Lords of Rust: Crafting in Scrapwall?


Iron Gods


How did other GMs handle the issue of not being able to liquidate any loot while in Scrapwall? We've just finished the fight with Helskarg, and the PCs have a fair bit of loot accumulated. No major marketplaces anywhere near... even if they hoof it back to Torch, they can only spend so much there, so doing any weapon / armor enchanting, or item crafting... ? Or are they just SOL until they finish off Hellion?


For my group, they just kept pilling loot up at the clockwork chapel until they finished their job in Scrapwall.

Chessed is a bit closer then Torch, though there's good technic league presence there.

A lot of the items they pick up are usefull anyways. Potions, grenades, scrolls - lots of stuff they might as well just use.

I suppose you could allow some crafting. Maybe enchanting already masterwork weapons (depends if you decide they need a proper workplace or not). Scrolls, potions.

In my game, the party alchemist crafted a potion every day. That's only dumping 25gp (which when you have 200+ silver disks, it's not much of a dent at all), but it is something.

So in short: My group didn't craft to much, and I didn't really give them too much time to either (if they had the means besides potions). They were only in scrapwall for a couple days, spending each day exploring and messing up gangs.
BUT
Aside from a lack of proper tools or a place to work, there's nothing really stopping anyone from crafting, if you want to let them craft.

The Exchange

I allowed for a traveling caravan/merchant to stop by, my group had made friends with the Steel Hawks so I had a Steel Hawk runner come and find them and tell them that a Traveling Caravan/Merchant had stopped by and the Steel Hawks wanted the group to be the first to know to pay them back for killing Birdfood and liberating the Steel Hawks.

The Exchange

Sanvil Trett or some other Technic league agent would buy normal/magical things off them at normal selling cost, but, for tech items, he would give them a 10% increase in their favor.
This ensured the party would keep coming back to them, and it would also allow them to keep tabs of where/what the party was up to.

Each city they went to, if the party told the agent where they were going, the agent would arrange to have a local store 'buyer' be available to meet/greet them and ensure new eyes were on them.

seems to be working out so far, and no one is the wiser.


Dysfunction wrote:

Sanvil Trett or some other Technic league agent would buy normal/magical things off them at normal selling cost, but, for tech items, he would give them a 10% increase in their favor.

This ensured the party would keep coming back to them, and it would also allow them to keep tabs of where/what the party was up to.

Each city they went to, if the party told the agent where they were going, the agent would arrange to have a local store 'buyer' be available to meet/greet them and ensure new eyes were on them.

seems to be working out so far, and no one is the wiser.

That is beautiful!

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