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At some point I'm going to be running a gestalt Wrath of the Righteous, and I am going to plan things out extensively before the game starts up (probably giving myself weeks, if not months, of prep time). I know two of my players ahead of time, so I'm already working on ways to ensure the adventure content and difficulty is mapped to the types of things that'll work for everyone.
There's a couple of issues I am looking at now. The two guys I have already signed on to play couldn't be more different in terms of power. The first one is an optimizer of the highest order (we joke about his theoretical mythic druid build which could destroy Golarion). That's not a problem - I'm an optimizer too and I love playing around with system mastery. I just want to ensure the adventure is tailored so that combat will be satisfying for everyone - not so straightforward that the optimizer auto-wins everything without the party, but not so difficult that the optimizer is the only one who can handle the opponents.
The first of the players will be playing a Gunslinger/Inquisitor, dual-wielding pistols and pumping out what can only be an avalanche of damage. The second is playing a Shaman/Spiritualist, who I can only imagine will be much less over-the-top in terms of absolute combat dominance. Spiritualist isn't the strongest class on the block by any standard.
I've read the critiques on mythic. I know the system requires heavy adjustment if it's to be balanced. I'm evaluating what options are available to keep the mythic "feel" (it's a cool system, if a badly broken one) without letting it destroy my game.
Any tips on how people have handled this sort of thing in their games (either handling varied levels of system mastery and/or adjusting mythic content)?