Ubiquitous Magic NPCs


Rise of the Runelords


Guardsmen can generally be considered to be Warrior/Adept multiclass characters.

Anyway, this is mostly for monsters. There might be a few friendly NPCs here and there too, though.

Note, weapon finesse is free in this campaign, as well as some other stuff, so if something looks wierd, that's probably why.

Standard Goblin, 135xp
CE Goblin Adept 1
Init +3, Darkvision 60ft, perception +0
HP: 5
AC 16, T 14, FF 13, CMD 12
Fort +1, Ref +3, W +2
30ft
Dogslicer +4, 1d4 (19-20)
Spells
0 - Bleed, Detect Magic, Spark
1 - Burning Hands, Cause Fear or Cure Light Wounds
Str 10, Dex 16, Con 12, Int 8, Wis 11, Cha 6
Feats Martial Weapon Proficiency(Dogslicer)
Skills Stealth +12
Gear Leather Armor, Dogslicer, goblin trash.

Warchanter as written.

Goblin Commando, 200xp
CE Goblin Hunter 1
AC 18, T 14, FF 15, CMD 14
HP: 11
Fort +4, Ref +5, W +0
Horsechopper +4, 1d8+3
Dogslicer +4, 1d4+2
Shortbow +4, 1d4
Buffs: Bear Focus
Spells
1 - Burning Disarm, Resist Energy(1/d)
Str 14, Dex 16, Con 15, Int 8, Wis 11, Cha 10
Feats Mounted Combat
Skills Handle Animal +4, Perception +4, Ride +10, Stealth +14
Gear Dogslicer, Mwk Horsechopper, Mwk Chain Shirt, Potion of Cure Light Wounds, Shortbow with 20 arrows

Ven Vinder is a middle-aged human adept 4

Tsuto Kaijitsu, 800xp
Male Half-elf Spellthief 4
Init +9, LLV, Perception +10
AC 18, T 15, FF 13, CMD 18
HP: 33
Fort +4, Ref +7, Will +6, Spellgrace +1
30ft
Shortbow +10, 1d6
Dagger +10, 1d4
Sneak Attack +1d6, steal spell (2nd/4), Steal Spell Effect
Spells (CL 3)
1 - Expeditious Retreat, Vanish (2/d)
Str 10, Dex 20, Con 14, Int 10, Wis 12, Cha 14
Feats Skill Focus(Stealth), Improved Unarmed Strike, Improved Initiative
Traits: Adopted(Fiendish Sniper), Magical Knack (Spellthief)
Skills Acrobatics +12, Stealth +21 (+6 when sniping), Perception +10, Spellcraft +7, Bluff +9, Perform (Wind) +6, Diplomacy +6, Intimidate +6, Disguise +6
Gear: Sihedron Medallion (Nualia gave it to him to keep him safe), Masterwork Studded Leather Armor, Masterwork Composite Shortbow, Cloak of Elvenkind, no Ring of Protection, Other stuff as in AP.


Bruthazmus, 800xp
Male CE Bugbear Ranger 1
Init +3, Darkvision, Scent, Pcp +1
AC 19, T 13, FF 16, CMD 21
HP 36
Fort +7, Ref +8, W +2
30ft
Longbow +7 or +5/+5, 1d8+7 (Elf-bane & FE +3/+4+2d6, PB +1/+1)
Heavy Flail +7, 1d10+10 (FE +2/+2)
Favored Enemy: Elves +2
Spells: Spark, Create Water
Str 20, Dex 16, Con 18, Int 8, Wis 12, Cha 8
Rapid Shot, Weapon Focus: Longbow
Reactionary, Magical Knack (Ranger)
Skills: Intimidate +3, Stealth +13, Survival +8
Gear: Mwk Composite Longbow +5, 4pp, Studded Leather, 4 +1 elfbane arrows, 20 arrows, Potion of Cure Moderate

Warchief Ripnugget, 1200xp
Male CE goblin Bloodrager [Primalist] 5
Init +, Darkvision, LLV, Perception
AC 23, T 13, FF 21, CMD 18
Hp 47
Fort +6, R +3, W +0
30ft, 40ft mounted
Shortsword +9 1d4+3, Claw +4 1d4+1 (Does not use PA if charging)
Spells CL 4
1 - Shield, Mage Armor, Burning Hands
Str 14, dex 14, con 14, int 10, wis 8, cha 14
Mounted Combat, Ride-by Attack, Spirited Charge
Armor Expert, Magical Knack(bloodrager)
Rage(16), Abyssal Bloodline, Claws, Ferocious Mount, Powerful Blow
Pre-combat: Shield
Gear: No potion of barkskin, potion of cure moderate wounds

Rage stats:
Ripnugget
AC 21, T 11, FF 19
Hp 52
F +8, W +2
Shortsword +11, 1d4+5, Claw +6 1d4+2
Str 18, Con 18

Stickfoot
AC 14, T 10, FF 14
Hp 15
F +6, W +4
Bite +4, 2d4+4
Str 17, Con 16
Mage Armor

Nualia, 1600xp
Female CE Angelblooded Aasimar Warpriest of Lamashtu [Champion of the Faith] 6
Init +7, Darkvision, Perception +5
AC 18, T 11, FF 17
HP 48
Fort +7, Ref +3, Will +8
30ft
Bastard Sword +6, 1d10+9
Claw +4, 1d6+6 or -1, 1d6+3
Longbow +6, 1d8+3
Spells (CL 6), DC +3
0 - Bleed, Detect Magic, Mending, Stabilize, Spark
1 - Obscuring Mist, Divine Favor, Divine Favor, Sanctuary, Shield of Faith
2 - Cure Moderate Wounds, Bull's Strength, Cat's Grace, Shatter
Str 14, Dex 12, Con 14, Int 10, Wis 16, Cha 16
Exotic Weapon Proficiency (Bastard Sword), Lamashtu's Mark, Weapon Focus(Bastard Sword), Weapon Specialization (Bastard Sword), Improved Initiative
Fate's Favored, Reactionary
Same Gear, Same Skills
Prebuff: BS, SoF & CG, Destruction if possible
Buff Priority: Smite Good -> Divine Favor -> Strength

Orik Vancaskerkin, 800xp
Male CN Human Magus [Eldritch Scion] 4
Init +2, Perception +0
AC 21, T 12, FF 19, CMD 18
Hp 33
F +7, R +3, W +4
30ft
Bastard Sword +7 1d10+5, or Spell Combat +5
Spells CL 4
0 - Arcane Mark
1 - Burning Hands, Expeditious Retreat, Shield, Shocking Grasp
2 - Bladed Dash, Web
Str 16, Dex 14, Con 14, Int 8, Wis 10, Cha 16
Exotic Weapon Proficiency(Bastard Sword), Weapon Focus(Bastard Sword), Step up
Arcane Accuracy, Arcane Bloodline
Gear: Chain Shirt +1, other gear.


Lyrie changes
Init +9
Spells
1 - Magic Missile*3, Ray of Enfeeblement
2 - Blindness/Deafness, Invisibility, Mirror Image
str 8, dex 16, con 12, int 18, wis 10, cha 12
scribe scroll, dodge, spell focus(Evocation), spell specialization(magic missile), Improved Initiative
Reactionary, Outlander(burning hands, dispel magic, ray of enfeeblement)
-2 SM, -2 Pcp.
Wand of Mage Armor(37 charges)

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