
LuniasM |

I'm going to be playing in a Skulls and Shackles campaign on Friday. We have a Gunslinger (Musket Master), Wizard, Kineticist (Water, Kinetic Whip build), and Hunter (Roc companion, played by me).
Does anyone have advice for the party or anything that would make our experience with S&S better? No spoilers?

LuniasM |

AFAIK nobody is dumping CHA. I've got Sense Motive handled, and the Gunslinger has 12 CHA so he's handling diplomacy and intimidation (not great but better than the rest of us anyway). We already have all our party members locked in.
The Wizard is considering the Spellbinder archetype and the Arcane Crafter Universalist (he's new and doesn't want to specialize).
What I'd really like to know is which skills get the most mileage and some advice for the Wizard and Kineticist (we're building their characters now).