Xanthir Vang / Arueshalae Questions


Wrath of the Righteous


So I was reading Xanthir Vang's statblock, and I noticed some things that didn't Make sense to me.
The speedy summons path ability is in the first tier list, but it says that you must be at least 3rd tier to select it. If you do have to be 3rd tier, then Xanthir has 3 3rd tier abilities and only one first, which makes no sense because then he would have to take a 3rd tier ability at 2nd tier. Also, the second part of this ability is rendered completely redundant by the arcane surge Archmage arcana, which is also ridiculously OP, even for mythic. Also, Xanthir has used 2 uses of mythic power to cast augmented mythic fly, but he could do the same thing with just one use of his mythic spellpower ability, which is, as far as I can tell, a better move all around.
Finally, I also noticed Arueshalae is listed as having +3d6 sneak attack, but level 6 of master spy has only +2d6, and I don't see any other source for that last die.


I've also noticed that Marhevok has some missing/incorrect stuff too, so I've rebuilt him to have those things, better reflect his theme, and look more like his picture.

Marhevok Grunhuld-Wintersun CR 10
XP 9,600
Male human barbarian (savage barbarian) 11
CE Large humanoid (human)
Init +1; Senses Perception +13
Defense
AC 18, touch 12, flat-footed 14 (+3 armor, +1 deflectiaon, +1 Dex, +3 dodge, +3 natural, -2 rage, -1 size)
hp 154 (11d12+77)
Fort +12, Ref +4, Will +3
Defensive Abilities improved uncanny dodge; Resist acid 5, cold 5, fire 5
Offense
Speed 40 ft.
Melee claw +18/+13/+8 (1d8+8/19-20), claw +18 (1d8+8/19-20), gore +13 (2d6+3)
Space 10 ft.; Reach 10 ft.
Special Attacks greater rage (26 rounds/day), rage powers (abyssal blood, fiend totem, greater abyssal blood, greater fiend totem, lesser abyssal blood, lesser fiend totem)
Statistics
Str 26, Dex 12, Con 20, Int 10, Wis 8, Cha 12
Base Atk +11; CMB +20; CMD 31
Feats Dodge, Extra Rage Power, Improved Critical (claw), Improved Vital Strike, Power Attack, Toughness, Vital Strike
Skills Acrobatics +15, Bluff + 12, Intimidate + 15, Perception +13, Survival +13
Languages Common, Hallit
SQ fast movement
Gear amulet of natural armor +1, bracers of armor +3, decanter of endless water, unholy symbol of Baphomet with inscription

This statblock assumes that Marhevok rages and uses enlarge person. Rage, all abyssal blood rage powers, and the lesser fiend totem rage power have been factored into Marhevok's statistics.


Also, Svennarobeth's bite attack should deal 1d6 damage, not 1d8


High level creatures built with already complicated races (worm that walks and succubus), plus mythic tiers = many opportunities for mistakes.


Yeah, that's what I figured :) They're pretty easy fixes.

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