
Mark Hoover |

Ok, one last rules question before today's game then I'll stop bugging you folks for a while. Help me wrap my head around the action for jumping.
In one game I have a grippli ranger 2 with the Jumper and Glider traits. As I understand it I can't jump further than my base speed of 30 but I can combine my jump with a Move so 10' Move +20' jump. Grippli with the Jumper trait don't need to move 10 for a running start and can always take 10 so just standing still and leaping I can jump ahead 30'.
This is the part I get.
Now this hasn't come up in the game yet but I'd like to know: can I combine jumping with other forms of movement? What I'd like to do is:
Climb up 20' and take 10 with a Jump, moving me forward 30'. In the process I glide adding an extra 5' forward for every 10' up, so in total +10'.
Is the above legal? If I climb with a Climb 20 speed I haven't moved my full base 30, so that's how I'm justifying the initial jump but would I be able to make the full 30' jump or only 10'? Also can I glide so that it moves me further than my base speed?

Gwen Smith |

The "take 10" refers to the Acrobatics check to jump, not the distance. To jump 30 feet, you need have an Acrobatics bonus of +20 and then take 10.
Climb movement is different. If you don't have a climb speed, you climb at 1/4 your normal speed with successful climb check. So in a single move action, you can only climb 7.5 feet.
You can combine forms of movement, but you have to remember to count the correct amount of distance for each movement type.

Curaigh |

I think this is going to be up to our GM, especially the glide.
Climb (20 ft.) is a move action. Jump is a move action that can not exceed your move speed (30 ft.).
At the end of the jump you take 2d6 falling damage. You can use glide to lessen falling damage by half (1d6). You can also lessen this by 10 ft. with a DC 15 Acrobatics check. This would be jumping down (not out), so your start the fall from a height of 10 (not 20). You would get a 5 ft. horizontal movement from glide (10 ft. if you don't try to lessen it). And if you take lethal damage you are prone.
The glide may or may not be a part of 'exceeds movement speed' per your GM. Also she or he may ask that the glide/Acro checks be consistent. 20 ft. it doesn't matter which comes first, but it will if the fall is 100 ft. (5d6 vs 4d6).