
Orthos |

I think it's less an issue of surviving the stab and more an issue of being able to survive the stab and move/act/fight at full capacity until you hit the HP threshold of unconsciousness.
Which in and of itself is an issue of where one's personal threshold of "suspension of disbelief" starts and stops.

thejeff |
I think it's less an issue of surviving the stab and more an issue of being able to survive the stab and move/act/fight at full capacity until you hit the HP threshold of unconsciousness.
Which in and of itself is an issue of where one's personal threshold of "suspension of disbelief" starts and stops.
In most cases, real world injuries are either immediately incapacitating or can be ignored for a couple rounds while you finish the fight, especially since you'll be riding a wave of adrenaline anyway.
It's minutes later once things start to swell up and the adrenaline wears off and shock sets in that you're not functional.I've never seen a RPG handle that anything like realistically. Even the ones with Death Spiral wound penalties don't really make much sense.

PathlessBeth |
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The only thing that really bugs me about "unrealistic" HP is the distinctions in how much HP the NPC classes get...why the heck should someone like me who spends all day inside thinking about math be more physically durable than a peasent who works outside with their body? If anything, the commoner class should have higher hit-dice than the expert class.
It's just a part of the larger fact that the NPC classes in Pathfinder don't do a good job representing what their name and fluff say they represent.

Orthos |

Orthos wrote:I think it's less an issue of surviving the stab and more an issue of being able to survive the stab and move/act/fight at full capacity until you hit the HP threshold of unconsciousness.
Which in and of itself is an issue of where one's personal threshold of "suspension of disbelief" starts and stops.
In most cases, real world injuries are either immediately incapacitating or can be ignored for a couple rounds while you finish the fight, especially since you'll be riding a wave of adrenaline anyway.
It's minutes later once things start to swell up and the adrenaline wears off and shock sets in that you're not functional.I've never seen a RPG handle that anything like realistically. Even the ones with Death Spiral wound penalties don't really make much sense.
Pretty much.
TBH though I really don't want them to, I like the system as-is. But my suspension of disbelief is pretty accepting of things like that.

Goth Guru |

The only thing that really bugs me about "unrealistic" HP is the distinctions in how much HP the NPC classes get...why the heck should someone like me who spends all day inside thinking about math be more physically durable than a peasent who works outside with their body? If anything, the commoner class should have higher hit-dice than the expert class.
It's just a part of the larger fact that the NPC classes in Pathfinder don't do a good job representing what their name and fluff say they represent.
The plow horse does the hard work.