Post simple, effective Arcanist builds


Advice


Thread topic. Assume you have to be a Human, with no alternate racial traits, and on 20 point buy, with 2 traits. Wayang Spellhunter and Magical Lineage are banned.

PS: Expect more thread like this from me on the upcoming weeks <3


C'mon, fellas! Put 'em up!


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My current PFS Arcanist is level 9, straight vanilla arcanist, no archetypes. She has:

Additional Traits
Improved Initiative
Improved Familiar
Persistent Spell
Expanded Preparation x3

Exploits are:

Dimensional Slide
Quick Study
Familiar
Potent Magic
Metamagic Knowledge (for Persistent)

She used to be an Occultist but with charisma 7 the errata put paid to that plan. Now she specialises in buffing, area conjuration control, abusing quick study to always have the right spell for any situation (although very rarely needed in combat) and improved action economy with her Imp familiar loaded with wands.

Traits are Ease of Faith, Eyes and Ears of the City, Pragmatic Activator and Student of Philosophy. She makes an excellent face, strong knowledge monkey and decent trap spotter and remover.


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Max INT, learn every spell you can. Is there really that much to "build" for a class with access to the wizard spell-list? The nice thing about full-casters is that you don't need to put in to much work too build an effective character. As long as you're not trying to swing a sword with 1/2 BAB, that is.

The Exchange

The "build" for me at least is picking a spell with those 2 traits he banned. At least then you have your cool thing you do and don't turn into a generic blob.


Ragoz wrote:
The "build" for me at least is picking a spell with those 2 traits he banned. At least then you have your cool thing you do and don't turn into a generic blob.

What's wrong with a Brown-Fur Transmuter ooze shaper build??


Ragoz wrote:
The "build" for me at least is picking a spell with those 2 traits he banned. At least then you have your cool thing you do and don't turn into a generic blob.

You would rather be a one trick pony? That sounds very dull.


My built is a metamagic evocation specialist. Hes currently at 13 and game max lvl is 18:

Feats:
Scribe scroll, spell focus evocatiom, Additional trait (+2 ini, -1 level when using metamagic on fireball), spell penetration, selective spell, intensified spell, dazing spell, quicken spell, greater spell penetration (empower spell and spell perfection fireball at 15 and spell perfection icy prison at 17)

Exploits: Consume magic items, Dimensional slide, counterspell, potent magic, quick study, school understanding (admixture to select spell element), metamagic knowledge, metamixing, greater metamagic knowledge

He's an extremely flexible blaster/controler hybrid with potent blast dmg (high Dc, high vs SR, can select element), added aoe crowd control on blast (dazing), excellent single target control from icy prison and walls.

He can do all that and also keep some utility spell prepared so he really feel like hes always ready for the challenge presented.

The Exchange

andreww wrote:
You would rather be a one trick pony? That sounds very dull.

You're saying it as if I lost something in exchange for those traits. There are no other traits which actually fundamentally change the way your character is played. I just got something I'm actually good at doing.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Some of my personal builds:

Alleunti Dilesi, 6th-level elf demonologist
Bumiahma Britoris Orpheus, 12th-level human master enchanter
Sandalphon, 14th-level human arcane fiend slayer
She'er Falen, 15th-level ifrit fire mage

More characters can be found in my Crazy Character Gallery.

As for basics: You should ALWAYS take dimensional slide, potent magic, and quick study as your first class ability selections. These three together along with your other spells and abilities are what puts you above even a wizard in terms of potency, survivability, and versatility.


That summoning thingy archetype/talent. Can't remember which it was but it's good.

Wayang Spellhunter+Magical Lineage: Summon Monster III.

SF: Conjuration, Augment Summoning, Superior Summoning, Empower Spell.

Use SMIII to summon (1d3+1)*1.5, E.g. 3, 4 or 6 elementals/other things you want from the SMII list. Obviously optimized for level 5-7, but functional at other levels too.

If you cut empower spell and the metamagic reducers, it's a little less good, but still very good.


Ravingdork wrote:

Some of my personal builds:

Alleunti Dilesi, 6th-level elf demonologist
Bumiahma Britoris Orpheus, 12th-level human master enchanter
Sandalphon, 14th-level human arcane fiend slayer
She'er Falen, 15th-level ifrit fire mage

More characters can be found in my Crazy Character Gallery.

As for basics: You should ALWAYS take dimensional slide, potent magic, and quick study as your first class ability selections. These three together along with your other spells and abilities are what puts you above even a wizard in terms of potency, survivability, and versatility.

I really like the She'er Falen build. Very well done.


Pathfinder Maps, Starfinder Maps, Starfinder Roleplaying Game Subscriber
Ravingdork wrote:
As for basics: You should ALWAYS take dimensional slide, potent magic, and quick study as your first class ability selections. These three together along with your other spells and abilities are what puts you above even a wizard in terms of potency, survivability, and versatility.

I disagree that you should always take them.

The Potent Magic and Dimensional Slide are very useful. I'm less enamoured with Quick Study, just pick your spells correctly and you could get a different exploit.

I will say that if you think the game will allow you to get to 10th level, you should always take MetaMagic Knowledge. That will qualify you for Greater MetaMagic Knowledge.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Only fools pass on Quick Study.

The ability to cast like a sorcerer, but always be prepared for everything like a wizard? And not just any wizard, but Schodinger's wizard!

That's so broken it's priceless.

Grand Lodge

20 pt buy PFS build

Aasimar if you can, dual talent Human also works, I like Wayang as well, but you take a Charisma hit

S 7 D 12 C 14 I 18 W 12 Ch 16

Occultist Archetype
Feats Sp Focus Conj, Augment Summoning, Extra Reservoir, Improved Familiar

Grab Familiar, Quick Study, and your choice

Use Consume spells plus Extra Reservoir to funnel arcane point to fuel summon monster. Get a Int belt and Charisma Ioun Stone. By level 7, your reserve should be 9 base plus the ability to funnel your 3rd level spells to get extra summons as desired. You can funnel all your thirds at level 7 to get an extra 12 arcane pool points, summoning up to 5 Summon Monster IV per day.

Not as good as the previous Occultist but still viable.


Wayang take a Wisdom hit btw.

Grand Lodge

Actually yah but they do get a bonus to Dex to balance it out.


White Mage of Asmodeus LN
Human Age:24

Str:10 Dex:14 Con:13 Int:18 Wis:10 Cha:12

Traits: Precise Treatment/Magic Spell Duel Prodigy/Regional
Human Racial: Bonus Feat, Innovative

Lvl 1: Extra Arcanist Exploit - School Understanding/Spell Focus - Abjuration ; Exploits: School Understanding - Forewarned/ Spontaneous Healing

Lvl 3: Mage Tattoo ; Exploit: See Magic

Lvl 5: Inscribe Magical Tattoo ; Exploit: Potent Magic

Lvl 7: Dispel Synergy ; Exploit: Counter Spell

Lvl 9: Destructive Dispel ; Exploit: Fast Healing

Lvl 11: Ordered Mind ; Exploit: Counter Drain

Skills:
craft: Tattoo, diplomacy , heal , knowledge Arcana , knowledge Local , profession: Doctor , spellcraft

A man that lives by the Hippocratic Oath in the ordered society of Chelix.

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