
|  Misery | 
 
	
 
                
                
              
            
            This is just to gather interest in a game I've been wanting to run for awhile now. It would be a city adventure and all interested members would have to come up with a reason to be a part of a powerful Sellsword Guild known as Quin'drel that operates with it's base of interest in the Coin District.
Missions will be assigned and the characters will have to complete them. Most times it will be as a group but other times it could be seperated into smaller teams or single mans (though no one would be left out of something to do during these times).
I'd prefer if people were able to post once every 2 days to keep things moving. Also those interested in heavy rp is a plus as most of my pbp campaigns tend to go as such (first one on here though).
Despite the "Get a mission - do a mission" style of gameplay there will be an overreaching plot though it will do it's best to remain linear to let the players guide things how they will with what they find.
All base classes and races from Pathfinder would be welcome. It would start out beta if I have enough interest and move into Core in August with the official release.
Preferred good or neutral characters but open to the possibilities of evil given good excuse and keeping with the ability to work with a team.
Teamwork is essential, even if you don't like the character you're forced to work with (kind of like how it works in life sometimes heh).
The guild is fairly well known and respected and generally seems to stay within the boundaries of the law and hope(though other truths will come to surface for some).
Anyway, I'll get in interest check for now of races and classes. Balanced parties aren't a necessity as your assignments may vary upon group make up (there are a lot).
If a large number becomes interested then I'll have to have people do character concept write ups and I'll choose five to make up the group (will be 6 total but the 6th spot has already been reserved).
If for some reason you want to know stat make up before it starts (if it influences what you choose to be) then your stats are as follow: 18, 16, 14, 12, 10, 10. Higher then usual, I know, but it's what I like ^_^

|  Misery | 
 
	
 
                
                
              
            
            ** spoiler omitted **
I'll see what I can do when I get home. At work now. It won't disqualify you at all either. If you want to play a character similar to your knowledge then they CAN be new to the city, keeping your character learning new things just as you would.
And wow, looks like a lot of interest. Was worried people might be a little bored/ put off by a city adventure style of play but it's nice to see such interest as well as such varying race/class combos.
So I suppose for all those interested just write up a character concept for me, a little bit of back story and all. Being level 3 they'd likely have done something with their lives. Also, I would need a tie in of sorts as to why you would want to join the sellsword guild.
Chip chip cheerio

| vagrant-poet | 
 
	
 
                
                
              
            
            Jarini Omann
Jarini is a large heavyset man, more well-built with a large figure than simply fat or heavily-muscled. He was born in Quantium in Nex to a pair of wealthy merchants, and has the dark coffee-coloured skin of a garundi man, and the wiry hair though he keeps that fairly short.
His parents paid for him to learn basic arcane magics, but told him he must become a merchant after one year of study. When the year was up, calm, self-disciplined Janiri refused to give up the magic he had become so enraptured with. His father disinherited him, and stopped paying for his tutelage.
Janiri was forced to borrow money from a loan shark, and finished his education quickly, however, he struggled to find employment and only made enough money to keep himself, so the loan shark began to threaten him and his family. Janiri pleaded with his father to be wary of the man, but his father refused to acknowledge Janiri at all.
Finally, desperate he waited outside his family estate, while everyone within ignored him. Two thugs sent by the loan shark arrived and Janiri fought them with his magic. He defeated them but was bleeding badly and near unconciousness. His father within simply closed the curtains to him. Yet his sister called for a cleric of Saranrae, who soon arrived and spirited Janiri away to her temple.
Janiri confessed his story to her and she healed him, and bade him rest.
When he awoke, he found that she had paid his debt. He asked why and she simply replied that she beleived he would do some great good with his life, and that was worth more than money. Effusively thankful he left Nex soon after and found his way to Absalom, determined to make enough money to repay the preistess, and also to do something worthy of her.
In absalom he settled in the Coin district in a small apartment above a store and begin to seek adventure and employment, all this, amd more, he found in the Sellsword guild, the Quin'drel.
He is shrewd and careful with his purchases in the markets and always keeps his arcane bond (amulet) on him. He is very used to big city life, but utterly lost in the country or wilderness. He is a calm often measured person, who cna seem cold, but he is a well-meaning man, and very passionate about the things he most cares about. He is also quite inept with the opposite sex, unable to read them or their intentions.
I hope thats okay!
Also:
Str 12 Dex 14 Con 16 Int 18 + 2 Wis 10 Cha 10

|  stardust | 
 
	
 
                
                
              
            
            stardust wrote:** spoiler omitted **I'll see what I can do when I get home. At work now. It won't disqualify you at all either. If you want to play a character similar to your knowledge then they CAN be new to the city, keeping your character learning new things just as you would.
And wow, looks like a lot of interest. Was worried people might be a little bored/ put off by a city adventure style of play but it's nice to see such interest as well as such varying race/class combos.
So I suppose for all those interested just write up a character concept for me, a little bit of back story and all. Being level 3 they'd likely have done something with their lives. Also, I would need a tie in of sorts as to why you would want to join the sellsword guild.
Chip chip cheerio
Its okay. I think I'll be a Dwarf from Dongun Hold (Alkenstar), (with a little problem with home authorities due to property rights violations), so I just need to find some traits that fit that background.

|  stardust | 
 
	
 
                
                
              
            
            Okay... I don't have all the source books ever made, so still a little uncertain about this, but here's what I came up with for traits. (Very important for background and character concept... lol) Let me know what you think.
Gunsmith of Alkenstar
+1 trait bonus to craft (gunsmithing) and +1 on misfire rolls (a roll of 1 is unchanged).
Engineering Savvy
+1 trait bonus to Knowledge (engineering) and Disable Device.

| Torillan | 
 
	
 
                
                
              
            
            Sorry for the delay. I'm at work right now, but a brief synopsis of my dude:
Phineas Doodlespitzer (goes by "Finny")
Male Gnome Sorcerer 3
Flourescent blue hair, pale eyes.
Born and raised in Brastlewark, Phineas was wild at heart from the get-go. Never showing any fear, as soon as he could walk, he had climbed the highest tree he could find the very next day. His fearlessness got him into many tangles as a child, yet he seemed to possess an inner ability to get himself out of trouble.
Others noticed his abilities, and soon realized what his inner spark was. By his adolecent years, Phineas had grown so restless, he decided to leave home. Through a series of adventures (and misadventures, it must be said), Phineas arrived in Absalom 3 years ago. He soon found the city to his liking, and made friends easily.
I'll have more detail and stats later

|  stardust | 
 
	
 
                
                
              
            
            Grunyar Dalkagun
Male Dwarf Ranger 2 / Rogue 1
A dwarf from Alkenstar City, he grew tired of the constant smog, steam, and soot. The wastes outside the city's gates were more relaxing. Open air, at least. When he wasn't looking out at the wastes from the skybridges from the city, Grunyar practiced regularly with firearms, mastered the precision of engineering; but spent every moment he could away from the acrid scents of the city, the squabbling bankers, and the loud construction sites.
Grunyar stole a precious gemstone from a merchant after he observed his cruelty to children and their pet dog. As a result, he was banished from the city. Grunyar joined a smuggling operation that was busy buying up Alkenstar firearms, and headed north with them to Absalom. Unfortunately, the city's harbormasters had spies among the crew, and the group was forced to quickly disband.
Since then, Grunyar has been working with city animals (dogs mostly) to earn a living for himself with the rat-takers. He tries to keep his smuggling history a secret, but his pistol often raises unwanted questions. Grunyar has lately realized his considerable skills can be put to better use and that he could make better money as a mercenary.
Str 16, Dex 18, Con 16, Int 12, Wis 12, Cha 8

|  Misery | 
 
	
 
                
                
              
            
            Currently at work. Will post bg and stats later.
On bg traits: are there traits specifically for Absalom or we just pick 2 from all the ones that are available thus far?
Since you don't necessarily have to be FROM Absalom, you can use other traits as well SO LONG as they fit the character concept.

|  stardust | 
 
	
 
                
                
              
            
            Wilhem wrote:Since you don't necessarily have to be FROM Absalom, you can use other traits as well SO LONG as they fit the character concept.Currently at work. Will post bg and stats later.
On bg traits: are there traits specifically for Absalom or we just pick 2 from all the ones that are available thus far?
Are the traits I made up okay?

|  thefishcometh | 
 
	
 
                
                
              
            
            Here's a quick character write-up. And are there Absalom traits? I don't remember any in the guide to Absalom.
Luka of the Iron Tusks
CG Half-Orc Cleric of Gorum 3
STR 14+2 CON 10 DEX 10 WIS 16+2 INT 12-2 CHA 18
A tall, muscular woman stands before you. Her head is shorn clean, with intricate black tattoos dancing across her scalp. Her features are striking, not quite beautiful, but eye-catching nonetheless. Two small tusks poke from her lower lip, and her skin has a slight green tint to it, revealing that her origins are more monstrous than most. She wears a slightly rusty breastplate, dotted with iron rivets, with images of war and battle etched onto its surface. An awkward-looking broadsword is slung at her side, edged on only one of its faces and with no point. She casts a glance over her shoulder, her mottled grey-brown eyes dancing in their sockets. She grins, turns back, and walks into the crowd.
Past:
Valki had an incredibly difficult pregnancy, carrying the unnatural child. While her husband was ecstatic that his wife was finally pregnant, her struggles were worrying. Luka's birth was traumatic. Valki struggled for hours, the tribe's shaman continually by her side. His magic could not sustain her, however, and the moment that Luka entered the world, her mother left it. Luka was born to gasps and wails, the expected human baby replaced by a greenish child with sharp teeth. Valki glanced at her baby, smiled, and died. Stricken with grief, her husband, and Luka's supposed father, ran from the tent and threw himself off a cliff, leaving Luka orphaned.
Luka was begrudgingly adopted by the chief of the tribe, but suffered much abuse throughout her childhood from both her adoptive family and the rest of her tribe. Worshippers of Gorum, Luka's tribe was known for wanton violence and raiding other tribes and villages, which made them even more prone to beating Luka for small offenses. She developed a great sense of fairness and honor, having an incredible distaste for her tribe's behavior, but listening closely to the shaman's sermons on virtuous battle. Whenever she was punished for whatever small offense she was accused of, she prayed to Gorum to shame the dishonorable dogs that attacked her out of cowardice and fear.
Her resentment grew along with the abuse she received as she aged and turned into a surprisingly beautiful, if unsettling, woman. One night, just as she finished some meaningless chores given to her, she was approached by a group of 4 young tribesmen. Expecting more beatings, Luka gritted her teeth and fired an insult at her would-be attackers. The four tribesman grinned and forced her to the ground, attempting to tear off her clothes. She struggled momentarily, before taking a knife from the belt of her primary attacker. She cut his throat with a primal scream, Gorum seemingly fueling her rage. As blood poured down her tunic, she slaughtered the rest of her attackers, ignoring their pleas for mercy and deflecting their weak blows with her divine strength. The rest of her tribe looked on in shock, unable to take action as she butchered four of the tribe's best young hunters. Finishing her deeds, Luka stripped their bodies of valuables, stormed into the tent of her lead attacker, stole his prized iron breastplate and broadsword, and marched out of her tribe's camp, the tribesmen paralyzed with fear. She headed for more civilized lands, shaving her head in rejection of her tribe, praying to Gorum that she could find men of more honorable character and foes more worthy to battle.

|  Wilhem | 
 
	
 
                
                
              
            
            I could have flushed out the background a little better (it kinda elicit a "What? Why?" reaction), but I hesitate to write an essay until I know more about the campaign.
Leander L'Envers
Half Elf Fighter 3
emerald green eyes
fair, shoulder-length, blond hair
pale skin, with a few scars
slim build
18 STR (+2)
14 CON
18 DEX
10 INT
12 WIS
10 CHA 
Background
There was a saying that “money is the root of all evil”. Leander L’Envers did not grow up believing in that proverb. Being the middle son of a wealthy merchant family, the half elf grew up lacking nothing. He was not the favorite; Sidonie the firstborn had the eyes of Father and Barquiel the lastborn was Mother’s pearl. Nonetheless, Leander was never in need of anything; he was content to simply live as he was. The middle son was unpleasant surprised, therefore, on the day of the ambush.
It was supposed to be a drill to train new caravans guards. What had befallen Leander, who was leading a small group of traders through the countryside, was a slaughter. The attackers, dressed simply in dark leathers, surprised the inexperienced L’Envers soldiers at night and butchered everyone. Realizing that this was the work of one of his siblings but had no fighting skills whatsoever, Leander jumped into a nearby river.
He was saved by a stranger completely by chance. The man fished the half elf out of the river and nursed him back to health. He also passed down to Leander his dual-wield fighting style as well as his curved, serrated blades. The man never told Leander his name, just that he believed fate brought them together so that his art might live on. One day, the half elf woke up and the stranger was gone.
All alone, Leander wondered Golarion as a mercenary till he ended up in Absolom. By then, he had enough practice with bandits and roaming monsters that his swordplay landed him a job in the Sellsword Guide known as Quin’drel. Leander planned to use his position to amass wealth, allies, and skills so that one day, he can visit vengeance upon his siblings.
BG Traits
Anatomist: The Stranger's martial style relied not on hitting hard, but on hitting the crucial spots. Leander had learned to aim his blows to strike vital organs and gains a +1 trait bonus on all rolls made to confirm critical hits.
Half-Elf Reflexes: Leander had inherited a portion of his elven ancestor's quickness. He gains a +2 trait bonus on Init checks.

| vagrant-poet | 
 
	
 
                
                
              
            
            (dogs mostly)
Absalom uses badgers not dogs. Dogs, horses and cats are not native to the island and not common there, especially horses which can be expensive.
Badgers and otters are smaller rat-cathching pets of choice, and there are fines for harming those animals.
Camels and Axe Beaks are used as mounts, more so camels as Axe Beaks are aggressive and more expensive.
Elephants also run a kind of public bus service, where benched on a frane are hung from the elephant and you can hitch a ride for a few copper.
I always really liked that aspect of Absalom, seems quite interesting and unique.

|  stardust | 
 
	
 
                
                
              
            
            stardust wrote:(dogs mostly)Absalom uses badgers not dogs. Dogs, horses and cats are not native to the island and not common there, especially horses which can be expensive.
Badgers and otters are smaller rat-cathching pets of choice, and there are fines for harming those animals.
Camels and Axe Beaks are used as mounts, more so camels as Axe Beaks are aggressive and more expensive.
Elephants also run a kind of public bus service, where benched on a frane are hung from the elephant and you can hitch a ride for a few copper.
I always really liked that aspect of Absalom, seems quite interesting and unique.
Thanks for that, I was wondering why I was imagining him with a ferret (which could maybe be possible?), but otters sound cool.

| Tralfamadorian | 
 
	
 
                
                
              
            
            Jordu Shen, Halfling bard
Background:
Although Jordu Shen grew up among a capricious, itinerant people whose caravan-trains were never in one place for long, none were as audacious as he. As a wild-eyed youth, Jordu's two overriding obsessions were tales of fantastic deeds in far-off places, which he collected compulsively, and the guitar, which he played in a raucous, frenzied matter that offended the elders of his band.
It was not long before Jordu decided to make his own destiny outside of the caravan-train. The only thing that held him back was his sick mother, whose body wasted away for many years. Jordu cared to her scrupulously and tenderly, and when she died he felt a mixture of melancholy and relief. He cremated her in exact accordance with the traditional rites and then, when the ceremony was complete, packed his guitar and set off for Absalom cit.y
 
	
 
     
     
    