Way of the Wicked Act 1 with Dhampire players SPOILERS


Advice


In a few weeks I am going to start running the tWotW with a four man party. Two of the characters are dhampires. Both are sorcerers, though one is thinking of switching to an Oracle. Given that all the healing items during the prison break are cure light wounds potions and it would make no sense to change any of them with inflict potions, should I change the items in the veil to give them a chance to change. I am thinking maybe a wand of infernal healing with five or ten charges.


If they want to play Dhampirs then they should know the risks and be ready to run with it.

I'm running Mummy's Mask at the moment and one player is playing a Dhampir sorcerer. He went into it knowing full well that the party healers wouldn't be able to help him all that much and is happy to purchase his own "healing" supplies.


Agreed. They're undead, most people aren't. They shouldn't expect Cause Light Wounds wands to be sprinkled everywhere.


ran this with one Dhampire it was none issue. 2 might be little rough, but considering they are both Sorcerers should also be none issue as they should not be in the front fighting, if they free grumble jack he should be doing most of damage if any is required at all. the whole point of the 1st part is to escape unnoticed. so you should not be fighting at all.


The Sanguine bloodline gives them an option for healing. Blood Drinker racial feat is another option.


I've done this book(s), I like them.
You will have to adjust stuff. I think they are two powerful as the book is written.


I had an alchemist and a slayer bust their way out, Solid Snaking everyone in the compound. I think it's a stretch to say that the intention is to not fight at all. The intention is to minimize fighting until you're equipped, and to win any necessary fights as efficiently as possible.


My group had a Dhampir and no real way to heal him at the start but it was not a problem, with clever play they avoided serious battles in favour of a series of ambushes. A sorceror with sleep really knocks over the guards in the prison

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