| kestral287 |
kestral287 wrote:Which my GM will not allow since it needs to be taken at level one. Thank you though since that answers my question.No.
Your only real option is to add the Crossblooded archetype.
There are retraining rules specifically to cover situations like this in Ultimate Combat, if that's any help.
| Gilfalas |
no, there is the eldritch heritage feat, but requires a specific skill focus. it gives you some of the benefits but not all, then you take improved eldritch heritage I think for the higher level benefits.
Yeah those give he bloodline powers but none of the feats in that chain give the bloodline arcana, which is what I was trying to get.
There are retraining rules specifically to cover situations like this in Ultimate Combat, if that's any help.
Yeah but my GM does not use them. She will generally allow appropriate character readjustments when new material comes out but retraining is not an option she uses. Not really critical in our games for the most part.
It would have been a nice blasty boost for my Sorc but it is not crucial.
Thanks all
| Gilfalas |
You could always see if your GM will let you track down an Ampoule of False Blood from Ultimate Equipment.
I had not seen that item andreww thanks for pointing it out. Sadly it does not do what I need. It can either permanently change my bloodline (which I want to keep and like) or changes my bloodline powers temporarily. It does not give me any additional access to the Orc Bloodline arcana which is what I was looking for.
| Lich Bard |
You want to have the orc and the elemental bloodline arcana at the same time. The only way I know to do that is crossblooded. The ampoule changes it (either temporarily or permanently) while the eldritch heritage feats give you powers, not the arcana. I'd say you can't have both, since your GM won't let you add the other bloodline now.
Even if you don't have it, I don't think it will hurt too much the character though. You can deal obscene damage with just one bloodline.
| Kaouse |
Consider the Primal Arcana, the Wildblooded version of the Elemental bloodline. It has +1 damage per die to spells of your chosen element. Going from Elemental to Primal shouldn't be a stretch, since you are retaining effectively the same bloodline.
It shouldn't be difficult to justify your blood "going wild," and could arguably be a plot hook.
| Gilfalas |
Have you spoken with your DM? Maybe you can come up with a quest to become orc-blooded. As long as it wouldn't interfere with the current storyline. If it would I'd just leave it be as long as the rules were clear from the get go.
It is not crucial. I was looking into the RAW possibilities of adding it to what I already have. My build with her home rules is already pretty potent but as we all know the ability to add static bonus damage is always nice.
And for RP reasons getting rid of the Elemental Fire bloodline is not an option. For crunch reasons it would not be advisable at this point either as the majority of my energy based spells are NOT fire. The elemental arcana basically doubles all those spells to fire as well giving me some elemental versatility.
| Kaouse |
Create Mr. Pitt wrote:Have you spoken with your DM? Maybe you can come up with a quest to become orc-blooded. As long as it wouldn't interfere with the current storyline. If it would I'd just leave it be as long as the rules were clear from the get go.It is not crucial. I was looking into the RAW possibilities of adding it to what I already have. My build with her home rules is already pretty potent but as we all know the ability to add static bonus damage is always nice.
And for RP reasons getting rid of the Elemental Fire bloodline is not an option. For crunch reasons it would not be advisable at this point either as the majority of my energy based spells are NOT fire. The elemental arcana basically doubles all those spells to fire as well giving me some elemental versatility.
You could just replace the elemental Arcana with the "Elemental Spell" Metamagic feat, which effectively does the same I think (though increases spell level by 1). That way you can go Wildblooded and become Primal, gaining the advantage of +1 damage per die to your element.
It's still the same magical bloodline, it's just expressed in a slightly different way.
For more versatility though, consider VMC or dipping Admixture wizard to change your spell damage into any other element, for free.
| Gisher |
Gilfalas wrote:Create Mr. Pitt wrote:Have you spoken with your DM? Maybe you can come up with a quest to become orc-blooded. As long as it wouldn't interfere with the current storyline. If it would I'd just leave it be as long as the rules were clear from the get go.It is not crucial. I was looking into the RAW possibilities of adding it to what I already have. My build with her home rules is already pretty potent but as we all know the ability to add static bonus damage is always nice.
And for RP reasons getting rid of the Elemental Fire bloodline is not an option. For crunch reasons it would not be advisable at this point either as the majority of my energy based spells are NOT fire. The elemental arcana basically doubles all those spells to fire as well giving me some elemental versatility.
You could just replace the elemental Arcana with the "Elemental Spell" Metamagic feat, which effectively does the same I think (though increases spell level by 1). That way you can go Wildblooded and become Primal, gaining the advantage of +1 damage per die to your element.
It's still the same magical bloodline, it's just expressed in a slightly different way.
For more versatility though, consider VMC or dipping Admixture wizard to change your spell damage into any other element, for free.
VMC for Admixture Wizard has the same problem as Crossblooded; both have to be chosen at 1st level.