Not a Nemesis. I am THE Nemesis |
Started playing this character in the Mummy's Mask adventure path. I was gunning for 1st guy to die in the game. Personally I don't play LG or Paladin. After making 3rd level (paladin (holy gun, undead scourge), gunslinger (gulch gunner, mysterious stranger), I really started to get into the character (friend showed me "Powder-Keg Paladin" story)and I actually started to like him & paid more attention to the effectiveness of the guy. wondering weather I should take him down the oracle or ninja path. how and why?
Name: Eben Scourge
Gender: Male
Age: 36
Nationality: Osiriani
Role-Play:
Think Gene Hackman in "the Quick and the Dead" kind of intimidating charisma
Clint Eastwood in "Unforgiven" kind of paladin; more Justice, less Law.
best example: search 'powder keg paladin'
Ebeneezer Scourge w/ an ORACLE level
Male rakshasa-spawn tiefling
fighter (trench fighter) 3/
gunslinger (gulch gunner, mysterious stranger) 1/
oracle (dual-cursed oracle, wanderer) 1/
paladin (holy gun, undead scourge) 2/
LG Medium outsider (native)
Init +10; Senses darkvision 60 ft.; Perception +8
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Defense
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AC 21, touch 14, flat-footed 17 (+4 armor, +4 Dex, +1 natural, +2 shield)
hp 59 (7 HD; 1d8+6d10+14)
Fort +13, Ref +10, Will +10 (+1 vs. fear, +4 competence bonus vs. mind-affecting effects); +4 Competence bonus vs. disease, +2 trait bonus against death effects. Resist fire 5
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Speed 30 ft. +10-ft speed bonus when using charge, run or withdraw.
Offense legend tells of three ancient firearms of extra ordinary power. Eben knows only of Dragon's Bites' existence.
dragon's bite is at least a +1 ironwood double-barreled pistol.
dragon's roar is at least a +1 adamantine double-barreled pistol.
dragon's sight is at least a +1 glassteel double-barreled musket.
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Ranged dragon's bite. +13/+8 (1d8+6/x4) with focused aim, or
..............dragon's bite. +11/+6 (1d8+9/x4) with focused aim & deadly aim or
..............dragon's bite. +9/+9/+4 (1d8+13/x4) with focused aim, deadly aim & rapid shot
both barrels..dragon's bite. +9/+5/ (2d8+6/x4) with focused aim, or
both barrels..dragon's bite. +7/+5/ (2d8+9/x4) with focused aim & deadly aim or
both barrels..dragon's bite. +5/+5/-1 (2d8+13/x4) with focused aim, deadly aim & rapid shot
. . mwk double-barreled pistol +13/+8 (1d8+6/x4) (backup)
Special Attacks deeds (flash and shock, focused aim, gunslinger's dodge), grit (5)
Oracle (Dual-Cursed Oracle, Wanderer) Spells Known (CL 1st; concentration +4)
. . 1st (4/day)cure light wounds, shield of faith, valiant resolve
. . 0 (at will)lightning sand (DC 13), stabilize, thunderclap, toolkit
. .
Mystery Battle
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Statistics
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Str 10, Dex 18, Con 14, Int 10, Wis 12, Cha 17
Base Atk +6; CMB +6; CMD 20
Feats Clustered Shots[UC], Deadly Aim, Extra Grit[UC], Gunsmithing[UC], Improved Initiative, Point-blank Shot, Precise Shot (scaling), Racial Heritage[APG], Rapid Reload, Rapid Shot, Weapon Focus (double-barreled pistol)
Traits adopted by another race, reactionary, resurrected
Skills Acrobatics +5 (+1 to jump), Bluff -6, Craft (firearms) +4, Diplomacy -6, Disguise -1, Escape Artist +5, Handle Animal +3, Intimidate +0, Knowledge (dungeoneering) +4, Knowledge (history) +4, Knowledge (local) +4, Knowledge (nobility) +4, Knowledge (religion) +4, Linguistics +1, Perception +8, Ride +5, Sense Motive -4, Sleight of Hand +5, Survival +7
Languages Abyssal, Common, Osiriani, Ancient
SQ divine deed: smiting shot, emotional disjoint, fiendish sprinter, gunsmith, lay on hands 4/day (1d6), oracle's curses (emotionless, wasting), prehensile tail, revelation (resiliency), trench warfare, umbral unmasking
Other Gear chain shirt, +1 mithral buckler, +1 dragon's bite, mwk ironwood double-barreled pistol, 3422 gp
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Tracked Resources
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Grit Pool (5/day) - 0/5
Lay on Hands (1d6 hit points, 4/day) (Su) - 0/4
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Special Abilities
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FLAW-Arrogant: You are convinced of your own superiority, and more importantly, of the inferiority of everyone else. You are not necessarily evil or cruel, but tend to be condescending and sardonic when dealing with those you feel are beneath you.
Penalty: The character's condescending nature results in a -2 penalty to all Diplomacy and Perform checks.
FLAW-Tactless: You are NOT exactly rude, mean spirited, or even especially unpleasant. It's just that you have all the subtlety of a brick through a window. You see yourself as being frank and honest, while others generally consider you a conversational blunt instrument.
Penalty: The character suffers a -2 penalty to Diplomacy and Bluff checks.
TRAIT adopted by another race raised by rat folk.
FEAT Clustered Shots Total damage from full-round ranged attacks before applying DR.
CLASS Daring Adjacent Shot The first time each round the gulch gunner makes a ranged firearm attack against an adjacent foe and provokes an attack of opportunity, you regain 1 grit point.
RACE Darkvision (60 feet) You can see in the dark (black and white vision only).
FEAT Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
DEED Divine Deed: Smiting Shot Use 1 grit, add Cha to hit & Pal level to dam on 1 firearm att. x2 vs some foes.
CURSE Emotional Disjoint You gain a +4 competence bonus on saves made against mind-affecting effects.
RACE Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
RACE Fiendish Sprinter 10-ft speed bonus when using charge, run or withdraw.
CLASS Grit & extra Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow/daring adjacent shot.
CLASS Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
RACE Healed by Positive and Negative Energy You are healed by both positive and negative energy.
FEAT Improved Initiative +4 Initiative
CLASS Justice/Law Variant Channeling (±1 Sacred) Perception, Sense Motive, attack & save bonus/zone of truth.
CLASS Lay on Hands (1d6 hit points, 4/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
FEAT Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
FEAT Precise Shot (Scaling) You don't get -4 to hit when shooting or throwing into melee.
RACE Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
FEAT & TRAIT Granted by DM caveot Racial Heritage (Ratfolk) You count as another race for the
purpose of prerequisites.
FEAT Rapid Reload (Double-barreled pistol) You can reload fast with one type of Crossbow or Firearm.
FEAT Rapid Reload (Double-barreled musket) You can reload fast with musket Firearms.
FEAT Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
TRAIT reactionary +2 INITIATVE
REVALATION Resiliency (Ex) Not staggered at 0 HP.
TRAIT Resurrected You do not die until your hit points drop to negative 18 or lower.
CLASS sMITING sHOT A holy gun can spend 1 grit point to make a smiting shot with a firearm attack as a standard action. If the target is evil, the holy gun adds her Charisma bonus and her paladin level to the damage of the firearm attack. If the target of the smiting shot is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage increases to the Charisma modifier plus 2 points of damage per level the paladin possess. Regardless of the target, smiting shot automatically bypasses any DR the creature might have.
CLASS Trench Warfare (Ex) +2 to AC bonuses from cover.
DRAWBACK Umbral Unmasking You cast no shadow (DC 15 Perception to notice)
CURSE Wasting +4 competence bonus to save vs. Disease
FEAT weapon Focus +1 attack w/ Double-barreled pistol
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TACTICS: Gets adjacent to targets provoking AoO when shooting them. Build is set up to draw AoO's.
As a full round action you can fire both barrels, rapid reload and fire both barrels again (rapid
shot), taking a -4 to my attack rolls. Dealing 2d8+13.
Alternately, you can fire each barrel separately and reload as a swift action with cartridge loads
Movie: Equilibrium? GUN. FU. The martial art where you're dueling hand-to-hand with guns in stunning grace & speed. Eben Scourge can do that. Get Combat Reflexes.
Its been suggested dipping Swashbuckler for a Grit/Panache pool bump. Take either a dip into Swashbuckler/Mysterious Stranger, or use a feat to get Amateur Swashbuckler.
Your turn; unload into your opponent, reload. Attack again.
Foe's turn, a full attack. Reload.
Interrupt! Use AOO- Opportune Parry & Riposte that first attack. With your gun. Shoot him. One Barrel.
Foe's tries second attack. Opportune Parry & Riposte second attack. Shoot him again. Second Barrel. Decent DEX will allow for many AoO's.
Your Turn, Reload. Unload into your opponent, reload, shoot him again. rinse. repeat.
Modifiers:
ATTACK: Rapid Shot -2 Attack
ATTACK: Both Barrels -4 Attack
PASSIVE: Deadly Aim -2 Attack +4 Damage
PASSIVE: Trench Gun +3 DEX to Damage
FREE: 1g Flash & Shock +4 AC
IMMED: 1g Gunslinger Dodge +2 AC
SWIFT: 1g Focused Aim +3 CHA to damage
FLANK: Opportunities Appenty +2 damage
MOVE:
STAND: 1g Smiting Shot +5 damage vs.evil, +7 vs.undead/ousider
FULL:
SMITE:
REGAIN GRIT BY: Killing Blow, Daring Act, Daring Adjacent Shot (Adopted: Ratfolk- gulch gunner)
considering future feats; virtuous creed, ranged disarm, ranged trip, charge of the righteous, mortal
shield, mobility, armor of the pit,
derpdidruid |
He took the adopted trait. I made the same mistake when I was making a monk, it dosnt actualy let you take race specific stuff outher than RACIAL traits not RACE traits(I.E. Dark vision is a race trait while hatred is a racial trait.
It does not.... Sadly... Allow you to take that races special architype's. less you be seeing scarred witch doctors all over the place.
At least that's how I had it explained to me.
Ms. Pleiades |
He took the adopted trait. I made the same mistake when I was making a monk, it dosnt actualy let you take race specific stuff outher than RACIAL traits not RACE traits(I.E. Dark vision is a race trait while hatred is a racial trait.
It does not.... Sadly... Allow you to take that races special architype's. less you be seeing scarred witch doctors all over the place.
At least that's how I had it explained to me.
Incorrect, Darkvision (like the Half Orc's) and Hatred (Like the gnome or dwarf's) are both racial traits.
A race trait would be something like Motherless, for Tieflings.
Not a Nemesis. I am THE Nemesis |
at 3rd level I wrote a pretty good background story for Eben's FEAT (Racial Heritage) & TRAIT (Adopted by Another Race) exceptions. DM was impressed enough to allow me to use Gulch Gunner due to living & training with the ratfolk community since birth.
in summary good ol' mum & da couldn't except the devilish nature of their newborn. They left the child in a rat-infested hollow. shadowy nightmarish figure watches from the darkness. the creature approaches, tail lashing to and fro. sniffing. the infant, squalls and fusses. Eben snatches at a furry rat-man-like creature's whiskers and begins cooing. . . dun-dun... DAAA!
story was a lot more involve as it went on but you get the gist.
@Ms. Pleiades & Co., guess I should have mentioned the house rulings.
though my question remains un answered: Should I take him down the oracle or ninja path. how and why?