1000 ways to kill a goblin


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66. Get them thinking about whether or not a Paladin baby makes a goblin Fall.

67. Caucasian Shepherd Dog/ Great Dane Cross. Dogs hate goblins just as much as goblins hate dogs, right?


68. Give them a brand new sports car and just wait for it...

69. Use them as chum for shark fishing

70. Flatten them like pennies on railroad tracks

71. Give them lit sticks of dynamite "sparklers" and tell them it's the 4th of July

72. Smother them in honey and send them packing through bear country USA


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73: stab them in the back, Jack.
74: Hit them with a pan, Stan.
75: Fillet them like a Koi, Roy.
76: Shoot em with a blunderbuss, Gus
77: Cut them off at the knee, Lee ...


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78. Make them choose the wine in front of them

79. Make them choose the wine in front of you

80. Present them with something inconceivable


81. Make them read a safety manual - the sheer boredom alone will do the trick


82. Start a game of "hot-potato", except use live grenades


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83. Chinese hand-cuffs


84. Use them as catapult ammunition against the city walls/towers during a siege


85. Blind-fold them, set their shoes on fire, and let them go in a field of cactuses


86. Give them a trunk full of high-level evocation wands and let their curiosity get the better of them


87. Transport them to historic Salem and publically accuse them of being a witch! As if being a goblin wasn't enough...


88. Give them a bucket of Night Shade berries and tell them to make blueberry pancakes for all their buddies

Silver Crusade

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Teach them to play marbles, then give them a necklace of fireballs.


90. Call in the kobolds.


91. Put a single baked chicken in front of a whole tribe and let them duke it out


92. Throw a copper piece in between them and let them fight to the death.


93. Tell them that the sleeping dragon is actually made out of cake.

94. (A follow up to 67) Two words: Bull Mastiff


95. Tell them tarrasques are friendly.


96. Use them as boat bumpers on river barges


97. Keel-haul them

98. Use them as sherpas on Everest during the stormy seasons

99. Submit them to nuclear radiation effect testing

100. A log-splitter


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101:Put them into a GRR Martin novel and make them popular characters.


102. Let them eat cake! A lot of it...


103. Let them get into the oats.

Wait, that's goats.


104: See how many you can fit into your summoned t-rex/frog animal companion/swallow whole eidolon.


105: Transform Kobold Cleaver into a Goblin and set him loose. This is also a way to save 1000 Kobolds.


106: Use a charm spell on them, deploy as a shield, and continue on with the adventure.
107: Send one ahead to check for traps.


108: Mage's mark letters to their foreheads. Let the other gobos do your work.

Bonus points for scarlet As.


Adventure Path Charter Subscriber

109: Get in a pillow fight with a goblin, then "accidentially" smother/suffocate the goblin.


110. Infect them with were-poodle lycanthropy. Tell them that the only cure is by sacrificing other goblins to Zarongel with (un)holy fire.

(random observation on the strangeness of the modern world: my spell-check at work knows how to spell lycanthropy)

111. Use modify memory to make them think that they had learned to read and enjoyed it. Hand them a punch dagger and lock them in a room saying "you know what you have to do".

112. Cast a permanent illusion on them to make them look like a dog or horse as they are sleeping in their village. When they wake up, their neighbors will do the rest for you.


113: Give them all red shirts for Gobmas ( Goblin Christmas).

114: But them all tickets on a supposedly 'unsinkable' cruise liner named after something big.


115: Best way to interrogate a Goblin is to vivisect another Goblin.

Dark Archive

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116. The first rule of Goblin Fite Klub is... There are no rules in Gobblin Fite Klub!


TimD wrote:
110. Infect them with were-poodle lycanthropy. Tell them that the only cure is by sacrificing other goblins to Zarongel with (un)holy fire.

Congratulations, you've just created a race of were-Scrappy Doos. Your name will be forever recorded in infamy for your unforgivably heinous deed.


Were poodles steal and eat homework. They won't show up in most adventure paths.

Shadow Lodge

111. We need a plan;

RR: If we're gonna get outta here, we gonna need to get into that goblin warren, and to do that, I'm gonna need a few things. The guards wear magic bands to control their ins and outs. I need one.

G: Leave it to me.

RR: That dude there. I need his wooden leg.

SL: His leg?

RR: Yeah. God knows I don't need the rest of him. Look at him. He's a goblin.

SL: ...All right.

RR: And finally, on the wall back there is a black panel. Blinky yellow light. You see it?

SL: Yeah.

RR: There's a quantum battery behind it. Purplish box. Green ooz coming out. To get into that watch tower, I definitely need it.


Goth Guru wrote:
Were poodles steal and eat homework. They won't show up in most adventure paths.

This whole conversation is really insensitive, guys. We shouldn't make fun of Heathansson because of his condition. :(


Kobold Cleaver wrote:
Goth Guru wrote:
Were poodles steal and eat homework. They won't show up in most adventure paths.
This whole conversation is really insensitive, guys. We shouldn't make fun of Heathansson because of his condition. :(

Heathansson wrote The Kids Next Door?


117. Goblin Colosseum


Gregor Greymane wrote:
117. Goblin Colosseum

117b. Goblin Thunderdome-Multiplex: 100 gobs enter, 1 leaves

Dark Archive

118. Give them the magical eye of a lich. Then give said lich direction to the goblin camp.


119. Give the goblins copies of Magicka. Or, if you want them to kill each other in real life, copies of Battleblock Theater.


120.Goblin Meat. The game where your goblin tries to eat the other goblins. Eat enough other goblins and you grow into a hobgoblin.


121. Tell them the pit of green radioactive fluids is lime flavored jello.

122. Have them become wizards.


123. Max 3rd level for goblin fighters.


124. Hire lots of goblins to run your factory concentrating radioactive metals.


125) Put a towel over your head.

126) Put a towel over their head.

127) Give them a towel and tell them it's the only adventuring tool they'll ever need.

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