Real-Time / Pause Tactics Games Recommendations?


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I've been watching some X-Com Apocalypse videos and it's given me a nostalgic hankering for some real-time tactical gameplay in a similar style. Has there been anything in recent years of similar nature that's any good?

I know all the Dragon Age games use pause with real time, but I've played those to bits so those don't count.

Scarab Sages

Valkyria Chronicles is a can't miss and is even on pc these days. Quasi real time strategy set in alt history ww2.


I have that on Steam but never really tried it. I completely forgot.


I second valkyria.

Have you tried Pillars of Eternity yet?.

I assume you of course have played X-Com enemy unknown?

Invisible.inq is really good.


Sword Coast Legends, when it releases later this year.

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Pillars of Eternity!

GET IT!

Invisible Inc. is another fantastic recommendation.


Already done Pillars of Eternity. I'll have a look at Invisible Inc.


Baldur's Gate series? Planescape: Torment? Icewind Dale series? Neverwinter Nights series?


Divinity original sin, wasteland 2, shadow run and expansion pack dragonfall. Go older than baldurs gate with temple of elimental evil or pools of radiance .....I'm in love with Witcher 3 and since dragon age origins I haven't been happy. Jade regent, kotor1 and 2 were fun and obsidian did a great job with Southpark game


UFO: Aftermath, Aftershock, and Afterlight. I am playing Aftershock currently. It not as good as XCOM and the tactical side is not so wonderful but that's my complaint about all games that use tactical pause instead of proper turns...

Scarab Sages

Jagged Alliance Back in Action / Crossfire may not be what fans expected from a Jagged Alliance Game, but they are among the best pausable real time tactic games that I know.

UFO Afterlight / Aftermath / Aftershock are decent to good. Star Wolves and Homeworld (Homeworld remastered) are a bit different from those already mentioned, but are worth checking out.

As far as RPGs go, I would suggest a look at the Drakensang games (based on the German Das Schwarze Auge / The Dark Eye game).

X-Com Enemy unknown / within, Divinity: Original Sin, Wasteland 2, Shaowrun Returns / Guardians of Dragonfall, Witcher 3 Jade Regent, Kotor 1 & 2 are all great games but lack the 'pausable real time tactical gameplay' you are looking for.
edit: edited for even worse spelling.


It seems like I've already done everything there is to do in this genre. Maybe there are some obscure ones out there I haven't yet played.

Scarab Sages

The genre isn't really that large to begin with. Its like the Strategy RPG Genre (FF Tactics like). Outside of mobile or handheld, there are few SRPG's to play. And its a shame that a great series like Fire Emblem is shoehorned into handheld only territory, depriving me of being able to play those games. I just don't have the desire to give myself further gaming related maladies by doing the neck droop even more than being a smartphone user already does.

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The only other thing not listed here that I can think of as having a realtime with pause sort of feature was Arcanum, and I'm pretty sure Umbral Reaver has played that. (Arcanum could be played in either a real time or turn based mode, IIRC.). Also, I personally found the combat in Arcanum to be pretty clunky and unbalanced.


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Arcanum was a wonderful idea and terrible implementation, but still fun enough to play. But I found you pretty much had to play in turn based mode - real time, even with pauses, just happened too fast. Especially with some of the high speed weapons.


Arcanum? Real time combat? Who would anyone would like to use real time combat when one can play turn-based combat?! O.o


Drejk wrote:
Arcanum? Real time combat? Who would anyone would like to use real time combat when one can play turn-based combat?! O.o

I haven't played Arcanum, but I prefer realtime w/ pause to turn based.

It's smoother, it seems more realistic, everything happens at the same time rather than having everyone wait around for everyone else to act.

One of my favorite things about the old Neverwinter games.

Liberty's Edge

Never Winter Nights (the recent ones, not the very old graphical mud) where technically turn based, they just had pause at the end of the round off by default.

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There's a strategy game Rebuild 3 where you can do realtime/pause or turn based. But it's a 4x game (it's basically Sim City meets Zombie Apocalypse), not a tactical game like XCom, per se.


Krensky wrote:
Never Winter Nights (the recent ones, not the very old graphical mud) where technically turn based, they just had pause at the end of the round off by default.

technically maybe, since they were based on the D&D round structure, but it played very differently. As I said, while you still got D&D style actions/round or attacks/round, everything was intermixed. Characters moved while you cast spells. Attacks alternated.

You didn't take your turn while everyone else stood in place then stand there while each other character did their thing. That's what I think of as turn based.

Much more of a difference than pause being off at the end of the round.


Fallout 3 and and New Vegas sort of do this. With VATS you pause the action, can size up the enemy, determine a course of action, and make some attacks if you have action points available.

Plus they're just genuinely awesome RPGs.


I got quite far in New Vegas, but stopped playing a while ago due to getting annoyed at inventory management in a locked-off DLC area that wouldn't let me return to my stash.

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Umbral Reaver wrote:
I got quite far in New Vegas, but stopped playing a while ago due to getting annoyed at inventory management in a locked-off DLC area that wouldn't let me return to my stash.

Lonesome Road by any chance?

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