Heroism enters the Saga #5: Adinda, the Cleric


Homebrew and House Rules


Disclaimer: Me? Well, I'm just a great fan of the game and can't stop playing it with the misses. We just love the game so much and have played through RotR three times and are almost done with S&S now. Also, with the new box coming right around the corner, we can not wait for it to start shipping!

Now, since I'm such a fanatic, I started to develop some of my own characters. Granted, they are still under construction and need to be playtested. But I would love some user feedback.

I will eventually work these in to cards, but I want them to be just right and balanced before I do that.
So please review these on every aspect: both positive and negative are welcome! (You're free to playtest them too!)

Adinda:
Female Human Cleric
Strength d6 []+1 []+2
Dexterity d8 []+1 []+2 []+3 []+4
- Ranged: Dexterity +2
Constitution d8 []+1 []+2
Intelligence d6 []+1 []+2
Wisdom d10 []+1 []+2 []+3 []+4
- Divine: Wisdom +2
- Survival: Wisdom +2
Charisma d4 []+1

Favored Card Type: Spell
Weapon: 4 []5
Spell: 4 []5 []6 []7
Armor: 2 []3
Item: 1 []2
Ally: - []1
Blessing: 4 []5 []6 []7

Powers:
Hand Size: 5 []6
Proficient with: Light Armors []Heavy Armors Weapons
Instead of your first exploration on a turn, you may reveal a card with the Ranged trait to choose a character at your location. Shuffle 1d4+1 ([]+2) random cards from his discard pile into his deck, then discard the card you revealed.
When you defeat a monster ([] or a barrier) you may shuffle a card with the Ranged trait from your discard pile in to your deck.

Sentinel:
Hand Size: 5 []6
Proficient with: Light Armors []Heavy Armors Weapons
Instead of your first exploration on a turn, you may reveal a card with the Ranged trait to choose a character at your location. Shuffle 1d4+1 ([]+2)([]+3) random cards from his discard pile into his deck, then discard the card you revealed. ([]You may then draw a card).
When you defeat a monster ([] or a barrier) you may shuffle a card with the Ranged trait from your discard pile in to your deck.
[] When you play a blessing to add to your Wisdom check, add 1d12 instead of the normal die.
[] When a character at your location is dealt Combat damage, you bury ([]discard) a blessing to reduce this Combat damage to 0.
[] Add 2 to your checks to acquire boons with the Healing ([] or Divine) trait.
[] You may discard any card to allow another character at your location to evade a monster: If they do, you encounter this monster immediately.

Bowman of the High Order:
Hand Size: 5 []6 []7
Proficient with: Light Armors []Heavy Armors Weapons
Instead of your first exploration on a turn, you may reveal a card with the Ranged trait to choose a character at your location. Shuffle 1d4+1 ([]+2) random cards from his discard pile into his deck, then discard the card you revealed.
When you defeat a monster ([] or a barrier) you may shuffle a card with the Ranged trait from your discard pile in to your deck. ([]You may then draw a card)
[] You may discard ([]Recharge) a card with the Divine trait to add a 1d8 ([]+1)and the Magic trait to your Ranged combat check
[] You gain the skill Perception: Wisdom +2
[] At the end ([]or start) of your turn, you may examine the top card of you location deck. If it’s a bane, you may shuffle the deck.


[] You may discard any card to allow another character at your location to evade a monster: If they do, you encounter this monster immediately.

Simple rewording suggestion:

You may discard any card to allow another character at your location to evade a monster, you encounter this monster instead.

Other than that, I do't see any problems. Sort crossing over to a Ranger a bit, but that seems cool.


I like it. It's a cleric of some kind of hunting god, I guess, giving it a Ranger type feel. The skills look good to me. I think your secondary skills are about right, not too many or too few. The starting cards also contribute to that ranger/cleric feel, with good divine as well as lots of weapons and armor. No allies at all feels a little strange, since with survival it feels like she should have animal friends, but otherwise it looks good!

I did notice that your healing power only can use ranged weapons. Similar cleric abilities usually also allow blessings, and I think I'd recommend using that, too.
The second power looks good. I think recharge might be better, since it's less shuffling, and you may end up having to do that power a lot. But it's probably fine as is.

For Sentinel, I feel the blessing to Wisdom bonus is kind-of a waste, since you already have a d10 on Wisdom. I'd try to replace that power, I think.
The power to use blessings to reduce damage initially looked strong, but I think Oloch has something similar that works fine in practice. The limit to blessings probably balances it out enough.
Adding 2 to checks is a good safe ability, and I think works quite well here. I will say that 'Sentinel' does not make me think 'healing,' but otherwise it looks good.
Other than the change Hawk suggested, the last power looks great.

For Bowman, the draw a card when you win a combat may be too good. It's something that you could potentially be able to use a lot, and if your deck is stacked, makes it really likely that you can do a lot of exploration. It is balanced somewhat by the fact that you have to put ranged cards in your deck, but it's something that needs stress testing.

The bonus to ranged ability is cool, and seems balanced well.
Adding perception looks fine, and getting the Ranger scouting ability also makes perfect sense.

One note that I've made is that you have a lot of powers that add new skills to characters. Is that a power that you really like? It is something that works on occasion, but there's so many here that it sticks out a bit. However, if it's something you enjoy, similar to the blessing bonuses my characters have, then by all means knock yourself out.

Overall, I really like this character. Good work.

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