
Aminka |
On Seelah you have the power "you may examine the top card of your location deck at the start of your turn..." Does that mean I can activate it, then move to another location? or do I have to move then activate it?
Can I use more then one of the same card type on my "turn" as long as it is against diffrent checks? eks: explore, find monster, fight using spell, explore again due to blessing of god, find item, used another blessing of god to get an extra dice to aquire item? then explore with ally find another monster and use another spell to defeat this one? Can also do the same scenario only with weapons?
Playing as Lini the scanario I am thinking of is like this: I have 5 cards on hand: 2 ally (dog) 1 ally (crow) 1 blessing of gods and 1 spell (cure)
I explore and find a monster, I reveal my ally (dog#1) to get a 1d4 and then discard my spell (cure) to activate my power to replace my strength 4d for a 10d, I defeat the monster. Then I recharge ally (dog#1) to explore again, find a second monster. I fight only this time I reveal ally (dog#2) for the 1d4 then discard it to get the d10. beat the monster and then use Blessing of gods to explore and find a 3rd monster repeat only this time use the ally (crow) to get the d4 and d10. Is this a possible scenario at all rule wise?
If we are 3 people playing, player 1 and 2 is on location 1 and player 3 is on location 2. player 1 encounter a monster with a "combat check 10 then combat check 11" he attempt the first check and get a blessing of gods from both player 2 and 3, he defeats his check, then player 2 goes for the second combat check, can then both player 1 and 3 give him blessing of gods too or have they used their "one card type for each check" on the previouse check since its the same card? (assuming ofc that everyone have 2 blessings on hands each)
And lastely, (for now :P) when I have gained a skill feat, using Lini as example again, she got wisdom d10 with (divine: wisdom + 1) if i check the box for +1 on wisdom will the die be cast like this when using divine: (wisdom 1d10+1)+1? lets say I get a 7 on my dice, divine will then be 7+1+1=9?

Hawkmoon269 |

On Seelah you have the power "you may examine the top card of your location deck at the start of your turn..." Does that mean I can activate it, then move to another location? or do I have to move then activate it?
Start of your turn powers activate during the "advance the blessing deck" step of your turn, which is before the move step of your turn. So, yes, Seelah can examine then move away.
Can I use more then one of the same card type on my "turn" as long as it is against diffrent checks? eks: explore, find monster, fight using spell, explore again due to blessing of god, find item, used another blessing of god to get an extra dice to aquire item? then explore with ally find another monster and use another spell to defeat this one? Can also do the same scenario only with weapons?
Yes. You can only play one card of each type per step (either of the turn or of the encounter) or per check. And you can use them without limit between the steps of the turn. Each time you explore counts as a new explore step.
Playing as Lini the scanario I am thinking of is like this: I have 5 cards on hand: 2 ally (dog) 1 ally (crow) 1 blessing of gods and 1 spell (cure)
I explore and find a monster, I reveal my ally (dog#1) to get a 1d4 and then discard my spell (cure) to activate my power to replace my strength 4d for a 10d, I defeat the monster. Then I recharge ally (dog#1) to explore again, find a second monster. I fight only this time I reveal ally (dog#2) for the 1d4 then discard it to get the d10. beat the monster and then use Blessing of gods to explore and find a 3rd monster repeat only this time use the ally (crow) to get the d4 and d10. Is this a possible scenario at all rule wise?
Yup.
If we are 3 people playing, player 1 and 2 is on location 1 and player 3 is on location 2. player 1 encounter a monster with a "combat check 10 then combat check 11" he attempt the first check and get a blessing of gods from both player 2 and 3, he defeats his check, then player 2 goes for the second combat check, can then both player 1 and 3 give him blessing of gods too or have they used their "one card type for each check" on the previouse check since its the same card? (assuming ofc that everyone have 2 blessings on hands each)
Each check on a card is a different check, so they can play blessings on both.
And lastely, (for now :P) when I have gained a skill feat, using Lini as example again, she got wisdom d10 with (divine: wisdom + 1) if i check the box for +1 on wisdom will the die be cast like this when using divine: (wisdom 1d10+1)+1? lets say I get a 7 on my dice, divine will then be 7+1+1=9?
Yup. You got it.
Good luck on your adventure.

Frencois |
1 person marked this as a favorite. |

For sake of clarity Hawk, IMHO you should always remind new players of the HAWK GOLDEN RULE (replace the one on the rulebook page 2) :
RULES: THE GOLDEN RULE
A card does what it says. A card doesn't do what it doesn't say.A card doesn't give you a discount at Starbucks.
If a card and this rulebook are ever in conflict, the card should be considered correct.
There is one exception to this: When the rulebook uses the word “never,” no card can overrule it.
If cards conflict with one another, then Adventure Path cards overrule adventures, adventures overrule scenarios, scenarios overrule locations, locations overrule support cards, support cards overrule characters, and characters overrule other card types.
Despite this hierarchy, if one card tells that you cannot do something and another card tells you that you can, comply with the card that tells you that you cannot;
if a card tells you to ignore something, the thing you’re ignoring never has any effect. If a card instructs you to do something impossible, like draw a card from an empty deck, ignore that instruction.
It's not because Tanis, Liz, Gaby, Chad, Paul or Keith or whomever says so that it is the case, but arguing is fun.
Despite anything written above when a suggestion is made by Mike, it overules whatever was said before, including previous suggestions by Mike.
Despite anything written above when a suggestion is made by not-this-Mike, it overules whatever was said before, including previous suggestions by not-this-Mike.
Despite anything written above when a FAQ is issued by Vic, it overules whatever was said before, including previous FAQ by Vic.
Despite anything written above when a post is issued by Hawkmoon, it overules whatever was said before, including previous posts by Hawkmoon.
Forget anything written by losers like me except this golden rule.
I think I got it complete and right this time.

Michael Klaus |
Yes. You can only play one card of each type per step (either of the turn or of the encounter) or per check. And you can use them without limit between the steps of the turn. Each time you explore counts as a new explore step.
I guess we never played that right and stopped bothering. I one of us wants to play more than one spell (for example cure spells) at some point why not let them. Or are we wrong?
"Take your turn by going through the following steps in order. You can play cards and use powers without limit in between these steps, as long as they don’t say they can only be played at certain times."
I guess we're simply forgetting that there is such a thing as in between steps.

skizzerz |

I guess we never played that right and stopped bothering. I one of us wants to play more than one spell (for example cure spells) at some point why not let them. Or are we wrong?
You are technically wrong. While you can play in between steps without issue, during an encounter you are very limited. In addition to the one card of each type per step restriction, any cards you play during an encounter must relate to that step of the encounter. As a result, you cannot play Cure during an encounter at all. You need to either play it before the encounter (e.g. before you flip over the card), or after it is all over.
So sure, play multiple Cures, but do it before the person explores for the first time on their turn to make sure you don't run into any nasty surprises :)

Hawkmoon269 |

Hawkmoon269 wrote:Yes. You can only play one card of each type per step (either of the turn or of the encounter) or per check. And you can use them without limit between the steps of the turn. Each time you explore counts as a new explore step.I guess we never played that right and stopped bothering. I one of us wants to play more than one spell (for example cure spells) at some point why not let them. Or are we wrong?
WOTR Rules wrote:"Take your turn by going through the following steps in order. You can play cards and use powers without limit in between these steps, as long as they don’t say they can only be played at certain times."I guess we're simply forgetting that there is such a thing as in between steps.
Well, don't feel too bad. It was clearly delineated in a printed rulebook that there was a "between steps" until WotR. And it just became a thing in January.
For cards like Cure, or any of those "outside of an encounter" kind of cards, you practically can play as many of them as you want, precisely because there is space "between the steps". So, like many of us, discovering this fact probably changes nothing about what you've really been doing.

Frencois |

Only thing is, if you allow to play multiple spells during a check (including Cure), you make the game much easier.
"By the book" when you have two characters with few cards left in decks, and only one cure left, you have to ponder before every encounter whether you cure the character who's about to play or save the cure for the other one.
If you can play cure during the encounter, you only do it when necessary and therefore have much less risk and a better overall usage of your resources. Thus way easier.
But this is your game, so whatever suits you...