| BlackJack Weasel |
So, I had an idea. the idea is that at the beginning of a campaign each player selects one skill thats important to them.
so the archer might take perception, the thief might take slight of hand, the gambler might take bluff ect. and then just give the players a 50 point bonus in the skill.
that way, even though they're starting at level 1, characters could have that bit of renown. they can be well known for having the best eyes in the city or etc. it just seems that most movies and stories start of with the main characters already having something special about them, being the best at something even if its something small. what do you guys think? is it an interesting idea or do you just see it being abused somehow.
Schuyler Atkinson
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+50 may be a bit high. You could give them a +2 like most background traits or a +4 which is essentially a free feat. Also I think one of the biggest conceits is that your characters may not necessarily be the best _____ in town like in a movie. Mostly because in the RP your characters have recieved some basic training and have a large amount of time to train up and become excellent over where as in a movie we have only a short amount of time to get to know the character and build up to a pay off.
think of your game more like a nice long book or a television series. In the beginning the characters may have a reputation whether earned or not but they are not the best per se. However over the course of several chapters we learn how they gain skills or hone natural abilities to become ever more amazing. Taking from the classic LoTR approach your characters are Frodo and the hobbits not the Mannish Prince Aragorn, or the renowned archer Legolas.
| Beopere |
I've played around with this idea, but much lower bonus! I've used +15 and +8.
15 is nearly auto success. A character chose sense motive and it was interesting have such a powerful gift in knowing who to trust. +8 is just a huge advantage, a powerful knack.
I enjoyed using both, but 50 is indeed excessive.
| MichaelCullen |
10 is more reasonable. 50 almost means never fail ever. 10 is extremely good. A good base line is looking at circumstance bonuses in skills.
+10 on perception means they can tell something is there while sleeping as well as someone else can while awake.
+10 on sense motive is the same a being able to ignore convincing proof.
+10 in acrobatics means you can balance on a beam as well in an earthquake as someone else can under normal circumstances.
+10 is huge, 50 is absurd.
| Rub-Eta |
50 is way over the top. A performer at 50 is a god, people die of laughter when they crack a joke. Someone with 50 Perception can notice stealthy, invisible creatures without much effort.
When a movie character is "the best" at something, they're not level 1. If you want that, don't start a campaing at level 1.
| Taku Ooka Nin |
A more manageable approach may be to give them skill focus. This gives a +3 to start out and a +6 later on.
Or "greater skill focus", which actually doesn't exist in 1st party form (to my knowledge).
Greater Skill Focus (feat, does not stack with skill focus)You gain +3 to a chosen skill.
At 5 ranks, this increases to +6, at 10 ranks, +9, at 15 ranks, +12 and at 20 ranks +15.
| Kage_no_Oukami |
Since you can't "auto fail" on a roll of a natural 1 on a skill check, a character with a +10 Acrobatics can easily jump 10 feet horizontally (once he rolls, his check will be a minimum of 11). The DC for an acrobatics check to jump a horizontal distance is equal to the distance covered
Finally, you can use the Acrobatics skill to make jumps or to soften a fall. The base DC to make a jump is equal to the distance to be crossed (if horizontal) or four times the height to be reached (if vertical). These DCs double if you do not have at least 10 feet of space to get a running start.
So someone with a +50 can jump AT LEAST 50 ft from the start and as they level up this is going to get more absurd as they put more skill points into it (or take Skill Focus or other traits/feats/class abilities to increase their skill). Imagine a monk spending ki on top of this.
So yeah, I agree with the others. Considering the skills will get better as the characters level, something like free Skill Focus would be fine. A +10 at the start is still a HUGE bonus and higher than that means a lot of challenges are going to be negated completely. Keep in mind that with such a bonus, you could be creating a large gap between what party members are capable of. If you are challenging the party, it's pretty much an auto success for the skilled character, but if challenging the skilled character the party will be kinda SOL (granted this is more an issue for some skills than others, particularly contested skills like Stealth and Perception)
| Fuzzy-Wuzzy |
If you're not using skill unlocks in general then giving each Signature Skill for free kinda does what you want. "Your ability with a particular skill is the stuff of legends, and you can do things with that skill that others cannot." But you'd have to invent something for it to do at 1 rank since it usually has a minimum of 5. I suppose you could just have the 5-ranks power kick in early.
Hmm, can't find the per-skill details on Archives of Nethys. Well, they're on d20pfsrd, at the bottom of each skill page. Note that they are not all equally spiffy.
| KainPen |
just give them skill focus in there chosen skill as a free campaign feat. I am running Way of the Wicked right now and that game calls for all PC to get 2 extra skill points per level. It strong but not game breaking. It is also something that will get even better when they hit level 10 or higher depending on number of ranks.
Karui Kage
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Hmm, can't find the per-skill details on Archives of Nethys.
They're in the Unchained Rogue's section. http://archivesofnethys.com/SkillUnlocks.aspx
Just a Mort
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Everyone will take the bonus to perception, and you'll never be able to ambush the party again. Seriously, who wouldnt.
Or maybe the rogues would take acrobatics, and depend on the party to find traps for them.
I don't really see the point of this because some skills are better then others and will just result in cookie cutter skills picked. Or if they must stick to a different skill, the players will ask why that guy got to pick perception, and I get the short end of the stick.
| My Self |
Everyone will take the bonus to perception, and you'll never be able to ambush the party again. Seriously, who wouldnt.
Or maybe the rogues would take acrobatics, and depend on the party to find traps for them.
I don't really see the point of this because some skills are better then others and will just result in cookie cutter skills picked. Or if they must stick to a different skill, the players will ask why that guy got to pick perception, and I get the short end of the stick.
What about the roleplayer who takes the +50 to Profession (Chef)?
What you really need to look out for is the person who gets the +50 to Craft (Disturbing Mental Image).
Although I could see an amazingly powerful Antipaladin Intimidate build coming out of this. Literally nothing immune to your scariness.
Just a Mort
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Believe me, if I wanted to build a character for scariness, I need no GM fiat for that. Half elf (skill focus intimidate), put a rank into intimidate on lv up. Start with 14 for cha minimum.
Should be more then enough for your intimidating needs, even without magic items. Afterall, DC = 10 + HD + wis mod, you're rolling HD +8. You just need to roll (His HD - yours +2 + wis mod), to suceeed the check.
| Qaianna |
I'll go along with the idea of Skill Focus as a freebie if that's what you want. I'd say that in and of itself is good enough to be 'the best in town at X', or near to it, as long as your hometown isn't Absalom or something like that. But Skill Focus in Craft, for example, is a decent way to be the most talented weaponsmith in a village. One free feat is probably not going to break a game like a +50 will. ('Yawn. I just forged another Holy Avenger. What's next?' ... and that's just on Craft.)
| My Self |
Believe me, if I wanted to build a character for scariness, I need no GM fiat for that. Half elf (skill focus intimidate), put a rank into intimidate on lv up. Start with 14 for cha minimum.
Should be more then enough for your intimidating needs, even without magic items. Afterall, DC = 10 + HD + wis mod, you're rolling HD +8. You just need to roll (His HD - yours +2 + wis mod), to suceeed the check.
But with a +50, you could be rocking Tarrasque-scare levels by level 3 (Can't beat immunity to mind-affecting stuff before then). Or Solar-scare levels by the time you finish writing down your class level.
| Boomerang Nebula |
A wise person once said: those who can, do. Those who can't, teach. And those who are totally useless do nothing but criticise.
I am going to go against the grain here and say that I think it is a great idea.
I recommend you make this a short campaign in case there are some unforeseen complications, but otherwise go for it. It would be great if you could tell us how it went!
Rosc
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Speaking from experience, even a +8 racial bonus (Skilled eidolons) can turn checks into an auto pass. Take 10 on searching perceptions rolls and find all the things. Stealth means almost never getting caught, and being small means it's practically invisibility. Nevermind Hellcat Stealth.
Giving a free skill focused feat (Alertness, Skill Focus, Prodigy, etc) would be a fantastic way to set up characters who are exceptional at their trade while keeping the game balanced.
| Devilkiller |
Giving everybody a free Skill Focus and the Signature Skill feat from Unchained as a bonus feat might be fun. If you really can't wait for the PCs to go over the top maybe you could allow them to invest level+4 ranks in their "signature" skill so that they get the initial bonus from Signature Skill starting at 1st level and gain the other abilities early.
Regarding high modifiers and Perception, I had a PC with a +27 Perception who failed to notice 5 Huge size Giant Slugs which surprised our party by coming around the corner on a forest path. The DM's reasoning was basically, "You didn't notice they were there since they were around the corner." One of the other players added that slugs probably move very quietly since they slide.
I think that if PCs have very high skill modifiers the DM often adjusts his or her expectations of how successful a certain number might be.
| Philo Pharynx |
So someone with a +50 can jump AT LEAST 50 ft from the start and as they level up this is going to get more absurd as they put more skill points into it (or take Skill Focus or other traits/feats/class abilities to increase their skill). Imagine a monk spending ki on top of this.
Heck, that's a standing high jump of 6.5 feet before stat, skill, favored class and the die roll. This can easily get over 8 ft at level 1. Double that for a running jump.
| Qaianna |
Giving everybody a free Skill Focus and the Signature Skill feat from Unchained as a bonus feat might be fun. If you really can't wait for the PCs to go over the top maybe you could allow them to invest level+4 ranks in their "signature" skill so that they get the initial bonus from Signature Skill starting at 1st level and gain the other abilities early.
Regarding high modifiers and Perception, I had a PC with a +27 Perception who failed to notice 5 Huge size Giant Slugs which surprised our party by coming around the corner on a forest path. The DM's reasoning was basically, "You didn't notice they were there since they were around the corner." One of the other players added that slugs probably move very quietly since they slide.
I think that if PCs have very high skill modifiers the DM often adjusts his or her expectations of how successful a certain number might be.
Oh, I understand scaling for that one guy with the +50 mod. It's when you do that and hose the ones with +10s that it might get awkward.
| MrCharisma |
MichaelCullen wrote:I was thinking the same thing. It's a nice bonus to make them good at their best skill, without making them super-human from level 1.A more manageable approach may be to give them skill focus. This gives a +3 to start out and a +6 later on.
I agree with this. If you want to give them a something a little more special, you could say "Skill Focus, and you can always take 10 on that skill". That way they have to put points into that skill to get the most out of it, and their average is better, but someone else could still out(skill) them on a high roll.
Is this overpowered? - Probably.Is it game-breaking? - Not really.
You could also vito any skills you think ARE game-breaking (Perception, Craft etc).
I'd suggest talking to them and asking what skill defines their character without telling them you're giving them a bonus. Then you assign the bonus feat to the skill you think suits their character concept. That way they're less likely to Meta-Game it.
LazarX
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So, I had an idea. the idea is that at the beginning of a campaign each player selects one skill thats important to them.
so the archer might take perception, the thief might take slight of hand, the gambler might take bluff ect. and then just give the players a 50 point bonus in the skill.
Don't be surprised when EVERYONE takes perception as their "most important skill".