Crusader's Legacy


Rules Questions and Gameplay Discussion


Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

I want to make sure I understand this scenario fully.

OK. I defeat a Wight. I don't just banish it, but instead place it next to the scenario card. And due to the Golden Rule, this power trumps Balazar's power to take defeated monsters into his hand.

If a Wight is displayed next to the scenario card when I encounter an ally, I banish the ally and fight the Wight instead. Is this Wight pulled from the box?

Or is it the one that is displayed?

If I fight and defeat the one that is displayed, does it go back to being displayed or is it banished for good then?

And do I keep adding Wights next to the scenario card?

Or is Balazar able to take one into his hand after there is already one displayed?

I feel all Wights will go next to the scenario card. And you will just pull one from the box when you encounter an ally. And Balazar will never be able to take one into his hand.


Pathfinder Adventure, Adventure Path, Lost Omens, Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Balazar never gets to add the Wights to his hand during this scenario.

Re-read the scenario card again, it is very clear on how to handle additional Wights when you encounter an ally (specifically it says "summon and encounter a Wight"). A closer re-read of the scenario card should answer your other questions. If you're still confused, let me know and I'll be happy to explain it in more depth.


Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

I know you meant well. And you were trying to help answer the question. But, your phrasing makes you come off as sorta rude. I have no way of knowing what your actual intention was.

I know I have a lot of questions on these forums. I'm not trying to look for any loopholes. And, if you read my last sentence, you will see that your answer is how I was playing things.


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Pathfinder Adventure, Adventure Path, Lost Omens, Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

My apologies, I did not mean to come off as rude. "Summon and encounter" is a very well-established mechanic, and I thought at first you perhaps skimmed over that bit when first reading the scenario card and that is where your confusion arose from.

The relevant section of the rulebook concerning summoned cards may be found on page 15, reproduced below for commentary (any emphasis is mine):

WotR rulebook pg15 wrote:
Sometimes you will be told to summon cards or to add cards to a deck. When this happens, retrieve the cards from the box. However, if you're told to summon a card that's already in play, just imagine you have another copy of that card for the new encounter; this summoned copy ceases to exist at the end of the encounter.

From that section, we can see that you have the option of pulling the new Wight from the box or you can just create an invisible copy of the Wight that is already displayed next to the scenario card to fight. The end result is the same, as we'll get to in a bit. I personally would go the "invisible copy" route myself as there is already the Wight displayed next to the scenario card that can be used as a reference for its Check to Defeat and powers, no need to dig through the box for another one when that info is already available.

WotR rulebook pg15 wrote:
After evading a summoned card or resolving the encounter with it, never put it anywhere other than back in the box unless the card that caused you to summon it instructs you otherwise. ... Cards that you summon are not part of any location deck.

The card that caused you to summon the Wight is the scenario card, reading through that we see that it does not instruct you to do anything special with the summoned Wights after the encounter with them is resolved (it tells us to display Wights that would be banished from location decks, but as we can see above summoned cards aren't from location decks). Since there are no special instructions, any summoned Wights you pull from the box are banished back into the box. If you created invisible copies of them earlier, they would cease existing instead.

The final key to this puzzle is the word "never" that I italicized. Never is a very powerful word in the rulebook that means it cannot be overruled by any cards (Golden Rule, page 2: "If a card and this rulebook are ever in conflict, the card should be considered correct. There is one exception to this: When the rulebook uses the word 'never,' no card can overrule it."). In this case, the rulebook and Balazar's power are in conflict with each other -- the rulebook wants you to put the banished summoned card back in the box and Balazar wants you to grab it. Since the rulebook uses the word "never," it wins the conflict and the summoned card goes back to the box.

So to recap:

If a Wight is displayed next to the scenario card when I encounter an ally, I banish the ally and fight the Wight instead. Is this Wight pulled from the box?
You can either pull the Wight from the box or make a new imaginary copy of it.

If I fight and defeat the one that is displayed, does it go back to being displayed or is it banished for good then?
You are never fighting any displayed Wights. The summoned copies are distinct and separate from the Wights on display.

And do I keep adding Wights next to the scenario card?
Defeating a summoned Wight makes it go back into the box. Defeating another Wight from a location deck will display that Wight alongside the scenario card.

Or is Balazar able to take one into his hand after there is already one displayed?
The scenario card does not give a limit on how many Wights can be displayed next to it, it just says "When you would banish a Wight henchman from a location deck, display it next to this scenario instead." As such, no Wight henchmen from location decks are ever banished, meaning Balazar does not get to take any of them into his hand.

As for summoned Wights, Balazar doesn't get any of those either.

So, you were playing it correctly, and I hope you have a better understanding of why now :)

Liberty's Edge

Pathfinder Rulebook, Starfinder Society Subscriber

So, the only way to actually encounter an ally in Crusader's Legacy is if you haven't encountered a wight henchman yet?

Because once you display the first one encountered, it turns all other allies encountered for the remainder of the scenario into wights, correct?


Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Pretty much. This scenario appears to be very anti ally. Oh well. Wrath seems to throw ally opportunities at you like mad.


But makes closing easier as the wights allow you to attempt to close, no?


Pathfinder Adventure, Adventure Path, Lost Omens, Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber
Zenarius wrote:
But makes closing easier as the wights allow you to attempt to close, no?

No, the scenario has you summon and encounter the Wights, meaning they come from the box and are not part of any location deck. You never get to (attempt to) close a location after defeating a summoned henchmen or villain because they don't come from location decks. Evading the summoned Wights is a good strategy though because the ally is banished no matter what, so you don't need to worry about it being shuffled back into the deck to be encountered again if you don't defeat the Wight.


skizzerz wrote:
Zenarius wrote:
But makes closing easier as the wights allow you to attempt to close, no?
No, the scenario has you summon and encounter the Wights, meaning they come from the box and are not part of any location deck. You never get to (attempt to) close a location after defeating a summoned henchmen or villain because they don't come from location decks. Evading the summoned Wights is a good strategy though because the ally is banished no matter what, so you don't need to worry about it being shuffled back into the deck to be encountered again if you don't defeat the Wight.

Rats... It felt too easy. we kept checking the rule book to see if anything said that but didn't find anything.


Pathfinder Adventure, Adventure Path, Lost Omens, Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber
Zenarius wrote:
Rats... It felt too easy. we kept checking the rule book to see if anything said that but didn't find anything.

It's in the section Summoning and Adding Cards:

WotR rulebook, p15 wrote:
If the summoned card is a villain or henchman, defeating it does not allow you to win the scenario or close a location deck--ignore any such text on those cards. Cards that you summon are not part of any location deck.


skizzerz wrote:
Zenarius wrote:
Rats... It felt too easy. we kept checking the rule book to see if anything said that but didn't find anything.

It's in the section Summoning and Adding Cards:

WotR rulebook, p15 wrote:
If the summoned card is a villain or henchman, defeating it does not allow you to win the scenario or close a location deck--ignore any such text on those cards. Cards that you summon are not part of any location deck.

Just found it too... *facepalm*.. how come finding rule is harder when in middle of game..

Thanks! We'll just reset the reward and replay it.

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