
HWalsh |
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So...
Yeah, this is a brag... Because it took me four months of dedicated work... For very little benefit.
So, I run games over at Roll20...
So... Being a Macro Fiend... And a GM who loves to automate things, because nothing is as impressive as running combat rounds with 16 opponents in less than 15 seconds per opponent...
I started, months and months ago, of putting the Pathfinder Bestiary into my game.
Every enemy with a token.
Every enemy with macros covering all of their defense options, offense options, variable switches for things like power attack, saves, rage, etc... All tagged to pop up when the enemy token is selected...
For those who also use Roll 20 you can only imagine how long this took. How many sleepless nights I meticulously went enemy by enemy.
As of... 5 minutes ago... I completed it...
Granted, it means any time I run pathfinder I can import the monster in and never have to do the work ever again... Whew... I am not sure if it was worth it but... Darn I am glad it is done.

HWalsh |
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Wow! Any shocking revelations that you noticed among the monsters during that massive undertaking?
Also, your post just made me go check out Roll20 for the first time... looks amazing!
Actually I did.
Well, first, I learned a lot more than I ever knew about monster rules in Pathfinder. (See each monster has all of their special attacks, and all the rules for them, coded into a macro button so I had to type them all and so, yeah...)
Second, I noticed that Pathfinder has a weird skewing on the AC scaling of monsters.
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A lot of the special defenses of monsters (DR 5-10/Magic) seem to be pretty much inconsequential. If you don't have at least a +1 magical bonus at level 10 something has gone wrong, and as such these defenses seem to be... Silly?
What makes them NOT silly is when they are considered natural predators in their environments. So a lot of the special defenses aren't made with PCs in mind, more with defenses based on the natural-based enemies they may encounter.
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This quickly leads me to think a lot of these enemies were designed with the, "Big fish, little pond." Mentality. Meaning that, in their natural environment, vs natural threats, these monsters are the kings of their castle and have next to nothing to fear from their average enemy.
Its only when Adventurers and the like show up that they have a problem.
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My other revelation is I have found the most utterly terrifying monster in the books... At least to me...
The Corpsespun Fighter...
No... Dear gods no... I would never be able to fight a monster that has the capability to vomit a cloud swarm of spiders. No. Never. No.