| derpdidruid |
So many GM's that I play with are pretty tame with what they will let us get away with.
A new GM that I have just joined a group with says that anything we can make with any paizo material available. Now before this I was pretty constrained. Mostly core, APG, ACG and maybe ARG. But with this guy... He will allow any paizo material.
So I ask you. Help me build a crazy character...
| Josh-o-Lantern |
| 3 people marked this as a favorite. |
In Pathfinder, the penalties for multi-classing have been mostly been eliminated except for the favored class bonus. As a result of this, with the appropriate build, one can create an incredibly dangerous melee fighter taking advantage of the many bonus feats different classes give at early levels.
The following build is a bit of theory crafted mayhem that is incredibly effective between levels 5 and 12, so the majority of the PFS career of a player. This character is screwed towards GMs who can apply credits to characters to bypass the first several levels of play, as this character only really becomes viable at about level 4 due to a couple of 4k gold items.
Finally before we begin a warning. This build is should only be played by experienced players who know what they're doing and are willing to incur the well deserved wrath of their GM. This build has a lot of moving parts and is very easy to screw up and take excessive time if you don't know the system well.
First the stats:
Halfling
Str: 6
Dex: 20 (boost Dex every 4 levels)
Con: 12
Int: 7
Wis: 14
Cha: 14Classes:
Level 1: Swashbuckler (Mouser)
Level 2: Fighter (unarmed fighter)
Level 3: Paladin (Iroran)
Level 4: Monk (Master of Many Styles + Kata Master)
Level 5: Monk (Master of Many Styles + Kata Master)
Level 6: Paladin (Iroran)
Level 7: Slayer
Level 8: Slayer
Level 9: Slayer
Level 10: Paladin (Iroran)
Level 11: Paladin (Iroran)Feats:
Level 1: weapon finesse (from swashbuckler)
Level 1: Piranha strike
Level 2: Monkey Style (bonus from unarmed fighter)
Level 3: Snake Style
Level 4: Monkey Shine (bonus from Monk MoMS)
Level 5: Snake Fang (bonus from Monk MoMS)
Level 5: Combat reflexes
Level 7: Stand Still
Level 7: Ranger Combat Style: Aspect of the Beast (Claws of the Beast)
Level 9: Risky Striker
Level 11: OutflankNext the two crucial items to this build:
Amulet of Mighty Fists (agile): This will allow you to have all of your attacks apply your dex to damage.
Ring of Seven Lovely Colors: This will allow you to transform into a tiny songbird for 10 minutes at a time, 7 times a day. Enough that you can be in songbird form for every single fight of a PFS scenario.
Ring of Eloquence: Allows you to speak with your party while in bird form.How it all comes together:
When in bird form, you will get a +4 to dex, a -2 to strength and a +1 natural armor bonus to AC. In addition as a tiny creature you will get a +2 size modifier to hit and to AC.Secondly, as a tiny creature, you use dex instead of strength for your CMB.
Third, and most crucially, tiny creatures can enter an enemy square freely, although this provokes attacks of opportunity. This will allow you to take advantage of the special mouser abilities as well as the feat Monkey Shine. Monkey shine is one of the key feats in this build, as it grants a +4 dodge bonus to AC when you are in an enemy square and a +4 bonus to hit while in the enemy square.
Fourth, snake style allows you to consider all unarmed strikes to be piercing weapons, making them qualify for swashbucklers finesse. In addition snake fang allows you to take an attack of opportunity every time an enemy swings against your character and misses. With an AC that will generally require almost every enemy to roll a 20 to hit you, and an almost unlimited number of AOOs, this will be a major advantage, especially since provoking every time you move in to attack will grant you an extra attack almost all of the time.
Fifth, the mouser grants the ability to flank an enemy when you are in their square and an ally is adjacent to you. This means that so long as you have another melee character in the party, you will be flanking nearly every round of combat. Additionally, the mouser can take an AOO every time an enemy leaves the mousers square, even if just using a 5 foot step. When combined with your high CMB and Stand still at level 7, you can pretty much prevent any enemy from run away from you.
Sixth, The dodging panache deed, will effectively give you the step up feat as well as a useful way of increasing your AC. The dodging panache deed allows you to take an immediate action to move 5 ft. when an enemy makes a melee attack against you and add your cha modifier as a dodge bonus to AC for a round. Since the deed does not specify which direction you need to go, you can use this as an easy way to enter an enemy square on their turn if they step back and strike at you. In addition since you should have a high cha, this should be a significant boost to your AC.
Key strengths of the build:
Ridiculous saves: Without any items, this character will have the following saves at level 12 as well as evasion:
Fort: +16
Ref: + 20
Will: +13Ridiculous AC and touch AC:
One of the key strengths of this build is that you will be able to stack many many bonuses to your AC. First you will gain the size bonus, secondly you will get wisdom to AC from the monk. Third you will get charisma to dex AC from the Iroran Paladin (limited by number of paladin levels taken), Finally, you should have a ridiculous dex score from transforming and investing in dex boosting items. This score can be boosted and supplemented by the use of wands. I strongly encourage investing in wands of mage armor, barkskin, and shield. The level 12 character I have who is a slight variant of this build regularly has a 46 regular AC and a 36 touch AC.Very High bonus to hit:
The combination of gaining a very high dex from changing shape, a +2 bonus to hit from tiny size, being only 1 level removed from being full BAB, and gaining a +4 to hit when in an enemy square from Monkey shine, means that this character should be able to hit most opponents on anything above a 4 most of the time from my personal experience.Many attacks:
With this character, you will have 3 natural attacks as well as 3 regular weapon attacks at level 12. In addition, you will be able to counter-attack every attack made by the enemy who's square you are in so long as they miss. With your dex modifier, this should be enough for all of them.High Damage per strike:
The other key benefit of this build is that in addition to having a good damage stat from dexterity, you will be able to greatly increase your damage by applying piranha strike and risky striker on all targets that are at least medium sized, which will be nearly every target you encounter.
For example at level 9, at the cost of decreasing AC by 3 and the bonus to hit by 3 you will get to add +12 to damage on each hit.Key Weakness: anything with strength drain is a sign to run like hell. However, with your touch AC and the ability to fly, even then you should probably be fine in most cases.
I will continue to modify this and work to answer people's questions on the subject.
http://paizo.com/threads/rzs2rzop?The-Songbird-of-Doom-A-Guide-to-a-most
| Sarrah |
So many GM's that I play with are pretty tame with what they will let us get away with.
A new GM that I have just joined a group with says that anything we can make with any paizo material available. Now before this I was pretty constrained. Mostly core, APG, ACG and maybe ARG. But with this guy... He will allow any paizo material.
So I ask you. Help me build a crazy character...
Warning, this character is stupidly broken.
Gernarde / Honor Guard (Cavalier) 4 levels, then Pack Master (Hunter) 16 levels. Remember to get Horse Master feat at level 7. Each level you get a new animal companion "mount" that is equal to your level.
At level 7, you will have 4 Level 7 "mounts". At level 10, you will have 7 Level 10 "mounts". At level 15, you will have 12 Level 15 "mounts".
-- arguably not the most broken, but still... stupid and broken.
I'll need to figure out how to post my mystic theurge guide before posting one of the most retardedly op (legal) builds of all time.
StabbittyDoom
|
Not a full build, but to borrow from an older post of mine:
Goblin Alchemist [Beastmorph+Vivisectionist] 10/Master Chymist X
Discoveries (feats spent here too): Preserve Organs, Mummification, Rag Doll Mutagen, Feral Mutagen, Vestigial Arms(x2), Tumor Familiar, Parasitic Twin, Tentacle, Wings, Phantom Limb
You are now a split-personality goblin with two claws, a bite, a tentacle, a rubbery mummified body, four arms (five if you count the ghostly one), bat wings, a tumor-like creature that variously merges and separates from you, and a parasitic twin that won't stop asking for someone named "Quaid". Oh, and you have pounce and grab. Process that one for a second.
It's cool, though. I'm sure neither of your personalities have weird fetishes. Especially not ones that involve 9 corporeal limbs and/or 1 incorporeal limb.
The worst part is.. that isn't even using any extracts. And it starts the weird early (lvl 2), scales it up to 11 (at lvl 11) and leaves you with a full 6 levels of maximum "WTF!?" for people to enjoy (if running a standard AP).
Fun fact: An alchemist with both Rag Doll Mutagen and Mummification is immune to falling damage. The former makes falling nonlethal, the latter makes you immune to nonlethal.
Something like the above, focusing on self-buff extracts, would be both strange and potentially deadly. It's optimized for strange, though. You can ditch the extra arms and some other stuff for more practical abilities. Note that mutagen is NOT a polymorph effect, so you can stack it with a real polymorph effect to gain double weird-add-on goodness. How about a big cat with a fly speed? Or a vouivre with pounce?
While goblins have a strength penalty, they won't need much strength given the sheer quantity of natural attacks they could potentially have combined with the strength buff stacking between mutagen and polymorphing. Technically that race choice was just for the rubber body discovery, so feel free to swap it out for something more practical if desired.
| Dilvias |
Dilvias wrote:Anything? Like, can you make your own race? If so, can it be monstrous? Any or all optional rules?Optional rules are game! However we can still only use player races offered in official paizo books. ANYTHING by paizo that is ment for players to use is game.
What about advanced firearms? Cybertech? Mythic rules?
| Sarrah |
derpdidruid wrote:So many GM's that I play with are pretty tame with what they will let us get away with.
A new GM that I have just joined a group with says that anything we can make with any paizo material available. Now before this I was pretty constrained. Mostly core, APG, ACG and maybe ARG. But with this guy... He will allow any paizo material.
So I ask you. Help me build a crazy character...
Warning, this character is stupidly broken.
Gernarde / Honor Guard (Cavalier) 4 levels, then Pack Master (Hunter) 16 levels. Remember to get Horse Master feat at level 7. Each level you get a new animal companion "mount" that is equal to your level.
At level 7, you will have 4 Level 7 "mounts". At level 10, you will have 7 Level 10 "mounts". At level 15, you will have 12 Level 15 "mounts".
-- arguably not the most broken, but still... stupid and broken.
I'll need to figure out how to post my mystic theurge guide before posting one of the most retardedly op (legal) builds of all time.
Without posting my guide explaining anything, the gist of the most retardedly op (legal) build is:
Gravewalker Witch 1 / Separatist Cleric (Trickery/ Travel or Exploration Domain) 1 / Oracle (Juju) 1 / Mystic Theurge 7During my Level 10 playtest of this build, I had 152 HD worth of undead always around (no summons).
| My Self |
Sarrah wrote:derpdidruid wrote:So many GM's that I play with are pretty tame with what they will let us get away with.
A new GM that I have just joined a group with says that anything we can make with any paizo material available. Now before this I was pretty constrained. Mostly core, APG, ACG and maybe ARG. But with this guy... He will allow any paizo material.
So I ask you. Help me build a crazy character...
Warning, this character is stupidly broken.
Gernarde / Honor Guard (Cavalier) 4 levels, then Pack Master (Hunter) 16 levels. Remember to get Horse Master feat at level 7. Each level you get a new animal companion "mount" that is equal to your level.
At level 7, you will have 4 Level 7 "mounts". At level 10, you will have 7 Level 10 "mounts". At level 15, you will have 12 Level 15 "mounts".
-- arguably not the most broken, but still... stupid and broken.
I'll need to figure out how to post my mystic theurge guide before posting one of the most retardedly op (legal) builds of all time.
Without posting my guide explaining anything, the gist of the most retardedly op (legal) build is:
Gravewalker Witch 1 / Separatist Cleric (Trickery/ Travel or Exploration Domain) 1 / Oracle (Juju) 1 / Mystic Theurge 7
During my Level 10 playtest of this build, I had 152 HD worth of undead always around (no summons).
How did you get the 2nd level spells without SLAs?
| Scott Wilhelm |
Ah, Songbird of Doom, good one. If you are going to go outrageous, Shapeshifting is a good way to go. You might also try shapeshifting big. Take 4 levels in Druid, the Shaping Focus Feat, and levels in Warpriest. Start out as a Human so you can take Martial Versatility for Weapon Focus, Improved Natural Attack, and Feral Combat Training. Apply Sacred Weapon to all your Natural Attacks, then Supersize them. My favorite shapes: Allosaurus: Huge Size, Megaraptor: 5 attacks/round, or Giant Octopus: 9 attacks/round + Grab and Constrict.
Take Snake Fang, and get an attack of opportunity whenever someone misses you. Take Hamatula Strike, and you do Armor Spike damage with every hit.
I wrote up a build or 2 here
| Tesailion |
Make a Thundercaller spammer bard. Once you reach the right level, you can dish out 3 thunder calls a round, with no save to reduce damage. And Thundercaller has damage scaling. For flavor bonus, start singing AC/DC every time you make your enemies thunderstruck.
3 Thunder calls per round? how?
| Ravingdork |
| 4 people marked this as a favorite. |
Cross-posting some of my characters from other threads:
Characters like the Raven King, Hama, or Abikae.
To say nothing of Batman, Santa Clause, or the Marshmallow Man.
Or how about the tiny ratfolk who flies about on his own tumor steed?
I'm chock full of unconventional.
Batman (Comic Book Hero)
Blind Kenshi (Video Game Character)
Evil Vizier (Video Game Villain)
Genki (Anime Villain)
Guinn (Anime Hero)
Hama (Cartoon Villain)
Kano (Video Game Villain)
Lucifer (Biblical Figure)
Morgan (Movie Heroin)
Poison Ivy (Comic Book Villain)
Nives (Anime Villain)
Rockman (Video Game Hero)
Samson (Movie Hero)
Santa Clause (Childhood Fantasy)
Stay Puffed Marshmallow Man (Movie Monster)
Toff (Anime Hero)
Tyrion Lannister (Television Character)
How about being able to control hundreds of hit dice worth of undead? [link 1] [link 2]
How about the ability to destroy your enemies with mere rocks picked up off the ground? [link]
How about bending your enemies to your will utilizing the class abilities of arcanists, sorcerers, AND wizards? [link]
How about being able to put Robin Hood's archery to shame? [link]
How about being able to put Green Arrows/Hawkeye's trick archery to shame? [link]
How about being a freaking time lord? [link]
How about being a mad monkey known for stomping enemies into the earth? [link]
How about weighing over 400 pounds, and yet being able to move faster than any horse, and more nimbly than any hummingbird? [link]
How about being able to attack someone with 30-foot reach? [link]
How about being the fastest damn thing alive? [link]
How about being a fully functional adventurer, while also being a quadriplegic? [link]
How about being a transmuter, with higher than full base attack bonus? [link]
How about oppressing the world with your troll armies from your flying ice crystal palace? [link 1] [link 2]
How about being able to take out 90% of the Bestiaries' monsters, in a single bite? [link]
How about being an interplanar invader with a storied history? [link 1] [link 2]
How about being a master of fire and flame, able to incinerate armies of enemies in the blink of an eye? [link 1] [link 2]
How about spreading terror across the countryside, while dressed as Santa Claus? [link]
How about being the ultimate scourge against demon kind? [link]
How about being the world's foremost "master dispeller" capable of utterly crippling any and all fools who would dare to utilize magic against you? [link 1] [link 2]
How about taking on the Tarrasque single-handedly, in melee, and winning? [link 1] [link 2]
How about having saves and backup defenses so high and multi-layered, that you will never come to serious harm save by rolling multiple consecutive natural ones? [link]
How about being able to knock someone out with tons of sneak attack damage? [link]
How about flying about on your own tumor? [link]
How about being able to hear a mouse breath, from 100 feet away, through a thick stone wall, while sleeping? [link]
How about bringing about the downfall of multiple worlds through the manipulation of their peoples' own sin? [link]
How about being the undisputed master of the forest? [link]
How about possessing absolute mastery of earth and stone? [link]
You can find all of these and more in my Crazy Character Emporium.
| Johnny_Devo |
You want something "truly outrageous"? Play a Flamboyant Cleric who is obsessed with gems. Gemstone armor, gemstone hammer, gem-encrusted shield...
Give him aura abilities, a smuttering of crowd control, and a splash of healing ability.
Why? Because Gems are truly outrageous. They are Truly, Truly, Truly outrageous.