William Sinclair |
One of the things I loved about the later APs is that the level progression is spelled out. The APs tell the GM when the characters should make the levels throughout the campaign.
So has anybody done it already for this AP? Possibly, maybe? Pretty please?!
Basically, I don't dole out XP anymore. I just let the players know when its time to level up. Makes my job SO much easier.
Muser |
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EoA: Level up after the Fishery and before and after Potter's Ward
7DttG: Just before Girrigiz, upon getting to the Hospice and after slaying the Daughter.
EfOK: After dealing with Pilts, somewhere before or in the Dungeon(depending how you dealt with the Arkonas) and after exiting it.
AHoA: After Cindermaw(could do it before, but this is a good breakpoint) and after Flameford.
Not sure about the rest of the campaign. My PC's are under the Acropolis(Krojun just woke the Havero) and at level 9. I've 5 optimized Pathfinder characters using 20 ptb or rolled stats and boy do they pound the foes to pulp.
I think I'll give them a level after saving Krojun and mabbe another after Flameford. Then one whenever they defeat Belshallam and the Ashmeade. We'll see how well they do against the random encounter tables from the new Belkzen books first. It's over 300 miles to the castle afterall.