Adding Star Wars Flavor to Iron Gods


Iron Gods

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The Shifty Mongoose wrote:

How do you plan to square the Force with Golarion magic?

- The Force pervades the universe, but all the mythological influence in Golarion's solar system sort of turbocharges it into magic, letting it do the wacky stuff the Force, by itself, cannot?

- The Force is how it works in the Star Wars setting, which is a different galaxy, but in this setting, it's based on how you approach it?

- Something else entirely?

Basically I just treat it like psychic magic. Its just another discipline. Once Force potential is unlocked (a character takes the Force Sensitivity feat from the Saga Edition rules), he can then utilize the Force feats, talents, and powers. Force talents can be taken when the character gains a new feat. The catch with taking Force Sensitivity is that the character must have been made aware of their Force potential and shown how to unlock it via another Force User or a holocron. The PC in my campaign encountered both as the Jedi the party rescued had a holocron on him which is how he learned how to awaken his own potential and also how to build a lightsaber.

Shadow Lodge

Pathfinder Adventure Path Subscriber

I do like that idea. I was more for doing it the other way around - where you're Star Wars characters who crash-land on a planet due to its "unknown localized energy field", but that also works!

Here's hoping one of your PCs wants to make their back story involve being the child of the Sovereign of Starfall.


Complete with Unexpected Twin (TM) in the same adventuring party? :)


Bellona wrote:
Complete with Unexpected Twin (TM) in the same adventuring party? :)

Oddly enough we have already had twin aasimar in the party. Biscuit the Monk, and Gravy the summoner with his luchador eidolon El Pedo Rancid. Biscuit left the party, and their mother, Lox, the hedge witch joined.


As you can see, there is a breakfast food naming convention for some of the PCs. Biscuit, Gravy, Lox, and her familiar, Rasher. We also had an android warpriest of Torag by the name 07-CB. She could only remember one image from her previous life, and that was of a starfield through a viewscreen which she thought was a window of some kind. The group named her Constellation Bacon to fit both the star connection and breakfast theme.

The other three characters are a human Numerian scavenger rogue by the name of Peter "Astro Baron" Quill. He is the one who now has Force Sensitivity. Then we have Rocco, the goblin spellslinger wizard, and his friend Grit, the ghoran brawler. They all call their party the Guardians of Numeria.


Having finished the novel Star Wars: Outbound Flight, I realize that I have to take some creative liberties with my idea of Androffa as a planet in the Star Wars galaxy from which the Outbound Flight mission departed.

Spoilers for Star Wars: Outbound Flight:
The ships themselves were all called Outbound Flight. They were 6 dreadnaughts connected by a central fuselage, and were each designated D-One through D-Six. The ships were put together on Yaga Minor, which I have changed to Androffa. There were thousands of droids aboard, so that allows for all of the various robots in the AP. There were six Jedi Masters and twelve Jedi Knights aboard, so that allows for lightsabers and holocrons to be found in the wreckage. It would make sense for an exploratory and colonizing mission to include crafting labs on the ships so the crew could resupply using raw materials found on various planets along the way. Most of the changes I make have been and will be superficial, such as Unity AI being used to connect all of the ships together and controlling all of the droids as in the AP, as well as Pathfinder technological weapons and items replacing the standard Star Wars blasters, medpacs, ascension guns, etc. The biggest change, of course, is that the mission was not thwarted before departing the galaxy. Outbound Flight was able to travel into the Unknown Regions where they would find the home planet of the Kasathans and run afoul of the Dominion of the Black rather than the Far Outsiders hinted at in the Thrawn Trilogy and Outbound Flight.

Does anyone recall how many ships were in the caravan lead by Divinity?


I've been itching to play Star Wars d20 lately, and thought a fun way to play solo while on lockdown would be to take some characters through Fires of Creation. I want to rewrite the NPCs and villains with Star Wars species and classes, replace robots with appropriate droids, and use Star Wars tech in place of Androffan. My first task, however, will be to create an adventuring party. I thought about using the Pathfinder Iconics for the AP as my starting point. We have Amiri the human barbarian, Damiel the elf alchemist, Lini the gnome druid, and Lirianne the half-elf gunslinger. To preserve the barbarian's rage ability, Amiri could be a wookiee fringer. Damiel could be a cerean or twi'lek tech specialist focusing on pharmaceuticals. Lini could be an ithorian Force adept focusing on the Living Force due to that species' love of nature. Finally Lirianne could be some variety of near-human soldier/scoundrel/bounty hunter (eventually). I would be interested to hear other takes on the iconics and their possible Star Wars species/class combinations. That's it for now!


Its been a while since I posted anything here, but as my group is playing in person again, I will resume my Iron Gods campaign soon. We have converted to 5e, and in place of the Saga Edition rules for the Force Sensitive feat and Jedi classes, I am most likely going to use sw5e.com since it is free, and all the work is already done. Has anyone played Star Wars using these rules? May the Force be with you!

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