
Octavian Lucarin |

Jietin not once did I accuse you of metagaming, I simply chose that example to describe what I was writing about. And when I mentioned secrets my PC has not indicated at all that he has secrets and neither have I in my writing. I am simply aiming my argument towards you because you took up the discussion. I would have done the same to anyone.

Jietin |

Yes, you did, because you said I was mixing in character and out of character knowledge.
But that's fine, if you choose to not be open with basic information I'll just be very inquisitive in character.

Jietin |

And now you accuse me of lacking imagination. Listen, I want to know what the loot is. That was the entire point of this conversation. I just don't want to waste time, especially in the easily bogged down format of PBP, to make sure that I double check with you every time we get loot that you're not hiding something from us. That doesn't mean we can't talk about it in character. Make your checks, then describe to us what the loot is. End of conversation. Why have an extended back and forth talk about what a cure light wounds potion is? There's a story, a plot to get to. If you're that interested in the items, run a shop. We have a campaign to play.

Octavian Lucarin |

Jietin I'm kept this going because when I apologized, you responded with an insult. Frankly i'm done with the OOC/IC thing, I'm quite happy with the DM's suggestion. The subject of the metagaming happened to revolve around magic items because that just happened to be the nearest subject matter, not the full subject matter.
I don't want to nitpick over items because you are correct when it would bog the RP down. I simply want to say, don't assume.
I'm done with this particular discussion.

Jietin |

Please tell me what the insult is, because the only person who had been insulting anybody is you. Also, address the problem at hand, not the person arguing. And choosing to walk away from an argument doesn't make you right.
No, there is no other subject matter, just the talk about loot. I'm not sure what else you think it is about. In every single non-evil game I have every played in, as well as most of the evil games, it's a basic assumption that the casters describe what magic items do to the rest of the party. The same goes for most knowledge checks. It's because unless they have a secret agenda against the party, there is absolutely no reason to withhold that kind of information. In PBP it is particularly important because we may have to wait long periods of time for the casters to check the boards and post.
Are there exceptions? Of course. If somebody wants to sell off an item of questionable morality when there's a paladin in the party, they just mention that they don't show it to the paladin. But the overwhelming majority of magic items should be automatically identified to the entire party because it helps to keep the game moving and not get bogged down by meaningless conversations.

Vinsomner |

Alright this has gone a little while and I think this is very unproductive. So let me revise the rule to sate both parties.
IF you are in the same vincity of the looting that is happening, unless the player is doing a stealth check to hide the information, then any player in the room automatically informs everyone in that room. If there is no distinction that those characters are trying to hide that information then it is shared with the entire party when the entire party is together.
When it comes to discerning potions, magical affects and such the rule is modified. This is where the player doing to the detection is the only one to know UNLESS they specify that their character shares that information or in the case of magical weapons, if the player sees the affect of the magical enchantment.
I don't want their to be contention between the players themselves. Is this a favorable compromise between the two? If not please let me know so I can handle the situation appropriately.

Tsakua Chain-Breaker |

nice.
would it be inappropriate of me to suggest we move inventory items over to our specific pages and assume a general shuffling and organizing while we get ready to move out?

Vinsomner |

I don't think it's inappropriate at all. I think that is a good idea as the intention of the inventory sheet is to allow people to load up their inventory with the loot, and adjusting the loot pile accordingly.
Aka, you picked up all the food, you'd move it to your inventory and then remove the entry, or update the count to '0'.

Jietin |

"Then when they come into place I will use a short lasting spell to greatly increase your accuracy for a single shot. Both of you will aim at the neck of the commander and kill him in a single dual blow."
Are you suggesting combining true strike with a called shot?
Automatic Hits: Some effects in the game, like true strike or the flash of insight ability of cyclopes, provide automatic or nearly automatic hits. Using such an ability on a called shot turns it into a normal attack, with none of the benefits or penalties associated with called shots. From a story perspective, this is because the effect cannot distinguish between a hit in general and a hit in a particular area, but it's also necessary to keep the power of such abilities in line with their original intended effects. Some Game Masters may prefer a more theatrical or dangerous game in which magic can make a shot through the eye nearly certain, in which case this rule can be ignored.
Not to mention that true strike is personal only.

Vinsomner |

Okay, so just to make sure everyone got it,
Marta is no longer in the campaign;
Luca is no longer participating, but her char will remain as an NPC.
So the group size is down to six now. There are some benefits and draw backs to that such as player posting speed may increase in speed due the smaller group, we do not need to wait on as many people as before, but that could also be a bad thing.
So I wanted to consult the group here to address any outstanding issues you may have. Please make them known so I can attempt to address them, it's important to me that there is an open door policy on everything.
So let your voices be heard!

Tsakua Chain-Breaker |

I think if we keep it to twice a day per person (or at least once a day during combat, to make sure everyone gets to post?) I think we all have days where we can post more than we might on others, but maybe we also limit ourselves to a maximum of two or three posts that try to stay between 6 and 12 sentences? That way we don't leave people in the dust, unless some folks are RPing a conversation.

Jietin |

I will miss the players (they were both excellent roleplayers), but I am not terribly upset about the party size getting smaller, because 8 is pretty crowded for a game.
Ummm...I don't really have any issues, I think the game is going great! I'm glad to here you have an open door policy, I have the same thing in place when I'm running a game.

Iraldia the Huntress |

The players will be missed. They added their own flavor. But I think we can settle into a good number and things will roll smoothly. This game has definitely kept me guessing so far and I'm enjoying it as well.

Tsakua Chain-Breaker |

Breewyn looked around at Tsakua and Jietin as they spoke as well. She kind of nodded along as Tsakua spoke about Luca staying up here with her
just for clarification, the thought was me, Luca, and Ishak could hide in the trees. Jietin could hold the narrow part of the trail and take soldiers in ones or twos while we flank and everyone else keeps Jietin alive and tosses rocks and otherwise kills the slavers with death from above :)

Octavian Lucarin |

Octavian wrote:"Then when they come into place I will use a short lasting spell to greatly increase your accuracy for a single shot. Both of you will aim at the neck of the commander and kill him in a single dual blow."Are you suggesting combining true strike with a called shot?
Called Shots wrote:Automatic Hits: Some effects in the game, like true strike or the flash of insight ability of cyclopes, provide automatic or nearly automatic hits. Using such an ability on a called shot turns it into a normal attack, with none of the benefits or penalties associated with called shots. From a story perspective, this is because the effect cannot distinguish between a hit in general and a hit in a particular area, but it's also necessary to keep the power of such abilities in line with their original intended effects. Some Game Masters may prefer a more theatrical or dangerous game in which magic can make a shot through the eye nearly certain, in which case this rule can be ignored.Not to mention that true strike is personal only.
Well f*** me. Totally missed that. Alright waiting for DM response to a questions before I post. And yeah can't get around the personal only thing so Octavian will be shooting lol.

Jietin |

Personally, I've always ruled that true strike can't be used for called shots. If it could, every single character capable of casting it would be a pretty good assassin. Who cares about luck and strategy when the level 1 ADEPT can shoot you in the brain stem?

Vinsomner |

Okay so I did some extensive reading on my end because Called Shots are kind of a tricky spot, and a sticky one at that.
Called Shots bypass the players Armor, and in d20 rulesets, your armor/shield is assumed that the AC is applied to your entire body evenly. It is also assumed the characters are always trying to target vital spots on the enemies. I could give some examples but I know all of you are pretty knowledgeable on this.
Now the reason that they implemented that rule is not only to balance the power of Called Shots, but it's also to simplify the combat in a game. Now granted since we are not a face to face group we don't have that concern of six people being able to act within an hour. We get a good part of the day to think of our attacks, and we can sit and deliberate on the attacks because using Called Shots needs a better AC system, which I do actually have designed for this purpose of adding more realism to the game.
The rough idea would be if you are targeting specific parts of the body, more generally speaking of Head, Arms, Legs, Extremities(Wings/Tails etc) that they get a bonus to their DEX bonus to AC (due to being able to move quicker, which is only limited by armor), but the armor bonus is lower due to more vulnerable spots. Also, there is a 20% miss chance incorporated with the attack roll. Just the rough idea adds a lot of complexity to the attacks you can make, and it would be open to everyone who makes an attack, so "Called Shots" no longer become exclusive. For example, Jietin could be the head smasher, so he could always just target the head for bonus damage and the chance(Natural 20) of instant killing the opponent.
Now it comes down to what everyone wants to do. IF you want more realism, then I will incorporate the new AC system which will only take affect when you want to target specific parts of the body, if everyone wants to keep it simple, then we abide by the rules listed.
Also, thank you Tsakua, yes everyone please make sure your tokens are updated and are correctly placed!

Jietin |

I mean, you're the GM here. If you want to rule in the houserul, that's up to you. My input is I would prefer not to use them (and would probably not use them personally except under dire circumstances).

Breewyn |

Sorry i didn't catch it earlier, but Tsakua I think Vin said a longwood attached his saddle. I think he really meant a longsword, not that the name of the mounted human was longwood lol. I wouldn't know how we would know names unless one of the guards casually called it out.