
MuffinB |
I've just played my first game with a Mythic Path. Since I'm playing a solo Harsk, I was tempted by the 1 card "cure" ability of the Hierophant. But after one game, I think I misread/misplayed that Hierophant Path...
Add your number of mythic charges to your Wisdom or Chrisma check. Then you may expend 1 or more charges. If you do, when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20, and after the check, a character at your location may shuffle 1 card from her discard pile into her deck.
At first, I tought that Mythic Paths allowed you some bonuses to certain skill checks (Wisdom and Charisma in the case of Hierophant) based on your number of charges and that - as a separate thing - you could spend a charge to replace a die with a d20 on whatever check you had to do... Re-reading the card, I feel like the word "Then" implies that the power to replace a die with a d20 only applies when you are doing a type of check mentionned on your Mythic Path card. For instance, if you have the Mythic Hierophant, you could only have a d20 on a Wisdom or Charisma check and not on a Dexterity Ranged Combat check. In the same way, you would only get the "1 card cure benefit" after a Wisdom or Charisma check. Am I right? If so, I will most definitely change my Mythic Path choice (even though rules say I can't, I will ;) Otherwise, Harsk will have a hard time to make good use of his Mythic commitement)
Second question for the Hierophant Path: when it says "a character at your location may shuffle 1 card from her discard pile into her deck" is it a random card from the discard pile (as the usual cure abilities do) or does the character gets to choose which card he gets to shuffle into his deck?