Umbral Reaver |
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I've been watching some X-Com Apocalypse videos and it's given me a nostalgic hankering for some real-time tactical gameplay in a similar style. Has there been anything in recent years of similar nature that's any good?
I know all the Dragon Age games use pause with real time, but I've played those to bits so those don't count.
tdog65 |
Divinity original sin, wasteland 2, shadow run and expansion pack dragonfall. Go older than baldurs gate with temple of elimental evil or pools of radiance .....I'm in love with Witcher 3 and since dragon age origins I haven't been happy. Jade regent, kotor1 and 2 were fun and obsidian did a great job with Southpark game
feytharn |
Jagged Alliance Back in Action / Crossfire may not be what fans expected from a Jagged Alliance Game, but they are among the best pausable real time tactic games that I know.
UFO Afterlight / Aftermath / Aftershock are decent to good. Star Wolves and Homeworld (Homeworld remastered) are a bit different from those already mentioned, but are worth checking out.
As far as RPGs go, I would suggest a look at the Drakensang games (based on the German Das Schwarze Auge / The Dark Eye game).
X-Com Enemy unknown / within, Divinity: Original Sin, Wasteland 2, Shaowrun Returns / Guardians of Dragonfall, Witcher 3 Jade Regent, Kotor 1 & 2 are all great games but lack the 'pausable real time tactical gameplay' you are looking for.
edit: edited for even worse spelling.
archmagi1 |
The genre isn't really that large to begin with. Its like the Strategy RPG Genre (FF Tactics like). Outside of mobile or handheld, there are few SRPG's to play. And its a shame that a great series like Fire Emblem is shoehorned into handheld only territory, depriving me of being able to play those games. I just don't have the desire to give myself further gaming related maladies by doing the neck droop even more than being a smartphone user already does.
DeathQuaker RPG Superstar 2015 Top 8 |
The only other thing not listed here that I can think of as having a realtime with pause sort of feature was Arcanum, and I'm pretty sure Umbral Reaver has played that. (Arcanum could be played in either a real time or turn based mode, IIRC.). Also, I personally found the combat in Arcanum to be pretty clunky and unbalanced.
thejeff |
Arcanum? Real time combat? Who would anyone would like to use real time combat when one can play turn-based combat?! O.o
I haven't played Arcanum, but I prefer realtime w/ pause to turn based.
It's smoother, it seems more realistic, everything happens at the same time rather than having everyone wait around for everyone else to act.
One of my favorite things about the old Neverwinter games.
DeathQuaker RPG Superstar 2015 Top 8 |
thejeff |
Never Winter Nights (the recent ones, not the very old graphical mud) where technically turn based, they just had pause at the end of the round off by default.
technically maybe, since they were based on the D&D round structure, but it played very differently. As I said, while you still got D&D style actions/round or attacks/round, everything was intermixed. Characters moved while you cast spells. Attacks alternated.
You didn't take your turn while everyone else stood in place then stand there while each other character did their thing. That's what I think of as turn based.
Much more of a difference than pause being off at the end of the round.
DeathQuaker RPG Superstar 2015 Top 8 |