Creating a Medusa PC...


Homebrew and House Rules


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Does anyone have any tips for creating a Medusa? My friends are starting a campaign and I'm a semi-newbie when it comes to Pathfinder to be honest. I've tried using the advanced race guide to create it, and this is what I have so far:

Type:
Monstrous Humanoid 3 RP

Size:
Medium 0 RP

Base Speed:
Normal speed (30 feet) 0 RP

Ability Score Modifiers:
Standard (+2 Con, +2 Cha, -2 Str) 0 RP

Languages:
Standard (Common) 0 RP

Racial Traits:
Poison Resistance 3 RP
All-Around Vision 4 RP
Frightful Gaze 6 RP
Darkvision – RP
Total: 16 RP

She's going to be a summoner, but I don't know if that is something to take into account? Anyway, if anyone has had any experience creating a Medusa, I would love some advice. :) Thanks!

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Your'e not using the race creation guide properly. That should be done with GM oversight. Standard races only have about RP worth of abilities and typically only have standard traits. You have several monstrous and advanced traits. You have to remember that a player race needs abilities that are appropriate for a 1st level character.

Instead of all-around vision, consider a Perception check bonus.

Frightful Gaze needs to do something else because an at-will multi-target paralyze is rather broken.


That looks like a good playable Medusa race. Your character is a Medusa who hasn't honed her innate gaze and poison talents, but developed in another direction.


If you want something already created to check against, you might take a look at Rite Publishing's In the Company of Medusa. It has rules and stats for playing medusa from 1st to 20th level.

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The 'petrifying' gaze could go in many directions, for lower level play.

Whatever it's base effects, it should probably start as a standard action, and perhaps even be limited to a number of uses per day, rather than function as a gaze weapon and be usable at will.

An effect that staggers or slows the (single) target for a time, perhaps even only when the gaze is active (forcing the fledgling medusa to spend actions to debilitate her target) could be a good starting point, with a visible side-effect of the target's skin turning gray, like stone, and perhaps shedding dust as they slowly move forward.

The character can continue adding feats to increase the power of their gaze, making it easier to maintain, longer-lasting or able to impose greater conditions (like paralysis, perhaps with a side-effect of increased natural armor while paralyzed, making it harder to get a cheap coup de grace out of it, as the target becomes harder like stone), or they can choose to spend their feats on class related stuff and not develop their gaze beyond it's starting functionality.

You could even later use this lower powered variation on the medusa (or various other creatures) to make lower level encounters with lower HD 'medusa' that only paralyze or slow their targets, in a kind of 'reverse precedent' (as the PC creates the precedent that there are immature medusa out there, or that 'traditional' monstrous medusa represent advanced versions of the race, that have developed their gaze to an exceptional degree).


Thanks for all your advice. :) It's a bit intimidating and I haven't had the chance to talk to the GM yet, but I wanted to have something to at least present to her for her opinion.


Rite Publishing In the Company of Medusa is everything you need for medusa PCs, racial class archetypes, racial paragon class, complete backstory, beliefs, politics and more.


In the company of medusa is what I was going to recommend. Seconded here!

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