Spellcasting custom Construct?


Advice


I'm playing a crafter that has just now hit his stride. I have the feats, the skills, the money, and the time, to make something really cool before next sessions big fight. So i need to bring something good.

-Rules- building-and-modifying-constructs - This link shows the guidelines for making a custom construct, as well as modifications and other stuff i can do to it to customize/improve it. My GM has stated that this guideline is fair-game for me to use to make my own.

Now right now I'm just going to start with one bot. My plan is to have multiple, doing different things(spell-caster/tank-shield/melee-slasher). So for right now, i have 55k MARKET PRICE construction time before the fight. It'll cost me half that, but that's how much time stored up i have.

Any advice on monster abilities, particular spells i should lean towards, or spell-like mechanics i can add would be awesome! Keep in mind we are level 7, so try to keep the average CR of those abilities in that general area(meaning no mythic, or CR 20 construct awesome blaster abilities).


The only standard constructs I can think of with casting or SLAs are Clockwork mages or modified Homonculi. The Clockwork mage requires CL12, so that's out.

The homonculus can be given a once/day SLA for a mere 10 potions of the same spell - basically 500gp for a level 1, 3000gp for a level 2 or 7500gp for a level 3 (or half that if you craft the potions). A few ranks in Craft (Alchemy) and a couple of thousand gold could get you a mean little pocket caster. There's no limitation to Arcane spells either, so it could equally run around casting lesser restorations, cure light wounds etc.


I'm just going through various spell lists to see how much Theurge-style utility a homonculus with SLAs could add to a Wizard. The answer is a lot. With some cash investment (and maybe a friendly PC Alchemist with the Dilution discovery) you could make a flying condition-remover, buffer etc.

A level 12 Alchemist with Dilution, crafting their own potions for the Homunculus essentially pays 125gp per 1st level spell per day, 750gp per 2nd and 1875gp per 3rd. Which is a crazy bargain. For the cost of 1 CLW wand you could just get your pet to cast it 6 times every day.


if anyone has seen Shippuden, the first arc of the show has a Puppet Master named Sasori, and he uses one called The Third Kazekage. I'm trying to model his mechanics into pathfinder, and honestly everything is really simple to do, with the exception of that ranged magnetic sand he does. So im trying to find something hyper longrange like that.

Sovereign Court

Honestly its easier to make Sasori with a summoner and the eidolon mechanics but well...you want to make the Third Kazekage puppet:

I would recommend a Soulbound mannequin , add an additional spell counting either as a 1 point ability or 2 points, depend on your dm, to use Telekinesis, if you can get it at will, would be definitely worth 2 points of CP or more, just fluff the telekinesis to act like the sand, as you can do all the combat maneuvers, lift, grab etc...

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