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Marculus, it happens. I have problems like that when I run at lower levels. You can get incredibly optimized characters at low levels, too. So, I usually say to them (and I think I mentioned this before), "could we let someone else try something first?" That usually has worked well for me.
Some people play Pathfinder to WIN. It's unfortunate, but it's like any other game - some play for fun, some play to win. If the character is legal, then you have to sit that player....but you can try to mitigate it a bit.

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And how exactly will you force me to GM for this person?
Do try and understand, and this is actually happening locally although it isn't due to overpowered characters, players who are unpleasant to play with will find that they cannot find a GM to run games or even enough other players to fill tables.
Due to this being a very legitimate question by somebody with this happening I'd love to break the derailment and try to give an honest answer as somebody that's dealt with it.
You get leadership involved. Say something, speak up, and actively remedy the situation. Nothing will be gained overall by alienating another human being (I assume this player *is* human) except hurt feelings and probably making more than one person unhappy. Problems don't get solved by simply saying, "go away", especially in what is supposed to be a social game.
If there is no leadership in your area, then you put on your big boy pants and do it yourself. You'd be surprised how far talking to somebody like a human will go. Explain to the individual that they, not their character, are being disruptive. Explain that it's becoming hard to find somebody that wants to GM/play with them. Explain though that it's solvable, and that you're willing to help them find a sweet spot that you both can enjoy.
You'd be surprised how much can be solved by communicating issues like this.
I banned two players in Pathfinder locally. One stole from the convention boons, the other was racist and an anti-Semite. And while not everybody gets along with everybody all the time, even players that have been known to be disruptive can and will tone things down if they're simply talked to.
It's not the character, it's the player. So identify and fix the root cause.

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Marculus wrote:I guess I just find it difficult to run an effective scenario when I have a character that hits all the scenario monsters on a two, but the monster needs to roll 18's to hit the PC's. Makes the whole adventure seem pointless.To which I must ask "is the only point of a scenario the combats?"
Not at all, but it certainly trivialized combat when it happened.

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BigNorseWolf wrote:Hitting on a 2 is a feature, not a bug. It means that his first attack hits on a 2, his second hits on a 7, and his third hits on an 18. If he didn't hit on a 2 his iteratives would be pointless.damned 8 and threes all look alike...
And 13 looks a lot like 12? :-)

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Thanks for all the good advice. I've recently gotten back into gaming (been away since 1996) and never played Pathfinder until last year. Been running adventure paths with a group of friends and my son which we don't have to use PFS rules. Still fairly new to the PFS scene, which is why I'm still trying to figure things out. Never had any rules for running games before other than the "have fun and enjoy the game".

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BigNorseWolf wrote:And 13 looks a lot like 12? :-)BigNorseWolf wrote:Hitting on a 2 is a feature, not a bug. It means that his first attack hits on a 2, his second hits on a 7, and his third hits on an 18. If he didn't hit on a 2 his iteratives would be pointless.damned 8 and threes all look alike...
On thus much Vicodin? Rutabaga.
I only have four fingers per paw dammit, 5s are hard for me!