Valenar Nomad Charger

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RPG Superstar 6 Season Dedicated Voter. Pathfinder Adventure Path Subscriber. 72 posts (326 including aliases). No reviews. No lists. No wishlists. 1 alias.


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In my experience, if there's a problem with your order, you get an email.


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If you want something already created to check against, you might take a look at Rite Publishing's In the Company of Medusa. It has rules and stats for playing medusa from 1st to 20th level.


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I would very much like to see the non-binary represention expand from the minor NPCs we've had so far to an iconic.

Non-binary to me is a general term for anyone who doesn't identify as male or female.


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Caretaker/curator of a "private collection". (actually a collection of spells and magic, but could be taken as art/books etc) If someone asks about the money, it's for new additions to the collection. A commoner can emphasise the menial side of it (cleaning, mending, sorting etc), a minor noble can emphasise history and valuable items.


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UK dwelling AP subscriber here.

Shipping costs are around the $7 mark (Usually works out that Subscriber's price AP + shipping = Full price AP without shipping.)

Actual price is dependent on exchange rates, but estimate in the £14-17 range per issue including shipping.


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Adamantine Dragon wrote:

Has it been definitively established that Sabine is a succubus?

And if that is true, is she even capable of loving Nale?

She said she loved him, at least - third panel


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Haley! I really need my sword back!


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And back to the fight


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Noir le Lotus wrote:

The PfSRD says :

Quote:
A gaze attack takes effect when foes look at the attacking creature's eyes
It's hard to look someone's eyes if he is invisible, so for me, no gaze attack when invisible.

I can certainly see it working that way. What got me confused is this bit contrasted to the first bit (bolding mine):

PRD wrote:

A creature with a gaze attack can actively gaze as an attack action by choosing a target within range. That opponent must attempt a saving throw but can try to avoid this as described above. Thus, it is possible for an opponent to save against a creature's gaze twice during the same round, once before the opponent's action and once during the creature's turn.

Gaze attacks can affect ethereal opponents. A creature is immune to the gaze attacks of others of its kind unless otherwise noted. Allies of a creature with a gaze attack might be affected; these allies are considered to be averting their eyes from the creature with the gaze attack, and have a 50% chance to not need to make a saving throw against the gaze attack each round.The creature can also veil its eyes, thus negating its gaze ability.


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If a creature with a gaze attack is invisible, does that nullify the ability like a veil would, or does it need to be veiled as well as invisible to nullify the ability? It isn't clear to me from the bestiary.


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Nyx?
CG Vampire Goddess of Night, Earth and Magic.


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Evil Midnight Lurker wrote:
...okay, I'm kinda freaked by the possible contents of that missing seventh sonnet. Whose story may be bracketed by those lines?

I'm nowhere near as good as Kevin, but you could perhaps round it off with something like this, though it isn't an iconic:

Optional Extra:
Norgorber, the god - "For Love of Secrets"

The pillars of the world itself will shake
If once my past and face are known to all
Thus masked I go, reaping the names that fall.
I, Blackfingers, whose name makes strong men quake
And cry for guards, my followers to bar,
I go in silence, secrecy my cloak.
Four-fold, my names madness and death invoke.
Mortal I was, that ventured to the Star-
Stone and ascended. All else is hidden.
Deceptions, secrets, lies - they have their place -
A gift to those who benefit my space.
Even those who think I am forbidden,
I may aid. Secrets abound. 'Tis but I,
Who knows what may be summoned with a cry.

Dedicated Voter Season 6

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Purplefixer wrote:

Meanwhile:

Dustkicker Boots

I remember those - saw them 5-6 times, mostly post-cull.

Mine was the Blightstone, for what it's worth.

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Hm, so I made it past the cull but not as far as the top 89. I guess that makes my score 6 out of 6 for not getting through. Ah well, thanks - I'm glad someone saw it.

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Just seen mine for the first time, so I made it past the cull. Now I can relax.

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Wolfboy wrote:

It's not that it was bad, in fact, quite the opposite. However, it was such a blatant rip directly from a movie that it stunned me.

I'm well aware of the effects of negative criticism and trust me, I have no desire at all to discourage folks.

But man... At least try to spin your idea so the tearing noise as you "liberate" it from the movie isn't quite so audible.

I've seen a couple of those, and I count it as a heavy strike against them when they come up. Not an irreversible strike, but the other item needs to be very bad before the rip-off gets my vote.

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I had to go and double check that I was still eligible. It turns out I am, so I am now wielding an Item Polisher of Superstar Success*

*Not a real item for submission.


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One of my players considers the Heralds in the Valdemar books to be paladins hiding under another name.

Dedicated Voter Season 6

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Sean K Reynolds wrote:
Cat Daemon wrote:
Nitpick - I think the previous consolidated advice thread is for 2012, not 2013.

"Never correct me, it disgusts me." —William Shatner

(Date fixed, thanks. :))

Cat Daemon wrote:
Something that occurred to me with the new voting system - can you vote on your own item if it comes up, or is that grounds for a disqualification and/or auto-rejection? I looked, but I couldn't see anything on that.
You can vote on your own item. It is not grounds for disqualification. If politicians can vote for themselves, you can do the same. ;)

Thanks.

*sighs with relief*
*returns to biting nails over the entry*

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Nitpick - I think the previous consolidated advice thread is for 2012, not 2013.

Something that occurred to me with the new voting system - can you vote on your own item if it comes up, or is that grounds for a disqualification and/or auto-rejection? I looked, but I couldn't see anything on that.

Sorry if this is the wrong place to ask.


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If you want your kitchen to be 3 stones, a fire and table, you buy the Basic Workspace (500gp) for Profession (Cook). If you want something a bit better kitted out, you buy a Kitchen. Depends how cheap you want your inn and what you want to serve.

Your really minimal inn costs about 1800gp and has 4-5 cheap rooms to rent. (that's one basic tavern, one basic workspace and one servant's quarters, with the innkeeper and possibly a server using one of the rooms)


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You might try Alexander Kent's Bolitho series. It's set in the Napoleonic Era British Navy and covers most oceans and areas in the course of the series.

Rudyard Kipling's 'Kim' is set in Colonial India too, though maybe a bit later than you're looking for.


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I've played in a few really sandboxy/players-as-content games (mostly PBBG rather than subscription MMOs) and all of them have some level of PvP, although in the ones I've seen most people are focused on building things up rather than tearing people and creatures down. Actually being attacked doesn't happen all that often, and only a few let you opt out completely. More often you can avoid the worst/physical effects, but are still subject to things like economic and social attacks.

The one that PFO reminds me most of at the moment is The West (Build/quest/fight as you choose in a wild west setting, team up in a town or alliance or to defend/take forts. Avoiding PvP is possible, but comes with such major disadvantages that it's rare to see someone playing that way past the first few levels. You do start opted out though, so when/whether to opt in is your choice.)


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Personally, empowerment, variety and a practical outfit come a long way ahead of images trying to be sexy.

IMHO since there are generally as many tastes as there are readers, then the more variety you have (male, female and androgynous) the more likely everyone is to find something they like.


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To me it doesn't make much difference.

There were 4 major things that made me leave D&D/WOTC for Pathfinder/Paizo:

  • Loss of the OGL and SRD
  • Single platform computer tools (for a platform I didn't have)
  • Terrible customer treatment and service
  • Complete inability to play some of my current ongoing campaigns in 4E

IF they fix those, then I might wander back and see what they've come up with. Until then, I'll stick to Pathfinder.


Pathfinder Adventure Path Subscriber

One other thing I've occasionally used to deal with bullies at the table. I bring a (non rulebook) book with me. When they start yelling, I pull out the book, start reading and tell them 'let me know when you're ready to start playing again.' It gives me something to hide behind, something to concentrate on other than the people yelling and if absolute worst comes to worst, something to use as a shield vs fists and thrown items.

That may just be me though.


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Buri wrote:

If your group is a stickler for making you follow RAW just drop the GM Fiat rule. It's printed clearly in the book in the CRB.

Alternatively, drop a Mirror of Opposition in front of them and then play the duplicates with exactly the same (illegal) skills and tactics that they use themselves, only against them.

I have used that once or twice in extreme circumstances to demonstrate that everything a PC is allowed, NPCs are also allowed (in my games at least), but then I have a wicked streak, I'm afraid.


Pathfinder Adventure Path Subscriber

I haven't had time to pull together a submission (too many other projects on the go) but my vague idea was something like this:

Spoiler:
There is a third party playing rival merchant houses off against each other - trade rights for maps to hidden treasures, trade deals for artifacts with no questions asked about their origin, knowledge of trade routes and information for info about ancient things etc.

PFS wants in on the deal/to take the third party's place/to retrieve something used in one of the deals.


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My sense of humour is probably (as usual) way of course, but what comes to mind is:

Sometimes even Adventurers get into too much hot water...

Dedicated Voter Season 6

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Clark Peterson wrote:
Cat Daemon wrote:

Any feedback would be much appreciated. My skin is pretty thick, so criticise away.... :)

Thanks

Cat

DREAM CUTTERS
Aura Moderate Enchantment; CL 7th
Slot --; Price 28,000 gp; Weight 1/2 lb

DESCRIPTION
Forged with one black blade and one white blade, these adamantine scissors are said to cut hope from despair, joy from sorrow and success from failure. Held in the right hand, the cutters function as a non-magical cutting implement, dealing damage as an improvised dagger and are commonly used on chains, manacles, bolts, padlocks and thin bars. If held in the left hand and snipped in the air as a swift action, the cutters can cut dreams and nightmares out of thin air. Snipped with the black blade uppermost, the cutters throw up to 7 creatures of the user’s choice (This is a 1/day mind-affecting effect; maximum range: 100 feet; Will Save DC14 negates) into a nightmare, leaving them confused for the next 1d6+1 rounds. Snipped white blade uppermost, they fill up to 7 creatures (with the same limitations) with daydreams of success and power, giving them a +2 morale bonus to saving throws, attack rolls and skill checks for the next 1d6+1 minutes.

CONSTRUCTION
Requirements Craft Wondrous Item, confusion, good hope; Skill Craft (blacksmithing); Cost 14,000 gp

We felt this was a little gonzo and the writing was over the top and not in a good way. We ALL agreed the mechanics are whack. I liked the idea and Sean liked the flavor. But the execution, the over the top writing and the really difficult mechanic description held this one down. This was an example of one of our "good idea, but had to reject, and its too bad, too..." items that we had this year.

Thanks Clark. That'll teach me to try and compensate for submitting a bland spell-in-a-box last year - looks like I went too much the other way.

Oh well, next year I'l have to try and hit somewhere in the middle and hope it's third time lucky.

Dedicated Voter Season 6

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Any feedback would be much appreciated. My skin is pretty thick, so criticise away.... :)

Thanks

Cat

DREAM CUTTERS
Aura Moderate Enchantment; CL 7th
Slot --; Price 28,000 gp; Weight 1/2 lb

DESCRIPTION
Forged with one black blade and one white blade, these adamantine scissors are said to cut hope from despair, joy from sorrow and success from failure. Held in the right hand, the cutters function as a non-magical cutting implement, dealing damage as an improvised dagger and are commonly used on chains, manacles, bolts, padlocks and thin bars. If held in the left hand and snipped in the air as a swift action, the cutters can cut dreams and nightmares out of thin air. Snipped with the black blade uppermost, the cutters throw up to 7 creatures of the user’s choice (This is a 1/day mind-affecting effect; maximum range: 100 feet; Will Save DC14 negates) into a nightmare, leaving them confused for the next 1d6+1 rounds. Snipped white blade uppermost, they fill up to 7 creatures (with the same limitations) with daydreams of success and power, giving them a +2 morale bonus to saving throws, attack rolls and skill checks for the next 1d6+1 minutes.

CONSTRUCTION
Requirements Craft Wondrous Item, confusion, good hope; Skill Craft (blacksmithing); Cost 14,000 gp


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Thanks Starglim and Elora.

Looks like I need to make myself a whole lot clearer in general. Oh well, plot description is always my weak point. :( Detailed responses in the spoiler. Thanks again.

Cat

Spoiler:
Starglim wrote:
Very much liked the main character from the first sentence, though I don't see why she was kicked out. It seems like a perfectly reasonable PC tactic in some circumstances .. It's good to see intelligent creatures as individuals that fit into the setting in the same ways that unusual PCs can.

The idea was Mlissa was kicked out for turning too many of her competing fellow pathfinders into stone, instead of cooperating as required.

Starglim wrote:

Too much is left unexplained about the obelisk. Why the animal carvings? When and why was it built? How did it repair a hole in the side overnight? It seems the rumours that Mlissa is spreading are actually mostly true - does she know about all of the obelisk's abilities?

"On arrival" seems to have left out the reason that the PCs came to this area. I think it would have been better to state here that the PCs were sent to investigate the rumours about the obelisk (as revealed two paragraphs down). It's not a very strong hook either way.

The smuggling ring seems a bit close to the standard background in the Monster Manual. It seems odd for the smugglers to stand around hawking stone carvings. Shouldn't they be away smuggling - slinking through little-used paths and leaving cryptic messages for their shady contacts? In fact, I don't see why they need to be smugglers at all. The part they play in the adventure, by selling fake relics and secretly (but not illegally) bringing in exotic animals, is a good enough way to earn a living and to fulfil Mlissa's goals.

I think I may have been rushing through this bit - I only caught the details towards the end of the submission time. Next time, I'll definitely explain more and rework the order for clarity. The repairs were actually done by Mlissa jamming an animal in the hole and turning it to stone - hence the animals all over it.

Starglim wrote:
I'm not sure that #1 is enough to count as an encounter either in terms of XP or time, or that it's separate from #2. The same could be said about #3 to #4. The adventure as a whole feels too short. It could even be argued that it's only one encounter.

Right. Too thin, more needed. I'll work on that - thanks.

Elora wrote:


Cat Daemon wrote:
Introduction
...
While the smugglers bring in raided gems, spices and other trade cargoes, Mlissa lends her skills to creating fake artifacts for them to sell - chips of stone said to have come off the obelisk in places that have now healed. In actual fact, the chips are made from animals brought in by the smugglers and turned to stone by Mlissa.

Okay, here is what I THINK you mean: The obelisk hasn't actually been chipped and thus doesn't really heal itself. But Mlissa has been spreading a story that it does, and as "evidence" she created chips of stone that can be turned back into flesh.
Is that right? I'm a little confused.

The real chips were mended by Mlissa slapping an animal over the hole and turning it to stone, the fake chips were made by turning animals to stone and breaking them into chips. I guess I really need to crank up my clarity.

Elora wrote:
Also, I'm a little concerned about the similarity (vague as it may be) of an "animated obelisk" to the animated monastery in Christine Schneider's winning RPG Superstar adventure proposal. Cool idea, but not something that should be done very often, so that might be a major strike against you.

After I sent this in, I had a nasty thought about that myself. Too much similarity can be a bad thing.

Elora wrote:


Cat Daemon wrote:
Encounter 3 - Chute trap
The internal stairs double up as a goods chute. Static weight converts the winding stairs into a steep chute dropping the goods down to the storage rooms. Climb and Balance checks allow anyone caught to control their descent. Continuing to move also counters the change from stairs to chute.

Fun trap! Clever and unusual.

Glad you liked that.

Elora wrote:


And what does the obelisk actually DO once it's animated to defend the waystation?? That's the really tricky question, and the biggest strike against the submission in my book.

Um, caught. That's what I get for rushing, I guess. :(

Elora wrote:

Cat Daemon wrote:

Conclusion
The party is debriefed and their report on the animated obelisk is filed for further investigation. Any information on Mlissa (if she survives) is noted down for future reference and warnings.

What do the PCs get out of this? What happens to the obelisk? And the waystation if the obelisk animates?
Finally, a little more "crunch" would be useful (particularly for Mlissa, the archers and the mage).

I hope that was helpful!!

It was very helpful! Thanks for taking the time.


Pathfinder Adventure Path Subscriber

I can guess some of the reasons mine didn't make it through, but any feedback is welcome. I will do my best to respond in kind, as and when I can.

Spoiler:

The Eternal Obelisk

Introduction
Kicked out of the Pathfinder Society after she returned one too many fellow Pathfinders as statues, the medusa Mlissa Arbisohneth has long harbored a grudge and a desire for revenge. Five years ago, she began to spread rumors about a strange wayside obelisk on the Qyrix-Mamuq road in the hopes that it would tweak Pathfinder curiosity, luring them into her reach. While she waited, she set up a smuggling ring to keep her occupied, bring in some money and provide an excuse to hang around the area.

While the smugglers bring in raided gems, spices and other trade cargoes, Mlissa lends her skills to creating fake artifacts for them to sell - chips of stone said to have come off the obelisk in places that have now healed. In actual fact, the chips are made from animals brought in by the smugglers and turned to stone by Mlissa.

Summary
On arrival, Mlissa tries to befriend and recruit the PCs, pointing out that there seems to be a gang of smugglers using the obelisk and creating rumors. When the snakes the smugglers are bringing in get free, the PCs have a chance to both deal with the gang and explore the inside of the obelisk. With a combined internal staircase and goods chute threatening to dump them deeper than they intended, the PCs must face off against a rogue medusa bent on revenge, while all around them the long-sleeping animated obelisk awakens and begins to fight back against both groups.

Player Introduction
The 'Eternal Obelisk' marks the location of the way station on the Qyrix-Mamuq trade road and stands out from the usual type of obelisk both for the lifelike carvings of animals that cover its sides and the tales that it can mend damage overnight. The last report on it was 3 years ago, when a powerful but skeptical Pathfinder wizard tested it and found that the hole he created did indeed mend overnight, although he never discovered how.

Since then there are new rumors spreading that the Eternal Obelisk has absorbed magic and can give it back if you just press the right carvings on its sides. The Pathfinder Society now wants a follow-up report and an investigation into the rumors.

Encounter 1 - All Friends?
On arrival, the party finds a small crowd of overnighting traders around a handful of smugglers hawking 'magic tokens' (on trays treated with magic aura) and 'artifact stone chips'. While the smugglers try to persuade the party to buy, Mlissa spots them and introduces herself as a fellow Pathfinder having a look at the obelisk and offers to share her findings and point out a possible trapdoor later that night.

Encounter 2 - Loose snake
As Mlissa leads the party to the foot of the obelisk, the latest chip-replacement animals (giant snakes) break free and turn on anyone around, PCs and smugglers alike, creating a three-way battle. Mlissa takes advantage of the confusion to open the trap door and run down inside, suggesting that any PCs who follow her wait at the top of the internal stair while she retrieves the lamps she left earlier

Encounter 3 - Chute trap
The internal stairs double up as a goods chute. Static weight converts the winding stairs into a steep chute dropping the goods down to the storage rooms. Climb and Balance checks allow anyone caught to control their descent. Continuing to move also counters the change from stairs to chute.

Encounter 4 - Mlissa waits
Mlissa waits at the bottom of the chute, standing at the centre of a sunburst carved in grooves on the floor. Her usual veil is loosened at one side ready to remove if she needs to turn anything to stone and both archers and the smuggler's mage wait higher on the walls to fire arrows or spells at her command.

The grooves are actually the trigger that awakens the obelisk in defense of the way station - if blood flows along any of them, the obelisk begins to awaken.

Encounter 5 - Animation
With the obelisk waking and beginning to move, the party must finish the fight and get out if they can (treat as if swallowed whole)

Conclusion
The party is debriefed and their report on the animated obelisk is filed for further investigation. Any information on Mlissa (if she survives) is noted down for future reference and warnings.

Dedicated Voter Season 6

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From Wiltshire, England.

Dedicated Voter Season 6

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I'm in - for what it's worth

Dedicated Voter Season 6

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I think you can find them here (If that link works)

Dedicated Voter Season 6

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Like.......this......maybe?
Write.....with.....dots
but........no........spaces

Done that way each line will count as one word (at least, according to MS Word).


Pathfinder Adventure Path Subscriber

They're also printed on the inside of each ROTRL front cover, and can be found in this blog entry.


Pathfinder Adventure Path Subscriber
bugleyman wrote:

Bear in mind I can't see the article at all...looks like some people can, some can't. (crappy DNS as an attempt to load balance perhaps? Bad WOTC!)

EDIT: Flushing DNS cache didn't help, perhaps cached upstream by ISP DNS server? I'm no DNS expert...anyone have any other suggestions?

See if you can read this version.


Pathfinder Adventure Path Subscriber
Dragnmoon wrote:

Any little tidbits anywhere?... That gives me a better idea?... Hard for a Cleric to pick a God when he knows nothing about them..

Spoiler:
Edit: I only been able to Find 6 Symbols Abadar, Desna, Erastil, Gozreh, Sarenrae, Shelyn are there anymore anywhere?

There are descriptions of all the symbols here if that helps.

Dedicated Voter Season 6

Pathfinder Adventure Path Subscriber

I'd like to see 1 line stats for cohorts etc, rather than full stat blocks. Just enough to tell me what the villains have to work with without distracting from them.

Maybe something like:

Cohort: Joe Bloggs (Human Fighter 2)

or
Animal Companion: Fred (Riding dog, 4HD)

or
Familiar: Trevor (Toad, Master level 5 abilities)

Dedicated Voter Season 6

Pathfinder Adventure Path Subscriber
Callum wrote:


However, no such stipulation or recommendation was made for the RPG Superstar contest. I find it very hard to believe that the judges would penalise you in any way for using British spelling.

True, true. I tend to think on the basis of: same company + same eventual product = same guidelines.

But maybe that's just me.

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For the Gamemastery Open Call at least, anyone reaching the second round or later had to use the American spellings and was recommended to use them for the first round as well.

Does that help at all?

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Vic Wertz has said in the Format Question thread that EVERYTHING counts towards the 200 word limit.

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Having regrown my nails after the Open Call, I'm now ready to start eating them again - my submission just went in.


Pathfinder Adventure Path Subscriber

Adding mine to the list.

Spoiler:
On the first day of winter, the priests of Azurestone renew the village’s spells of protection against the deadly Shardsingers of the surrounding forest. The focus and anchor for these spells is the Fire-feather, a silken black feather that shimmers as if it has been coated in ruby dust. Local legend tells how the founder of the village fought and defeated the Shardsingers’ guardian - a fiendish dire raven that shimmered red just as the common starlings shimmer blue and green in the sunlight - and brought away its flight feathers as proof of his victory.

The first day of winter is now barely a fortnight away, but the Fire-feather has vanished from its guarded safe - and one of the priests is also missing. His footprints lead past the post where the guard slept and out into the woods. Meanwhile, the first flakes of snow are drifting in on the wind...

In a raging snowstorm, PCs must fight high winds, poor visibility and sapping cold to find and follow the tracks before they are hidden beneath the snow.

And the snowy landscape itself holds dangers, for the trail leads through the hunting grounds of the Shardsingers. These strange creatures appear at first to be no more than hollow shards of ice that sing as the wind blows through them, but unwary creatures have been known to stand entranced by the same song while the Shardsingers weave a cage of ice around them and freeze them to death.

Later, on the scree-riddled lower slope of the mountain, roams a trio of Dire Weasels, driven down from the mountain by vicious, mobbing ravens and hungry enough to tackle even well armed humanoids.

Above the weasels, the trail leads on to a tiny crevice and cave, haunted by the ghost of the original Red Raven. It is here that the priest, a tiefling adept named Tathlan, has fled, tormented and bullied by the raven ghost and its living descendants until he eventually cracked and stole the feather in the hopes of bribing the ghost into leaving him alone.

Meanwhile the raven ghost cannot rest until its feather is returned to it, and outside, the Shardsingers are waiting to capture the feather and prevent the villagers from ever blocking them out again.

The final showdown becomes either a two or a three-way battle over Tathlan and the feather. On one side are the PCs, on a second, a swarm of Shardsingers who may join up with the third group, the ghost of the Red Raven and a flock of his fiendish raven descendants if only to get rid of the Fire-feather once and for all.

If the PCs successfully retrieve the Fire-feather, they must still battle their way back to the village against the looming deadline of the ceremony.


Pathfinder Adventure Path Subscriber

Unless it's changed since the original document, the top ten will be told by Oct 15, then they have until Nov 1 to send in their outline and the overall winner will be notified by Nov 15.


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Yes, I've been scribbling away since I sent in my query. I can always use a new monster, NPCs, town and encounters.

Besides, it gets my brain up to speed ready to write the full thing if necessary. :D


Pathfinder Adventure Path Subscriber

I'll post mine too if/when I get that rejection letter. Meanwhile I keep reminding myself that if I chew too much off my fingers, I won't be able to type. : )

Nannak-klu wrote:
What kind of worries are giving you nightsweats?

Let's see:

1) It didn't arrive.

2) It did arrive but it wasn't compatible and the translator tore it into gobbledegook.

3) I should have made it more factual instead of writing it as if it was the Adventure synopsis you always get at the beginning of a module.

4) I repeated myself too much by covering the points twice (once in running text and once as a bullet pointed summary) - and I still came in at barely 600 words before personal details.

5) Tagging a word count summary on the end will be taken as insulting and see it ditched on the spot.

6) it is so far off the beaten and expected track that it will take a DC600 Survival check just to find it.

Hm - I think I'll go and climb the walls for a while after that.


Pathfinder Adventure Path Subscriber

Encounter-wise, I was looking at this thread in the Modules section - saying about 25-30 envounters a module or enough to level the PCs twice.

So - max about 35 encounters - I'll make a note. :)

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