
| andreww | 
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My current PFS Arcanist is level 9, straight vanilla arcanist, no archetypes. She has:
Additional Traits
Improved Initiative
Improved Familiar
Persistent Spell
Expanded Preparation x3
Exploits are:
Dimensional Slide
Quick Study
Familiar
Potent Magic
Metamagic Knowledge (for Persistent)
She used to be an Occultist but with charisma 7 the errata put paid to that plan. Now she specialises in buffing, area conjuration control, abusing quick study to always have the right spell for any situation (although very rarely needed in combat) and improved action economy with her Imp familiar loaded with wands.
Traits are Ease of Faith, Eyes and Ears of the City, Pragmatic Activator and Student of Philosophy. She makes an excellent face, strong knowledge monkey and decent trap spotter and remover.

| Brew Bird | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            Max INT, learn every spell you can. Is there really that much to "build" for a class with access to the wizard spell-list? The nice thing about full-casters is that you don't need to put in to much work too build an effective character. As long as you're not trying to swing a sword with 1/2 BAB, that is.

| Thormind | 
My built is a metamagic evocation specialist. Hes currently at 13 and game max lvl is 18:
Feats:
Scribe scroll, spell focus evocatiom, Additional trait (+2 ini, -1 level when using metamagic on fireball), spell penetration, selective spell, intensified spell, dazing spell, quicken spell, greater spell penetration (empower spell and spell perfection fireball at 15 and spell perfection icy prison at 17) 
Exploits: Consume magic items, Dimensional slide, counterspell, potent magic, quick study, school understanding (admixture to select spell element), metamagic knowledge, metamixing, greater metamagic knowledge
He's an extremely flexible blaster/controler hybrid with potent blast dmg (high Dc, high vs SR, can select element), added aoe crowd control on blast (dazing), excellent single target control from icy prison and walls.
He can do all that and also keep some utility spell prepared so he really feel like hes always ready for the challenge presented.

| Ravingdork | 
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            Some of my personal builds:
Alleunti Dilesi, 6th-level elf demonologist
Bumiahma Britoris Orpheus, 12th-level human master enchanter
Sandalphon, 14th-level human arcane fiend slayer
She'er Falen, 15th-level ifrit fire mage
More characters can be found in my Crazy Character Gallery.
As for basics: You should ALWAYS take dimensional slide, potent magic, and quick study as your first class ability selections. These three together along with your other spells and abilities are what puts you above even a wizard in terms of potency, survivability, and versatility.

| The Dragon | 
 
	
 
                
                
              
            
            That summoning thingy archetype/talent. Can't remember which it was but it's good.
Wayang Spellhunter+Magical Lineage: Summon Monster III.
SF: Conjuration, Augment Summoning, Superior Summoning, Empower Spell.
Use SMIII to summon (1d3+1)*1.5, E.g. 3, 4 or 6 elementals/other things you want from the SMII list. Obviously optimized for level 5-7, but functional at other levels too.
If you cut empower spell and the metamagic reducers, it's a little less good, but still very good.

| Saint Bernard | 
 
	
 
                
                
              
            
            Some of my personal builds:
Alleunti Dilesi, 6th-level elf demonologist
Bumiahma Britoris Orpheus, 12th-level human master enchanter
Sandalphon, 14th-level human arcane fiend slayer
She'er Falen, 15th-level ifrit fire mageMore characters can be found in my Crazy Character Gallery.
As for basics: You should ALWAYS take dimensional slide, potent magic, and quick study as your first class ability selections. These three together along with your other spells and abilities are what puts you above even a wizard in terms of potency, survivability, and versatility.
I really like the She'er Falen build. Very well done.

| BretI | 
 
	
 
                
                
              
            
            As for basics: You should ALWAYS take dimensional slide, potent magic, and quick study as your first class ability selections. These three together along with your other spells and abilities are what puts you above even a wizard in terms of potency, survivability, and versatility.
I disagree that you should always take them.
The Potent Magic and Dimensional Slide are very useful. I'm less enamoured with Quick Study, just pick your spells correctly and you could get a different exploit.
I will say that if you think the game will allow you to get to 10th level, you should always take MetaMagic Knowledge. That will qualify you for Greater MetaMagic Knowledge.

|  Taenia | 
 
	
 
                
                
              
            
            20 pt buy PFS build
Aasimar if you can, dual talent Human also works, I like Wayang as well, but you take a Charisma hit
S 7 D 12 C 14 I 18 W 12 Ch 16
Occultist Archetype
Feats Sp Focus Conj, Augment Summoning, Extra Reservoir, Improved Familiar
Grab Familiar, Quick Study, and your choice
Use Consume spells plus Extra Reservoir to funnel arcane point to fuel summon monster. Get a Int belt and Charisma Ioun Stone. By level 7, your reserve should be 9 base plus the ability to funnel your 3rd level spells to get extra summons as desired. You can funnel all your thirds at level 7 to get an extra 12 arcane pool points, summoning up to 5 Summon Monster IV per day.
Not as good as the previous Occultist but still viable.

| sirkydor | 
 
	
 
                
                
              
            
            White Mage of Asmodeus LN
Human Age:24 
Str:10 Dex:14 Con:13 Int:18 Wis:10 Cha:12
Traits: Precise Treatment/Magic Spell Duel Prodigy/Regional
Human Racial: Bonus Feat, Innovative
Lvl 1: Extra Arcanist Exploit - School Understanding/Spell Focus - Abjuration ; Exploits: School Understanding - Forewarned/ Spontaneous Healing
Lvl 3: Mage Tattoo ; Exploit: See Magic
Lvl 5: Inscribe Magical Tattoo ; Exploit: Potent Magic
Lvl 7: Dispel Synergy ; Exploit: Counter Spell
Lvl 9: Destructive Dispel ; Exploit: Fast Healing
Lvl 11: Ordered Mind ; Exploit: Counter Drain
Skills:
craft: Tattoo, diplomacy , heal , knowledge Arcana , knowledge Local , profession: Doctor , spellcraft 
A man that lives by the Hippocratic Oath in the ordered society of Chelix.
 
	
 
     
     
     
	
  
 
                
                