
Story Archer |

I thought the Shards were too generic, especially for the mash-up campaign I'm running, so I rebuilt them, making the more powerful as well as more dangerous. A few notes before the specifics:
Anyone carrying a Shard (in their hand, in a pouch, backpack, whatever) falls under its effects. Those effects will linger 24 hours or until the next 'extended rest' after the Shard has been relinquished or passed on. It will not become attuned to its new bearer until its effects have faded from the previous one.
Being under the effects of two Shards at once Sickens the bearer for as long as those effects last. Being under the effects of three Shards Nauseates the bearer for as long as those effects last. Being under the effects of four or more Shards renders the character unconscious.
After the group finds their third Shard, Sheila Heidmarch furnishes them with a magical chest to carry them in. It appears and functions as a normal chest unless its activated - upon activation it opens into an extra-dimensional space with a felt-lined tray designed to hold up to all seven pieces. When a Shard is placed into the chest, its current effects immediately end. Also, unknown to the PC's...
The 'new and improved' Shards of the Shattered Star:

Andros Morino |

I also modified the Shards system.
The PCs are now level 5 and the one with the Shard of Pride has not deactivated it yet. I'll continue to add bonuses and maluses as that PC level up until the player decides to deactivate the shard.
Shard of Pride
Bonus:
1: +X insight bonus on saves versus illusion spells, and gains a +X insight bonus on all skill checks.
2: As long as the Shard of Pride is carried, its owner can use major image as a spell-like ability once per day.
3: As long as the Shard of Pride is carried, its owner can use Raiment of Command as a spell-like ability once per day.
4: Sin Inquisition: Granted Powers: You know how to stoke the seven sins in others (envy, gluttony, greed, lust, pride, sloth, and wrath), and twist their dark desires to suit your own purposes. Sin Sense (Su): As a full-round action, you can determine which sin most strongly influences a target by quickly reading its mind. Once you learn this fact, you gain a +4 bonus on your next Charisma-based skill check made against the target as long as it somehow incorporates a temptation that relates to that sin. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. This is a mind-affecting effect.
5: Delving deeper into her study of Sin Magic, she decides to follow the path of Pride just like the original owner of the Shard of Pride, the Runelord Xanderghul. As a student of Pride Magic, she receives two additional 1 level spell slots. These bonus spell slots must both be used to cast the same spell from the Illusion school of magic. The choice is made each day when the first slot is used.
Malus:
1: Since she started carrying the shard, she's grown more and more convinced that she should be the one leading the party. The thought of following the orders of anyone else in the group makes her feel increasingly sick to the stomach. Stress to that PC that these feelings don't yet make her want to leave the group-instead, they are compelling her to take on more of a leadership role.
2: She suffers delusions of grandeur. She cannot gain the benefit of the aid another action, nor can she take the aid another action.
3: The thought of serving another creature as a subordinate of any sort makes her feel increasingly sick to the stomach. Pride Drawback: You can’t abide challenges to your dignity, authority, or honor. When someone threatens, accuses, or challenges you, you take a –2 penalty on Diplomacy checks and Sense Motive checks involving that creature until the creature apologizes to you.
4: She becomes arrogant and supremely confident. She cannot stand when others know more than she does or when he cannot impress other with her vast knowledge. Anytime she fails a knowledge, linguistic or spellcraft check, a rank needs to be alloted to that skill at her next level.
5: As a Sin mage apprentice, she will seek to perfect her own appearance and domain through trickery and illusions. She can never cast spells that are in one of her prohibited schools, considering them impurities that can taint her Pride Magic —she treats these spells as if they were not on the inquisitor spell list. If using a spell trigger or spell completion item to cast a spell from one of her prohibited schools, she must use the Use Magic Device skill to do so. Her Prohibited Schools are conjuration and transmutation.