
Next time round I roll 96, special ability and roll again.
62, specific shield.
I now roll for the specific shield and get 6, which leaves me with my final item: a non-magical darkwood buckler, because specific items override whatever else I rolled.
so you could roll special ability like 10 times and then end up rolling specific weapon or armor or whatever for the item, and the other 10 rolls essentially don't matter?

Chemlak |