| Dallium |
FLite wrote:No it does not say it costs 10 feet. It says you can only move at up to half speed in that direction.well, except for the fact that 5 foot move says you get 5 feet of movement, and this costs you 10.
You have a fly speed of 60ft. You take a move action and move to a space 5ft up and 5ft forward. How many more feet may you move in this move action?
| Crimeo |
How many more feet may you move in this move action?
Any amount of additional squares such that it all adds up to 30ft or less this action to satisfy having been moving at half speed. With a diagonal being one square, since it says you can move diagonally, not separately up and then over.
So you could move 6 diagonals upward at 45 degrees, or 2 diagonals upward at 45 degrees and 4 sideways, or not any more at all, etc.
You cannot move 7 diagonals at 45 degrees up, or 2 diagonals 45 degrees up and 5 sideways, etc. without a skill check.
JohnF
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Quote:How many more feet may you move in this move action?Any amount of additional squares such that it all adds up to 30ft or less this action to satisfy having been moving at half speed. With a diagonal being one square, since it says you can move diagonally, not separately up and then over.
So you could move 6 diagonals upward at 45 degrees, or 2 diagonals upward at 45 degrees and 4 sideways, or not any more at all, etc.
Incorrect.
While the first diagonal square of movement only costs 5', the second (and all even-numbered squares) count 10'. So if you have 30' of movement you can move at most four diagonal squares.
| Dallium |
Crimeo wrote:Quote:How many more feet may you move in this move action?Any amount of additional squares such that it all adds up to 30ft or less this action to satisfy having been moving at half speed. With a diagonal being one square, since it says you can move diagonally, not separately up and then over.
So you could move 6 diagonals upward at 45 degrees, or 2 diagonals upward at 45 degrees and 4 sideways, or not any more at all, etc.
Incorrect.
While the first diagonal square of movement only costs 5', the second (and all even-numbered squares) count 10'. So if you have 30' of movement you can move at most four diagonal squares.
I was actually going to mention this, but Crimeo was right the first time. Z-axis diagonals are handled by the half speed bit.
EDIT:
I thought that only applied to ground movement, but you're right it just says "diagonal" generically. So yeah, 4 diagonals up, or 2 diagonals up, 3 sideways, etc. Which yeah would still be actual euclidean distance ~30/action, thus = half speed.
I don't know how I missed your post. You were right before, see the above linked FAQ.
JohnF
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Thank you. I was not aware of that FAQ.
Mind you, I think it was poorly thought out, and creates far more problems than it answers. In trying to restrict distance to the X-Y plane, it introduces a whole new way of calculating movement.
So, when flying, a creature can move total distance in excess of their actual speed (up to almost one-and-a-half times their speed when climbing, and as far as I can tell an unlimited distance when descending), as long as the angle of climb is less than 45 degrees. Then their is a step discontinuity at 45 degrees, and the amount of movement allowed is suddenly cut in half. Beyond that, though, as long as you can make the DC 20 fly check to climb at an angle greater than 45 degrees, there again appears to be no limit; as long as the horizontal component of your movement does not exceed half your fly speed, you can climb an arbitrary amount.
To my mind it would have been far simpler to just use the same kind of distance calculations in three dimensions that we do in two; that wouldn't need a new special case at 45 degrees, and wouldn't lead to the unlimited travel the rules apparently allow. But that's just my opinion - we have to follow the rules as written, no matter how odd they are.
| Crimeo |
I wasn't aware of that FAQ either. And I agree it makes things very silly and pointlessly complicated. Movement should just be 3D equal all around, it is the obvious choice. Plus the FAQ rule doesn't even stop you from having to keep track of altitude, so what does focusing on horizontal distance buy you? Nothing.
But it is what it is. It is at least fairly clear I think, even if I'd suggest house ruling it all to work identically in all axes.