| wraithstrike |
| 1 person marked this as a favorite. |
It seems like we have flavor text mixed in with the mechanical text, but I am not all of these contain flavor text.
This is mostly for the PDT, but others can feel free to chime in.
However before I get into the flavor based questions I want to point out a contradiction.
Expose Weakness (Ex): The stalker vigilante can use sneaky tricks in order to make it easier to damage a foe, whether it be throwing a fine dust of cold iron over a fey or melting a glob of silver onto a lycanthrope’s hide. The stalker vigilante can add the ability to reduce a creature’s damage reduction or hardness by 10 to the list of options when attempting a dirty trick combat maneuver check (Pathfinder RPG Advanced Player’s Guide 320). This does not stack with itself, and it does not work against creatures
with DR/—.
From what I understand the intent is to let the vigilante bypass the DR or hardness and then the GM comes up with how it happened. If this is the case then it should be noted that the beginning text is flavor text. However as written it could seem as if the materials needed have to already be in place. If this is the case then this ability is very circumstantial.
If this is another GM discretion ability then it should noted so players know up front.
Foe Collision* (Ex): The stalker vigilante shoves one of his foes into another. When the stalker vigilante deals hidden strike damage with a melee attack, he can also deal an amount of nonlethal damage equal to the extra damage from hidden strike to an opponent adjacent to the first (even if the second opponent is out of his reach). Unlike normal, this vigilante talent applies to any successful
hidden strike.
I read this one as the vigilante has a means to deal extra damage to an opponent that is adjacent to the targeted opponent. However if the first opponent is a stone golem(just one example) I can see a GM calling for a strength check or combat maneuver check. Is the "shove" flavor text?
The following are not flavor based questions.
Divine Training II (Ex): The zealot vigilante gains the ability to cast one 2nd-level spell per day and increases the number of 1st-level spells he can cast per day by three. A zealot vigilante must be at least 4th level, have a Charisma 12 or higher, and have the divine training I base ability to select this talent.
Is this saying he gain an "additional" number of spells that he can cast beyond what the spellcasting table for the class gives, or is the intent that you must take the other divine training in order to cast spells normally?
I found the answer. The book says "* A zealot vigilante only knows spells of this level only if he has the appropriate talent to cast spells of this level."
Sarvei taeno
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| 1 person marked this as FAQ candidate. |
so how are we suppose to use this ability if occult adventures does not come out till after the playtest ends?
Living Shadow (Sp): Once per day, the warlock vigilante
can become a living shadow as though he were using
shadow body (Pathfinder RPG Occult Adventures 186). This
effect lasts for 1 round per vigilante level, and the warlock
vigilante can’t cast spells while in this form. At 14th level,
the warlock vigilante can remain as a living shadow for
1 minute per vigilante level instead, and can cast spells
while he’s a living shadow. A warlock vigilante must be at
least 6th level to select this talent.
| wraithstrike |
It appears to me that you already know the answer to each inquiry, or your phrasing seems to indicate as much. However, perhaps after the play test the flavor text will be further separated from the mechanics.
I am about 99% sure I know the answer. This was really done so they can clear it up for other people so an FAQ is not needed later on.
| Zwordsman |
so how are we suppose to use this ability if occult adventures does not come out till after the playtest ends?
Living Shadow (Sp): Once per day, the warlock vigilante
can become a living shadow as though he were using
shadow body (Pathfinder RPG Occult Adventures 186). This
effect lasts for 1 round per vigilante level, and the warlock
vigilante can’t cast spells while in this form. At 14th level,
the warlock vigilante can remain as a living shadow for
1 minute per vigilante level instead, and can cast spells
while he’s a living shadow. A warlock vigilante must be at
least 6th level to select this talent.
That.... is a good question
| Extra Anchovies |
I can't find the spells lists. What I'm I missing?
Also, I'm really confused by the number of spells it can cast. Is it supposed to be the same as spells prepared?
Warlock casts from Sor/Wiz list, Zealot from Inquisitor list.
The number of spells per day is determined by which talents you have. It's confusing and underpowered; they should just be given a normal 6th-level casting progression in terms of spells known/prepared/per day, and each casting talent should unlock the next level of spells, which they can start casting when they reach the right level.
| Extra Anchovies |
Thanks Anchovies.
I also can't figure out if a Warlock suffers Arcane Spell Failure Chance from medium and light armors.
They don't actually cast arcane spells (the type of casting isn't explicitly defined anywhere, but it's implied to be arcane). So by the current RAW, they can cast in armor. That's probably getting changed, though :(
| Gisher |
Paladinosaur wrote:They don't actually cast arcane spells (the type of casting isn't explicitly defined anywhere, but it's implied to be arcane). So by the current RAW, they can cast in armor. That's probably getting changed, though :(Thanks Anchovies.
I also can't figure out if a Warlock suffers Arcane Spell Failure Chance from medium and light armors.
According to Mark Seifter, they are arcane spells, and they do suffer ASF.
| Gisher |
Also, I'm really confused by the number of spells it can cast. Is it supposed to be the same as spells prepared?
From another thread, here is my summary of the number of spells cast per day. This is different from the number of spells that can be prepared each day.
.
.
.
Warlock Spells Per Day
____________________1st____ 2nd____3rd____4th____ 5th____6th________Prerequisites__________
Arcane Training 1_______2______0______0______0______0______0________1st level Warlock, Int 11
Arcane Training 2_______4______1______0______0______0______0________4th level Warlock, Int 12
Arcane Training 3_______4______3______1______0______0______0________8th level Warlock, Int 13
Arcane Training 4_______4______3______3______1______0______0________10th level Warlock, Int 14
Arcane Training 5_______4______3______3______3______1______0________14th level Warlock, Int 15
Arcane Training 6_______4______3______3______3______2______1________16th level Warlock, Int 16
| Extra Anchovies |
Paladinosaur wrote:Also, I'm really confused by the number of spells it can cast. Is it supposed to be the same as spells prepared?Here is my summary of the number of spells cast per day from another thread. This is different from the number of spells that can be prepared each day.
.
.
.Warlock Spells Per Day
____________________1st____ 2nd____3rd____4th____ 5th____6th________Prerequisites__________
Arcane Training 1_______2______0______0______0______0______0________1st level Warlock, Int 11
Arcane Training 2_______4______1______0______0______0______0________4th level Warlock, Int 12
Arcane Training 3_______4______3______1______0______0______0________8th level Warlock, Int 13
Arcane Training 4_______4______3______3______1______0______0________10th level Warlock, Int 14
Arcane Training 5_______4______3______3______3______1______0________14th level Warlock, Int 15
Arcane Training 6_______4______3______3______3______2______1________16th level Warlock, Int 16
That's pitifully bad. The casting specializations should have the full 5/5/5/5/5/5 of the other 6ths-casters.
| Zwordsman |
I can't find the spells lists. What I'm I missing?
Also, I'm really confused by the number of spells it can cast. Is it supposed to be the same as spells prepared?
http://paizo.com/threads/rzs2sddw?warlock-casting-can-you-help-me-undrestan d#16
made a thread about that myself in case you need help with itI did. and someone made a great chart for me
edit: great visual right above this haha. shoulda looked first
Deadmanwalking
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That's pitifully bad. The casting specializations should have the full 5/5/5/5/5/5 of the other 6ths-casters.
That's spells prepared the way Arcanists do, meaning they can actually cast way more spells than that per day (6/6/6/6/5/5 by 20th, actually). They can cast that one 6th level Spell they get 5/day by 20th level...and switch it per day.
| Extra Anchovies |
Extra Anchovies wrote:That's pitifully bad. The casting specializations should have the full 5/5/5/5/5/5 of the other 6ths-casters.That's spells prepared the way Arcanists do, meaning they can actually cast way more spells than that per day (6/6/6/6/5/5 by 20th, actually). They can cast that one 6th level Spell they get 5/day by 20th level...and switch it per day.
You're mixing up spells prepared and spells per day. The 6/6/6/6/5/5 is spells prepared, the 4/3/3/3/3/2/1 is spells per day.
Deadmanwalking
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Deadmanwalking wrote:You're mixing up spells prepared and spells per day. The 6/6/6/6/5/5 is spells prepared, the 4/3/3/3/3/2/1 is spells per day.Extra Anchovies wrote:That's pitifully bad. The casting specializations should have the full 5/5/5/5/5/5 of the other 6ths-casters.That's spells prepared the way Arcanists do, meaning they can actually cast way more spells than that per day (6/6/6/6/5/5 by 20th, actually). They can cast that one 6th level Spell they get 5/day by 20th level...and switch it per day.
Yep. You're right...that's a lot less good. And kinda weird.
| Zwordsman |
It is super weird.
i sorta wish they had more spell choice. Like arcane and witch or something...
Most 6th level casters have their own spelllist, which includes spells that are set at a lower spell level than it would on a sorcerer or cleric list. This is a big benefit, but this class does not gain that benefit. Instead being similiar to hunter's casting (Except costing you much more and less pure in class combat ability).
Giving the ability to pull from more lists would be a unique benefit perhaps..
Since as it stands you can't be a pure caster, and i'm not sure they gain much in the way of combat style.. Bards get to buff the party and spells, magus get decent amount of spells and major offense. etc. I guess they can get mystic bolt.. but that feels fairly required. If not then they're trying to melee or range attack like a base rogue, with no damage buffs and occasional rare spell.
I think either buffing up the combat ability or the spells per day, or the variety of spells would make the warlocks stick out more
If they had access to more variety then you could really make some neat things. specialize to hell and back at the cost of how much power you can put out.
Mystic bolt + some witch or bard's ability to heal, or use debuffs (though most are on sorcerers anyway) could be neat.
===
but basically so far i've been building them to use mystic bolts within 30ft. and rarely if ever casting a spell. considering putting the arcane armour training feat. NOt a terribly lot of swift actions so far, so I could get some armour and play a 30ft ranged attacker sorta like a gunner. who tosses out spells occasionally.
I do feel like maybe some fun with prestige classes can be had.
If mystic bolt ran off caster level it could make great amusements. but potentially weird multiclassing