Gaahaaa ! ! ! Why do people complain about what they do to themselves?


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@TormsSkull:
I love having NPC's with their own motivations. It can make the game interesting!

In our campaign, I'm playing a Galtan, who fled Galt and ended up in Cheliax where he joined the Hellknights (He has not earned the right to wear Hellknight armor yet, so he's not an obvious Hellknight yet). We encountered some Tieflings. He asked if they had ever been to Cheliax and they said that they were escaped slaves. They assumed he was Galtan because of his accent. He made a mental note to report them to his superiors because he didn't have time to deal with them himself. When a prisoner near them attacked and escaped, he gave chase crying, "I'll show you some Chelaxian justice!"

The two tieflings looked at each other and said, "I thought he was Galtan! I'm not going back to slavery!" So they chased my PC down and attacked him. It was awesome! A great encounter all around.


InVinoVeritas wrote:
ElterAgo wrote:

C) Player is upset that his PC's constantly fails will saves, his builds always dump wisdom, 2-3 classes with poor will saves, and never spends the money for anything to protect his mind.

Oh, I've seen this a few times. Unfortunately, it's usually a sign that the player has a low Wisdom. They honestly don't understand that what they're doing doesn't work. Some guidance--and occasionally some flat-out designing the character for them, in extreme cases--is necessary.

Or he dumps everything into offense. In either case, bad designing.


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Mark Hoover wrote:
Everyone reading this thread that is frustrated with loot remember: crafting mundane items may be slow and boring, I get it, but it's still a decent way to get loot.

Well, maybe. But if your DM is into WBL and cuts back loot as you craft, then why bother?


DrDeth wrote:
Mark Hoover wrote:
Everyone reading this thread that is frustrated with loot remember: crafting mundane items may be slow and boring, I get it, but it's still a decent way to get loot.
Well, maybe. But if your DM is into WBL and cuts back loot as you craft, then why bother?

Because you find it fun? Maybe you like knowing you're wielding weapons you've forged yourself or you figure it's only in character for your alchemist to be brewing up all his own alchemical items rather than just shopping.

Talk to each other. Figure out your expectations and how to meet them.

If you want a game based around downtime, lots of crafting and setting up strongholds and organizations and all that, make sure everyone is on the same page. Talk about how you want to handle WBL & what crafting (and investments into downtime stuff and later returns from those investments) will do to your gear budget and your power level. Maybe you can arrange for the savings from crafting to go into the downtime investments instead of boosting your personal gear.

If people don't want to play the crafting game or the setting up organizations game, but want to spend their time adventuring, then work with that. Make sure they can get loot and gear to be functional and they don't have to spend time and character resources on parts of the game they're not interested in.


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For the "craft it yourself" GMs out there, I don't craft in video games, so I'm sure as hell not gonna spend all my time crafting in a tabletop game. If I'm stuck building all my own stuff, what's the point of adventuring? I get that crafting stuff is fun for some people, and that's great, but it should never become the default method of getting useful stuff for the group.

Now, if someone wants a very specific and rare magical item, I totally understand the GM saying "You're not going to find that just laying around in a dungeon, make it yourself", but normal stuff like rings of protection and level appropriate "+ whatever" weapons should be found while adventuring. If players are forced to craft everything for themselves, then don't be surprised when they spend the entire campaign doing exactly that and the adventure goes nowhere.


ElterAgo wrote:

Since it is on these forums I will try to keep my examples within the realm of gaming, but it bugs me all the time.

[rant]
A) GM complains the players won't role play, but he always skips right to the next fight if there is even the slightest delay.

B) Players are upset the campaign is a linear series of combats, yet they ignore every potential side trek and don't bother with anything except charging to the next fight.

C) Player is upset that his PC's constantly fails will saves, his builds always dump wisdom, 2-3 classes with poor will saves, and never spends the money for anything to protect his mind.

D) Player/GM says combat takes too long, however never has anything ready and every time have to wait on their turn while they figure out what to do.

Grr!!! If you don't like it, stop doing it!
[/rant]

Sorry, had to get that off my chest before I said something inappropriate to several in-duh-viduals I interact with on a regular basis.

I'm sure you have more examples you can give.

Dude, each one of these topics is worth a flame-thread unto itself lol! The whole thing smacks of passive-aggressiveness.

It boils down to people just venting. Some people like sharing and sympathy, its something to say to someone else and maybe generate a conversation.

As a DM/Player, it lets me know what we as a group need to focus on and fix. As a soldier, the moment my guys have nothing to complain about is the time we start watching that individual because something might be wrong.

A&B is classic DM VS Player. DM wants his Magical Realm fully-toured and experienced his way. Players may be unable, inept, or unwilling. DM counters by accelerating them through encounters that grind the party into the dirt because they can only do combat. On the flipside, a lot of people can't RP a certain way and may balk in the face of NPCs/complex concepts like politics/subterfuge. Up to DM and experienced players to maybe show them the way/encourage the attempt even if it fails. As a DM, I have to take care and carefully prod some shy/antisocial Players to where they are given chances to shine but also so they don't freak out because they got put into the limelight.

C: Someone complaining about their build -they are obviously aware of their weakness but insist on playing it their way -their right to be a tank with a very vulnerable chink in their armor.

D: Find a professional league, I guess that enforces these standards. As a DM, I don't recall being paid to perform and I am honestly not proficient enough to react instantaneously to everything a gaggle of PCs can bumble or pull off, and as a Player I am not letting someone run a chess clock on me before I choose the best course of action. The game can completely change on the person ahead of you in Initative's turn.

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