Flashblade |
Hello friends,
I am having a disagreement with people based on how we have each always treated the cost of magic arms and armor.
Version 1: Base Item + Enhancement Bonus
Version 2: Base Item + Masterwork + Enhancement Bonus
Version 1 has a +1 longsword cost 2,015 gp.
Version 2 has a +1 longsword cost 2,315 gp.
Off the top of my head, I do not know of where to clarify this. The reasoning for Version 1 is that all magic items are assumed to be masterwork-quality already so the masterwork cost is included. The reasoning for Version 2 is that an item must first be masterwork before it can become magical, therefore that cost should be included.
Which way is the rules?
kinevon |
The rules are that you can only enhance a masterwork weapon. Some materials are masterwork by default, so would not have an additional cost, like adamantine or mithril.
So:
Longsword: 15 gp
Masterwork: 300 gp
Masterwork is done at the same time as longsword, so: 315 gp
Enhance masterwork longsword to +1: +2,000 gp
Total: 2,315 gp
Note: The next step is a place where people sometimes get confused:
Make a +1 longsword into a +2 longsword: +6,000 gp
Make a +1 longsword into a +1 flaming longsword: +6,000 gp
Make a +2 longsword into a +2 flaming longsword: +10,000 gp
For examples of actual weapons following these rules, check out some of the named weapons in the Magic Items chapter.
Example: Assassin's Dagger: 10,302 gp
Dagger: 2 gp
Masterwork: 300 gp
+2 enhancement: +8,000 gp
Special property: +2,000 gp
Also, that section points out that alchemical silvering does not make a weapon masterwork, see the silver dagger, masterwork entry.