Limitless Range + Body Bludgeon = Throw to orbit insta-kill?


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I am making this thread to ask if the combination of Limitless Range plus Body Bludgeon means that pretty much every use is instant kill.

I thought I read somewhere that it was errata'd, but I am unsure.

If you can let me know soon, that would be great.

EDIT: Fixed the links!


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If you get pinned by a Mythic Barbarian, you're probably already dead.

Not that throwing them into orbit isn't funny, but it's just overkill.


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Why would it insta-kill? You tossed them into space, and they take no damage. Plenty of time to hold your breath.

Though, this could happen.

Dark Archive

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It existed with magic in 3.5

The spell also contains 3.5's orbit rules


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SultanOfAwesome wrote:

I am making this thread to ask if the combination of Limitless Range plus Body Bludgeon means that pretty much every use is instant kill.

I thought I read somewhere that it was errata'd, but I am unsure.

If you can let me know soon, that would be great.

EDIT: Fixed the links!

For a serious answer, no this was not Errataed or FAQ'd (it's not in the Mythic Adventures FAQ, and I haven't seen one from elsewhere), because it's sort of a "common sense" kinda thing. It's one of those things the devs EXPECT every GM on earth to go "No" to, so it's not errataed (same reason the Simulacrum Infinite Wishes thing hasn't been FAQ'd/Errataed).


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Even better, since time is not a factor (the time it takes for an arrow to hit its target is less than a round no matter how far away that target is), now you can fling the victim toward, oh, say, the Andromeda galaxy and he will instantly hit it (range increments may apply, but really, who cares if you hit or miss - either way, that dude just traveled about 2.5 million light years in a six-second melee round).

Einstein, eat your heart out...


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DM_Blake wrote:

Even better, since time is not a factor (the time it takes for an arrow to hit its target is less than a round no matter how far away that target is), now you can fling the victim toward, oh, say, the Andromeda galaxy and he will instantly hit it (range increments may apply, but really, who cares if you hit or miss - either way, that dude just traveled about 2.5 million light years in a six-second melee round).

Einstein, eat your heart out...

Wouldn't that destroy the creature you just threw/"maybe" destroy the universe because you broke the universal limit of the speed of light?

...maybe I'm overthinking this...


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DM_Blake wrote:

Even better, since time is not a factor (the time it takes for an arrow to hit its target is less than a round no matter how far away that target is), now you can fling the victim toward, oh, say, the Andromeda galaxy and he will instantly hit it (range increments may apply, but really, who cares if you hit or miss - either way, that dude just traveled about 2.5 million light years in a six-second melee round).

Einstein, eat your heart out...

If we're going to go really ludicrous with this, what's the AC of a galaxy?

Because you're still taking range penalties to-hit, -2 per 20 feet. I'm pretty sure you could even miss a galaxy with some -200 Sextillion to-hit or something.

"Spaaaaaaaaaaaaaaaaaaaaaaacceeee!"


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Rynjin wrote:
DM_Blake wrote:

Even better, since time is not a factor (the time it takes for an arrow to hit its target is less than a round no matter how far away that target is), now you can fling the victim toward, oh, say, the Andromeda galaxy and he will instantly hit it (range increments may apply, but really, who cares if you hit or miss - either way, that dude just traveled about 2.5 million light years in a six-second melee round).

Einstein, eat your heart out...

If we're going to go really ludicrous with this, what's the AC of a galaxy?

Because you're still taking range penalties to-hit, -2 per 10 feet. I'm pretty sure you could even miss a galaxy with some -200 Sextillion to-hit or something.

"Spaaaaaaaaaaaaaaaaaaaaaaacceeee!"

So just throw 20 goblins. Statistically, you're going to crit Andromeda with one of them...

The Exchange

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Arcanic Drake wrote:
DM_Blake wrote:

Even better, since time is not a factor (the time it takes for an arrow to hit its target is less than a round no matter how far away that target is), now you can fling the victim toward, oh, say, the Andromeda galaxy and he will instantly hit it (range increments may apply, but really, who cares if you hit or miss - either way, that dude just traveled about 2.5 million light years in a six-second melee round).

Einstein, eat your heart out...

Wouldn't that destroy the creature you just threw/"maybe" destroy the universe because you broke the universal limit of the speed of light?

...maybe I'm overthinking this...

Nah, you're not thinking *enough*. It's six seconds for the person you threw since he gets close enough to the speed of light to experience some pretty serious relativistic effects.

Friction, however, could be a serious problem. Carpet burns have got nothing on interstellar dust burns.


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I like the idea of anybody you throw going so fast (since they're traveling at an infinite speed) punching a hole in space/time and just reappearing right behind you, 100 times as badass as he was before.


Eh, yeah. You could try to throw someone into space. As a DM, I'd nod, tilt my head and tell you flatly "You miss."

You see, the moment they leave your hands (when you throw them), they are no longer pinned and are no longer treated as an improvised weapon. At that point, I (as the DM) reassert gravity's hold on them and they only go 100ft? (this is generous, actually) into the air and then plummet back down.


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You could use the old Immortals Handbook to work out Andromeda's size category and thus its AC.


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Andromeda's size is, of course, Medium. As is Perseus who rescues her from her chains. Her AC isn't very high as she's usually depicted naked; maybe give her a couple points for DEX and that's about it.

Dark Archive

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Take a level in warpriest and use the air blessing. There is no longer any range increment penalty. You can conceivably hit a galaxy.

Dark Archive

Personally, I'd rule that no, you can't throw someone out of the stratosphere with this. Mostly because while that would be cool as hell, it's not really going to be fun when you action every fight is "I grapple him. Next round I throw him into space, and then I do it to the next guy" ad nauseaum.

I don't particularly see a problem with just tossing people like 20-30 feet (or even 100+ feet!), because that's cool and not the same as effectively insta-killing opponents.


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Throwing people into orbit is only cool if you have a way to join them and do battle in space.


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Hark wrote:
Throwing people into orbit is only cool if you have a way to join them and do battle in space.

The whole concept and mythic nature just screamd Asura's Wrath to me. Guess a space battle with a raging barbarian monk isnt out of the question?


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You also have to be careful the person you throw into space isn't badass enough to just come back after landing on the moon.

See: One-Punch Man.

The Exchange Owner - D20 Hobbies

At -52272 to hit to make it to Low Earth Orbit, I'd GM Fiat that even a natural 20 can't hit.

I'd also consider that gravity would be reducing your speed, so you wouldn't be able to thru them very far off the ground before 9.8 m/s2 would reduce their upward motion to 0 and they start falling.

Also at 200 ft you reach a maximum of 20d6, which may not be lethal to most. A commoner could survive (20*1 damage vs 6 hp and 15 CON).

In short, is this thread trying to be clever and show a rule that you feel is ridiculous?

Grand Lodge

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DM_Blake wrote:
Andromeda's size is, of course, Medium. As is Perseus who rescues her from her chains. Her AC isn't very high as she's usually depicted naked; maybe give her a couple points for DEX and that's about it.

Well the Gods still had to send a Kraken to kill her and she survived!


To be honest, if I were to DM, I might allow this. I mean the sheer hilarity is amazing. However, the consequence is that the players have to battle Cthulu.


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DM_Blake wrote:
Rynjin wrote:
DM_Blake wrote:

Even better, since time is not a factor (the time it takes for an arrow to hit its target is less than a round no matter how far away that target is), now you can fling the victim toward, oh, say, the Andromeda galaxy and he will instantly hit it (range increments may apply, but really, who cares if you hit or miss - either way, that dude just traveled about 2.5 million light years in a six-second melee round).

Einstein, eat your heart out...

If we're going to go really ludicrous with this, what's the AC of a galaxy?

Because you're still taking range penalties to-hit, -2 per 10 feet. I'm pretty sure you could even miss a galaxy with some -200 Sextillion to-hit or something.

"Spaaaaaaaaaaaaaaaaaaaaaaacceeee!"

So just throw 20 goblins. Statistically, you're going to crit Andromeda with one of them...

Throw 400, and you can be guaranteed to critically hit it.


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Phillip D. Rogatkin wrote:
To be honest, if I were to DM, I might allow this. I mean the sheer hilarity is amazing. However, the consequence is that the players have to battle Cthulu.

Then you try and chuck his scaliness and all of his elderich glory into space! Of course he would survive, but who can say they were able to chuck a Great Old One into space!


doesn't work.
Range: Any attack at more than this distance is penalized for range. Beyond this range, the attack takes a cumulative –2 penalty for each full range increment (or fraction thereof) of distance to the target. For example, a dagger (with a range of 10 feet) thrown at a target that is 25 feet away would incur a –4 penalty. A thrown weapon has a maximum range of five range increments. A projectile weapon can shoot to 10 range increments.

you may have no penalties due to range, yet you can't exceed maximum range


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Here I was thinking small with Uncanny Grapple and throwing someone a mere 50 feet in the air. I wasn't thinking big enough.


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Ellioti wrote:

doesn't work.

Range: Any attack at more than this distance is penalized for range. Beyond this range, the attack takes a cumulative –2 penalty for each full range increment (or fraction thereof) of distance to the target. For example, a dagger (with a range of 10 feet) thrown at a target that is 25 feet away would incur a –4 penalty. A thrown weapon has a maximum range of five range increments. A projectile weapon can shoot to 10 range increments.

you may have no penalties due to range, yet you can't exceed maximum range

Perhaps read Limitless Range before posting in a thread about it.


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Ellioti wrote:

doesn't work.

Range: Any attack at more than this distance is penalized for range. Beyond this range, the attack takes a cumulative –2 penalty for each full range increment (or fraction thereof) of distance to the target. For example, a dagger (with a range of 10 feet) thrown at a target that is 25 feet away would incur a –4 penalty. A thrown weapon has a maximum range of five range increments. A projectile weapon can shoot to 10 range increments.

you may have no penalties due to range, yet you can't exceed maximum range

does work.

SRD, Limitless Range wrote:
Multiply the range increment on all of your ranged and thrown weapons by 5 feet, and these weapons no longer have a maximum range increment for you. You can throw any melee weapon as if it had a range increment of 20 feet—this increment isn't multiplied by 5, but the weapon doesn't have a maximum range increment.


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I like it. And it is not worse than most save or die spells. Plus it takes more than one round to pull off.
And some creatures would even survive this and can come back relatively unscathed.

If you, for example, allow extended suffocate there is no reason not to allow this.


Just a Guess wrote:

I like it. And it is not worse than most save or die spells. Plus it takes more than one round to pull off.

And some creatures would even survive this and can come back relatively unscathed.

If you, for example, allow extended suffocate there is no reason not to allow this.

No, it doesn't take more than one round to pull off with Mythic in play, and CMD is often hilariously low.

This would be a more consistent insta-kill than any spell. It's not a save or die, it's just "die".

Lantern Lodge

Keep in mind that if you miss Andromeda, you roll a d8, and the weapon lands x range increments in that direction.

So, if you miss and roll a 1, the victim lands in front of you.


Rynjin wrote:
Just a Guess wrote:

I like it. And it is not worse than most save or die spells. Plus it takes more than one round to pull off.

And some creatures would even survive this and can come back relatively unscathed.

If you, for example, allow extended suffocate there is no reason not to allow this.

No, it doesn't take more than one round to pull off with Mythic in play, and CMD is often hilariously low.

This would be a more consistent insta-kill than any spell. It's not a save or die, it's just "die".

Not really. It deals no damage, the victim "just" ends up in space. Similar chances to survive that as compared to the extended suffocate. Plus martials deserve nice things.


Just a Guess wrote:
Rynjin wrote:
Just a Guess wrote:

I like it. And it is not worse than most save or die spells. Plus it takes more than one round to pull off.

And some creatures would even survive this and can come back relatively unscathed.

If you, for example, allow extended suffocate there is no reason not to allow this.

No, it doesn't take more than one round to pull off with Mythic in play, and CMD is often hilariously low.

This would be a more consistent insta-kill than any spell. It's not a save or die, it's just "die".

Not really. It deals no damage, the victim "just" ends up in space. Similar chances to survive that as compared to the extended suffocate. Plus martials deserve nice things.

"Nice things" is not "I can instakill anything in the game with a Move, a Standard, and (maybe, depending on your Feats you could use a Swift) a use of Mythic Power, no save".

Mythic already gave us Mythic Vital Strike as a completely RAW and RAI way to instakill anything effortlessly, no reason to expand on that s+@*.


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You are doing as if there was no protection against this. There is freedom of movement or anything that works like it and several other ways.

And if you want to treat it as instakill instead of transport to orbit that's your choice. Air bubble + teleport would do the trick of coming back. Among other things.


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Don't forget Mythic Far Shot.

Quote:

FAR SHOT (MYTHIC)

You make long-ranged attacks with remarkable accuracy.
Prerequisite: Far Shot.
Benefit: As a swift action, you can expend one use of mythic power to ignore all range increment penalties for your ranged attacks until the end of your turn.


I agree with the majority.

So what if you get thrown into orbit?

Simplest way: If the creature is thrown farther than 10xit's base creatures maximum run speed(1200 ft for a human per 6 second round intervall, or 200 feet per second), then it takes more than a round to arrive at its target.

Meaning: It has a standard action to do something before impact.

Because throwing into orbit is fun, but most things you'd be up against at that time would hold their breath and come right back. So throwing against a mountain about 2 or 3 miles away may be plan b.

Really, just houserule this as applicable.


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So, as I'm reading it, body bludgeon seems to be intended as a melee option.

Limitless range says that you literally don't have a maximum range, not that range increment penalties don't apply.

IF you plan on allowing body bludgeon to be used in conjunction with Limitless range than the "range" your character throws is effectively how many range increments until your character can only got 5ft square. (I'd say)

Say your character rolls a 35 to "hit" a non-descript location in the distance. Limitless range says your character uses "improv weapons" as though they had a 20ft increment. Range increment penalties apply until the effective negatives total the attack roll to "10". in this case the character throws to the magnitude of 12.5x20ft (250ft or 24d6 of "falling" damage)

Also, if the intended weapon character has flight abilities, there should be some mention of avoidance, likely using a fly skill check to avoid damage similar to using acrobatics to land. Though, fly would likely be able to negate any damage (outside of the 1d8 shock of being thrown forcefully) if they managed to gain control of thier velocity. Something like attacker's attack roll Vs defender's fly check.


Normally, most weapons have a maximum range of around 5x their increment. Limitless range removes that completely.


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Phoenix Hunter wrote:
Normally, most weapons have a maximum range of around 5x their increment. Limitless range removes that completely.
EDIT NOTE: wrote:
EDIT AGAIN: Re-read limitless range. Ignore the rest of my edit note. Just re-read body bludgeon, they are a 2 handed improvised weapon. There's gotta be some way to more efficiently capitalize on throwing people.

Grant your very angry new thrown weapon "Zephyr's Gift":

Quote:
Zephyr's Gift (minor): At 1st level, you can touch any one ranged weapon and enhance it with the quality of air. For 1 minute, any attacks made with the weapon take no penalties due to range. In addition, making a ranged attack with this weapon doesn't provoke an attack of opportunity.

And hurl them at the moon.

The AC of a square is five. Taking no penalties to range means if my attack roll is greater than five he's going to the moon.

Or the sun.

One of them.

Use Mythic Eagle Eyes to remove all distance-based perception penalties to gain line of sight to it too.

Quote:

You eyesight rivals that of the most far-seeing raptors.

Prerequisite(s): Eagle Eyes.

Benefit: You ignore up to –10 in penalties due to distance on visual Perception checks, instead of the normal –5. As a swift action, you can expend one use of mythic power to ignore all penalties due to distance on visual Perception checks for 1 round.


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Based upon what I read, just the right combination of things will indeed allow you to throw a person into space. As in, anywhere in space. Of course, then you have to try to go to the next level and see if you can kill space. Perhaps you can create a campaign based off the idea of killing space.

The Exchange Owner - D20 Hobbies

lemeres wrote:
Throw 400, and you can be guaranteed to critically hit it.

I don't think the confirmation rolls allow the "auto hit on natural 20" rolls.


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Hmmmmm.

Whipping this guy into space in just a melee round would accelerate him to hyper-relativistic speeds. Instantly. I would hate to think what will happen to the victim's body as it passes through the atmosphere at light-speed. All those molecules of oxygen, nitrogen, hydrogen, etc., not to mention dirt and dust particles, passing through this flesh like a tornado tearing through a trailer park...

Breaking the sound barrier creates a sonic boom that can be fairly deafening and shatters glass in the vicinity.

What about breaking the light barrier? What about instantly breaking the light barrier by many orders of magnitude?

I expect that the resulting shock wave would level a battlefield more thoroughly than a thermonuclear detonation. The carnage would kill anything, even mythic anythings, instantly. Including the guy who did the throwing.

Even me. Though I would be recover in just 3 rounds, of course.

So chucking an opponent at Andromeda (with Mythic Far Shot to ensure a hit!) not only insta-kills the victim, but insta-kills everything else in a very large radius. Once our mythic hero is resurrected, he'll have enough XP to gain a few levels, maybe a few dozen levels, assuming he did this in a good spot. Like, say, Magnimar. Or Absolom.


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This is my new favorite thread.


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My bad on the AC of a single space.

Either way, I feel at a certain distance, there needs to be more than 6 seconds having passed.

It is correct to assume that chucking someone so hard they instantly (within 6 seconds) impact in the Andromeda system, would cause a shockwave (at least in an atmosphere) that would obliterate the planet you are on. F=MA, and F must have an equal and opposite reaction. Also, if you're talking about breaking the light barrier in multiple magnitudes, then your talking about turning whatever you're accelerating into tachyeons.


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This is almost as hilarious as the Grappling Succubus thread.


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Phillip D. Rogatkin wrote:
Based upon what I read, just the right combination of things will indeed allow you to throw a person into space. As in, anywhere in space. Of course, then you have to try to go to the next level and see if you can kill space. Perhaps you can create a campaign based off the idea of killing space.

I attack.... the darkness.


I think Zero just got competition.

Scarab Sages

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So one thing I noticed about limitless range. Range is given as a radius distance, with penalties for each multiple of this distance you go past it (a dagger has a range of 10 ft)

Limitless range has you multiply this range by 5 ft. So your new range in the case of the dagger would be 50 ft^2. I don't know how to implement a range that is an area.


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I think the idea of throwing someone in to orbit is very much in the spirit of mythic heroes. And considering who you are supposed to figth it is far from a sure kill. Love the idea of the party teleporting to the Moon to recover the remains of one of there number and then find him just sligthly battered and in the process of "negotiating peace" with the locals.


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Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
B. A. Robards-Debardot wrote:
Limitless range has you multiply this range by 5 ft. So your new range in the case of the dagger would be 50 ft^2. I don't know how to implement a range that is an area.

That was the first thing I noticed too, when reading that ability just now. Weird.

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