JohnHawkins |
The summary is that I liked the plot, I liked the NPC's and I though some of the setting was superb. If I was to rate the campaign on these bits it would be excellent.
Mythic rules are broken beyond redemption and those killed my fun as a GM. Book 6 was a slog to finish , Bits of book 5 were the same. I have never had this problem at the end of a campaign in any rules system using a pre bought plot or home written plot in 25 years of gaming.
Highlight of the campaign was book 4 I found Nocticula's realm excellent and my players enjoyed scheming plotting and trying to get things done in the city, I could have used more on the city , Nocticula and scheming involving them but this is not a flaw it is just because it worked well for my campaign.
I don't think I found any major flaws with plot or npc's even book 6 could have worked the deadline was good and the players felt some tension.
Never again mythic. I have taken the mythic book and put it in the attic
Edit
I don't want to seem as negative as this is. I thing the negative attitude is because the AP had such promise and came so close to fulfilling it.
J-Bone |
A lot of what your mentioning as positives are drawing me to run this as well. After reading the books the epic scope and scale, combined with the interesting NPCs and setting have me running it. However I'm going with a non Mythic model so hopefully I'll have a better end experience than those who had this ruined by that rules set.