The Underworld: Converting and running Ghostwalk in Pathfinder


Conversions


Hey people.
I could use a hand, just some advice on doing this. I have an idea for a homebrew campaign where the PCs start out dead and trapped in the Underworld (this is set in a homebrew world). I was wondering if it would be a wise decision to convert the D&D 3.0 Ghostwalk book to Pathfinder rules or if I should use a different book.

Liberty's Edge

How dead are they, on a scale of Occurence at Owl Creek Bridge to Legend of Zelda: Majora's Mask?

I had a similar idea for an Adventure Path, one that took place in a surreal afterlife where the concept of time was almost completely moot, and all of the PCs are actually dead the entire time but it isn't overtly revealed until near the end; whether or not they come back from the dead at the end depends on their choice; is returning from the dead even worth it when doing so results in an entire world being destroyed?

Scarab Sages

@Risharc Moonblood: I've never actually played a GHOSTWALK game, but I have the book (which I guess is more than a lot of people can say). Your idea sounds neat.

@Seth Dresari: Not all of us have played those games (and I don't even know if that first one is a game or what) - enlighten us: What does that scale imply? Does it have something to do with that extremely Groetus-like moon-face I've seen in conjunction with people talking about the latter?

Liberty's Edge

Occurence and Owl Creek Bridge is an old story about a Confederate Sympathizer who was hanged at a bridge, but in the final split seconds of his life he had imagined an entire action-packed escape and a whole day's worth of travel all of the way back to his house before the inevitability of Death finally caught up with him.

In Legend of Zelda: Majora's Mask, the kid you play as (Link) is actually dead, and each area of the game seems to deal with one of the five stages of grief; in the first part of the game, Clock Town, everybody seems completely oblivious that the Celestials-be-Damned MOON is about to crash into them and destroy he entire world, which represents Denial. In the second area, the leader of a tribe wrongly accuses and punishes an innocent monkey for kidnapping their daughter, representing the second stage of grief; Anger. In the third area of the game, the-

Long story short, there is a video up on YouTube that dissects the entire game to show that Link is dead and the entire game takes place in his mind during his final moments of life.

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The scale is actually just there for fun and is pretty much irrelevant. Also, this is my 200th post, including Alias posts.

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