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So just wanted to show this and maybe get peoples opinions.
St. Annalis Vortk
Female Aasimar Paladin
Skills
Str d8 [] +1 [] +2 [] +3
Dex d4 [] +1 [] +2
Con d6 [] +1 [] +2
Fortitude: Constitution +1
Int d4 [] +1
Wis d10 [] +1 [] +2 [] +3 [] +4
Divine: Wisdom +3
Knowledge: Wisdom +1
Chr d8 [] +1 [] +2 [] +3
Diplomacy: Charisma +2
Powers
Hand Size 5 [] 6
Proficient with Light Armors Heavy Armors Weapons
When you would discard a weapon with the Sword trait for its power, you may recharge it ( [] or shuffle it into your deck) instead.
Add 1d8 ( [] +1) with the Magic trait to you check to defeat a bane with the Demon or undead trait
[] For your combat check that has the Sword trait, you may use the skill Divine: Wisdom instead
Card List Favored Card: Weapons
Weapons 4 [] 5 [] 6 [] 7
Spell 2 [] 3
Armor 2 [] 3
Item 1 [] 2
Ally 1 [] 2 [] 3
Blessing 5 [] 6 [] 7
Role
Daughter of Iomedae
The sword was used by your mother, it is the symbol of my blood.
Powers
Hand Size 5 [] 6
Proficient with Light Armors Heavy Armors Weapons
When you would discard a weapon with the Sword trait for its power, you may recharge it ( [] or shuffle it into your deck) instead.
Add 1d8 ( [] +1 [] +2) with the Magic trait to you check to defeat a bane with the Demon or Undead ( [] or Abyssal) trait
[] For your combat check that has the Sword trait, you may use the skill Divine: Wisdom instead
[] If your combat check has the Sword trait, add 2 ( [] 4) and the Magic trait to it.
[] You automatically succeed at your check to acquire a weapon ( [] or blessing)
[] When you play a blessing of Iomedae, you may recharge it ( [] or shuffle it into your deck) instead of discarding it.
She was my character from WotR. I was thinking about playing Kyra or Seelah but neither really hit me. So I made her. I did have to add Swords to WotR box to help her out.

jones314 |

I like how you balanced her strengths by making her dice total only 40. I don't think her powers are off but maybe a little boring for me because she will probably put skill feats in Divine over and over. And her powers seem to be all about fighting. But I haven't played much of the RPG to know what Paladin's should be like.

isaic16 |

Nice job. You have a very solid character here. I do have a few thoughts that hopefully will help.
First, as mentioned your total ability scores only sum to 40, below the recommended 42. That, in and of itself, is fine, and I'm guessing you did so to balance all the different secondary skills that she has. The one major issue I have here is that it seems a bit odd for a paladin to have so many skills. If you think that this character needs all those skills, then go for it, but make sure it does fit the flavor of the character. Also, since Divine is pulling double-duty here, +3 may be too good, and you might want to start at +2 and go up from there if needed.
Cards look about right to me. I can't think of any changes I'd recommend.
For powers, I'm not sure about hand size. Paladins hover between 4 and 5 depending on how melee vs spell focused they are. I feel that Annalis pushes more towards 4, but it's really close, so if 5 feels right, you can probably go with your gut.
Your first 2 powers look fine to me. It's a slightly nerfed version of S&S Valeros's power and a slightly buffed RotR Kyra power, both of which are reasonably powered.
Your third ability has a couple issues. First, the wording is pretty unclear. You're using Divine: Wisdom instead. Instead of what? I assume instead of Melee, but you should spell that out. Also, saying Divine: Wisdom is kind of weird so I don't know if it's trying to say something else, but if you mean use the Divine skill, you can just say that. I'd recommend the below template:
When you play a weapon with the Sword trait for your combat check, you gain the skill Melee equal to your Divine skill on that check.
The other issue I have is that it feels like something of a feat tax. The character clearly is designed with the idea that you will use Divine for melee combat, but you have to take a feat before the character actually fulfills that. While there's not really anything wrong with that, I feel that it would be better if you could start with a smaller version of that skill and then buff it from there (possibly if you do reduce Divine to +2, you could have a feat that adds a +1 or +2 to the skill)
For your role card, everything is reasonable and works fine. There's not anything clearly too powerful or over the top. I think the power to add bonuses on sword combat can probably just be rolled into the above power, as they are so close to each other already. The ability to automatically acquire weapons is the only ability that could be risky, but it's probably not game-breakingly good. If it seems so, you could limit it to weapons with the melee trait to be safe. The power feat to add blessings feels like a complete waste to me, since you should already have more than enough divine at this point. I'd look to replace that if possible.
Overall, I think this might be too safe. I don't see anything on this card that really separates her from other similar characters, except possibly the divine to Sword attacks power. I think you can, and possibly should, look to take a few more risks on powers, particularly on the role card.
Hope that helps! Sorry if I was a little harsh. It is a solid card, but I think you'd be happier with her if you really pushed her more and gave her something all her own.

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Thanks guys, really good advice. I will be change her a little.
Isaic16, you do not have to worry about being harsh and you are correct I was trying to be safe because I am playing with family and they are using normal characters and I do not want to make my character overpowered. But I like your ideas and will be shifting her around and then repost.
P.S. the reason the divine to combat power is a feat tax is cause it is an ability from pathfinder rpg (guided hand feat) and she did not get it tell the end of the first adventure but I see what you are saying and am seriously thinking about changing it. Thanks again guys.