The Winter of Discontent

Game Master Cardboard Tube Knight

A strange new cult has sprung up in the land with mysterious fiendish ties and with it, children have started to disappear from small settlements around the City of Cyphers, Riddleport.


There won't be much dungeon crawling unless the party looks for it. Instead this game is going to start out as social situations, a little over-world travel and will later morph into race to stop an army of undead for claiming more souls for their lord.

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A strange new cult has sprung up in the land with mysterious fiendish ties and with it, children have started to disappear from small settlements around the City of Cyphers, Riddleport. Our adventure starts with travelers seeking shelter from the rain in a Temple of Callistra…

Finally decided to try my hand at running something on the boards here. Since this place is like the Pathfinder Nexus. I’m Cardboard Tube Knight and I’ve been role playing since 2008, playing Pathfinder since 2009 and DMing since 2009 also. I need a team of dedicated players, four or five to take on a Homebrew adventure and loosely adapted from the first game I ever played in only this time set in Golarion.

I’d like to ask that people be able to post once per day and if there’s need for you to be away please tell me so that we can DMNPC your character or, if the absence is more permanent, find a suitable replacement.

I’m a storyteller at heart and love roleplaying and writing. But I don’t want to put you all on the rails nor am I the perfect DM. So if you see something wrong or have a dispute, just tell me.

Character creation rules are as follows

-Characters Start at Level 1
-25 Point Buy
-Two traits (one of which must be from the campaign traits provided), drawbacks are allowed, but subject to approval.
-Max starting gold for your chosen class
-Allowed races: Core, Aasimar, Tiefling and Kitsune.
-Any non-evil alignment.
-Allowed classes: Core, Base and at later levels Prestige.
-I don’t like the encumbrance rules, so you’re allowed some leeway with carried items. Just don’t have a water clock or something else ridiculous on your person.
-Not going to count mundane ammunition. It's assumed that an archer has arrows or bolts for their crossbow unless those arrows or bolts are something magic or special in some other way (ie, silver arrows).
-No high tech weapons or advanced firearms.
-Either a short backstory or write up of the characters past and concept are required. But I would like that part turned in through PM.

I’d like the party to be a balanced skill set of different types, so the roles I’m looking to fill are:

-Melee
-Skilled
-Arcane Caster
-Divine Caster/Healer
-Tank

If it comes down to it and someone has a really good character that doesn’t fit into this, I might let them slide by.

Homebrew Campaign Traits

Former Slave: You were sold into slavery at a young age in one of the many secret auctions around Golarion, as such you came to know a mysterious benefactor that helped you to earn your freedom. Perhaps she paid your way or perhaps she got you on your feet after you escaped. Regardless, your time in servitude taught you much about the nobility of the land and their history through overheard conversations. You gain a +3 on Knowledge Nobility and this is always a class skill for you.

Finding Father: Maybe your father is all you have left in this world or maybe you’ve got little siblings and an ill mother at home, but your father’s mysterious disappearance and the hole it left in his wake has caused you to set out in search of him. From a young age he taught you to be wary of others, thus Sense Motive is a class skill for you and you gain a +3 bonus to discern the motives of others.

Born Under A Bad Moon: There was a comet in the sky on the day of your birth and the moon was painted blood red as it passed. You’ve had visions all your life of a great calamity to come and you feel called to the road as there’s something inside of you telling you that the time is near. You know not of the hoard of tragedies to befall the land, but your resolve is steeled against hardship. You gain a +2 to WILL saves.

Scholar of the Ancients: Growing up with your nose in books, you’ve had a great interest in past cultures and ancient history. Furthermore, having grown up in Varisia, you know the monuments dotting the landscape belong to an ancient civilization known as Thassilon. From your life of study and dogged research, you’ve pieced together the language and partial history of this once-great empire. You gain a +2 trait bonus on Knowledge (arcana) and Knowledge (history) checks, and begin play able to speak and read Thassilonian.

Fiendish Taint: Somewhere along you bloodline there was a person who dabbled in dark magics as a play for strength and wellbeing. Great tragedy was cast upon them and they were cursed, but in some form their dabbling garnered results. You begin play with one extra hit point and +1 on FORT saves.

This isn’t first come first serve. Characters converted from other games are welcome and you have until October the thirteenth to get something in for me to review.