Mutants and Masterminds 3E (anyone else wanna try it?)


Recruitment

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Hey everyone. I've been wanting to try M&M 3e out. The rules are up here for free. Are there by any chance other interested parties out there, including a DM? I'd run it myself, but I'm at my limit of running games at the moment and I've never played the system before. I'd be willing to try any power level or theme of campaign. Thanks ahead of time to any potential DMs.


i would be interested as a player, but not as a DM. i have played the system before, but im not sure if i played 3e or 2e.


Would love to


I know about M&M. Have wanted to try it out but never was able to get into a game. I have the 2E book on PDF but not the 3E. If I like it enough I could always buy the system for hero lab.

I would also be up for any power level.


I used to play this with a tabletop group back in the day. It's nice to see it's still around. I always thought the palladium system got in the way and made too many choices for you. Kinda funny that I loved to play robotech and tmnt. But hey, I had a real love-on for big robots!

I'll check out the rules, but and definitely interested.


Ugh, the ruleset looks a little complicated. Bowing out but good luck with the campaign.


If folks wouldn't mind a fairly slow-moderate pace I've been considering restarting a campaign I had on here a few months ago before RL smacked me silly... I'd be looking for typical 4-color heroes, someone you might find entering the avengers later. :) would start at PL 10, with an option to to have either already gained your powers or gain them in the first 'issue' :)

Of course, I'd love to play 3E too, just sayin' :)

Also, a reminder for all. That link in the first post takes you to the rules on the MnM version of d20pfsrd.

Silver Crusade

I wouldn't mind giving it a shot. I had tried it out a couple years ago table-top, but the person running it wasn't too reliable on keeping it going. I thought it was first edition I tried.


Hey, Arknight. Glad to hear that RL is returning to normal for you. I had Ninjahime ready for your earlier attempt and would be interested in giving M&M another shot if someone's running it.


I'd love to give it a whirl.
I have always wanted to try it. If this gets off the ground with a GM, I'm down.


for my character concept, i was thinking something along the lines of a magician like Dr Strange


Every time I try to get into an M&M game online, it dies before recruitment is finished. :(

I also don't know 3e that well but have a good handle on 2e.

Also, what's the setting? I could try rebuilding my Lovecraftian 'hero', whose power comes from the unfathomable terror beyond space and time (mostly fear/insanity effects).


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

M&M 3e is a lot of fun, and HeroLab makes it extremely easy to build and maintain characters. While things may LOOK complicated, 3e streamlined a LOT. The only die you need is a d20, and the typical modifiers are conditional ones for +/-2 and +/-5. There are no hit points, just degrees of damage/effect and success/failure.

The rule set itself is also generic enough to support many different settings, and my group and I have run a wide variety of games using it, including Earthdawn, Vampire-esque, and sci-fi in addition to standard comic book fare. It also makes map-less games (such as PbP/forum games) much easier, since some comic powers can allow you to cover full states or nations in a single turn.


I am always up for a MnM game 2e or 3e is the same to me, though I think I like 2e rules a tad better.


It seems to be online consensus that 2E was better, but I don't have access to those rules. As for people coming up with character concepts and all that jazz, we don't even have a DM yet. The only people who have shown any interest in the DMing side are Arknight and Maverick.

Would either of you be willing to run a game? If so can you throw out a post saying so for sure and make a recruitment thread with some guidelines? Clearly there are tons of people interested in playing.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

I might be able to get a game going, but want to see how the next week goes as far as timing and everything. I'll keep an eye on the thread, and if a game hasn't come together by then, I'll see about setting something up. Even if it has, and there's enough other interest, I'll see if I can run it. I currently run a few games for different systems IRL and am in a PbP here, so my schedule may or may not cooperate.


Cool, thanks for considering :)


Have a really nice Idea or a PC for this.
1920/30 golden age supers like Mores Pre top ten would be great setting.


I really hope this takes off.


i would love to get in on this. if we have too many for one perhaps someone would take on a second group?

I used to plat tabletop silver age sentinels and got really annoyed with that system.


Ok. It looks like there is a lot of interest, so think I can manage a reboot of my Emerald City campaign. Here's the synopsis of the concept:

Emerald City Chronicles wrote:

Details:

- The game will take place in Emerald City, a west coast companion to Freedom City.
- The campaign will begin with the 'Silver Storm' series of modules, but will also involve stories and themes unique to the players.
- The PCs will take the place of the Sentinels as one of the very few hero teams based in the area.

It will be 3rd Edition, PL 10. Newbies to 3E are welcome, and I will gladly assist in statting out a concept or even helping randomly generate a character using the charts in the GM Kit.

I'm looking for more typical, 4-color heroes along the lines of Avengers, JLA, Youngblood or even WildC.A.T.s

Thoughts/Comments?
TC


I'm in, if you'll have me.


likewise!

Silver Crusade

I'd be willing to give it a shot


Heck yes


DM Arknight wrote:

Ok. It looks like there is a lot of interest, so think I can manage a reboot of my Emerald City campaign. Here's the synopsis of the concept:

Emerald City Chronicles wrote:

Details:

- The game will take place in Emerald City, a west coast companion to Freedom City.
- The campaign will begin with the 'Silver Storm' series of modules, but will also involve stories and themes unique to the players.
- The PCs will take the place of the Sentinels as one of the very few hero teams based in the area.

It will be 3rd Edition, PL 10. Newbies to 3E are welcome, and I will gladly assist in statting out a concept or even helping randomly generate a character using the charts in the GM Kit.

I'm looking for more typical, 4-color heroes along the lines of Avengers, JLA, Youngblood or even WildC.A.T.s

Thoughts/Comments?
TC

I am obviously in even if I have to make a new character instead of Esoteric :p


I actually already have a character drawn up. I had a bunch of old characters I played for 3E before and I found one who was really fun to play.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
DM Arknight wrote:

Ok. It looks like there is a lot of interest, so think I can manage a reboot of my Emerald City campaign. Here's the synopsis of the concept:

Emerald City Chronicles wrote:

Details:

- The game will take place in Emerald City, a west coast companion to Freedom City.
- The campaign will begin with the 'Silver Storm' series of modules, but will also involve stories and themes unique to the players.
- The PCs will take the place of the Sentinels as one of the very few hero teams based in the area.

It will be 3rd Edition, PL 10. Newbies to 3E are welcome, and I will gladly assist in statting out a concept or even helping randomly generate a character using the charts in the GM Kit.

I'm looking for more typical, 4-color heroes along the lines of Avengers, JLA, Youngblood or even WildC.A.T.s

Thoughts/Comments?
TC

Great campaign, I'm running that for my face-to-face group now. And we ended up with some pretty interesting characters, including "Captain Freedom" - a Captain America for the MnM scene, a Rocketeer that can use magic, and a robot sent back from the future to find the magical Rocketeer. :)

Shadow Lodge

I would be up for it. I have hero-lab and it makes char. creation super quick.


DM Arknight wrote:

Ok. It looks like there is a lot of interest, so think I can manage a reboot of my Emerald City campaign. Here's the synopsis of the concept:

Emerald City Chronicles wrote:

Details:

- The game will take place in Emerald City, a west coast companion to Freedom City.
- The campaign will begin with the 'Silver Storm' series of modules, but will also involve stories and themes unique to the players.
- The PCs will take the place of the Sentinels as one of the very few hero teams based in the area.

It will be 3rd Edition, PL 10. Newbies to 3E are welcome, and I will gladly assist in statting out a concept or even helping randomly generate a character using the charts in the GM Kit.

I'm looking for more typical, 4-color heroes along the lines of Avengers, JLA, Youngblood or even WildC.A.T.s

Thoughts/Comments?
TC

I was considering either a magician sorta like Dr Strange, or playing a brick. depending on what the other players are interested in playing and which role needs filled.

Silver Crusade

A magician type was my original thought as well, buy maybe a gadget or battle suit type would be good. Have to look through the rules abit, see what jumps out.


I would love to give it a whirl. I'll come up with something tonight and post. I may take you up on the offer for help if it proves difficult.
Thanks for trying something new.


DM Arknight wrote:

Ok. It looks like there is a lot of interest, so think I can manage a reboot of my Emerald City campaign. Here's the synopsis of the concept:

Emerald City Chronicles wrote:

Details:

- The game will take place in Emerald City, a west coast companion to Freedom City.
- The campaign will begin with the 'Silver Storm' series of modules, but will also involve stories and themes unique to the players.
- The PCs will take the place of the Sentinels as one of the very few hero teams based in the area.

It will be 3rd Edition, PL 10. Newbies to 3E are welcome, and I will gladly assist in statting out a concept or even helping randomly generate a character using the charts in the GM Kit.

I'm looking for more typical, 4-color heroes along the lines of Avengers, JLA, Youngblood or even WildC.A.T.s

Thoughts/Comments?
TC

What do you think of this character? I want to know what to tweak with before I post his backstory.

Hex:

Hex PL10 (150)

(14)
Str – 0
Sta – 3
Dex – 0
Agi – 0
Fgt – 2
Int – 0
Awe – 1
Pre – 0

Skills (24)
Acrobatics – 5, Athletics – 6, Deception – 8, Insight – 6, Investigation – 6, Perception – 7, Ranged Combat (Hex magic) – 10

Advantages (7)
All-Out Attack, Eidetic Memory, Fearless, Improved Aim, Precise Attack: Ranged, cover and concealment (2), Taunt,

Powers(80)
Hex Shield: Impervious Protection, sustained – 10 (20)

Hex Magic: (Array)
Hex Blast
: Ranged Damage – 10 (20)
The Evil Eye: Affliction, Resisted by Will. Limited, must keep using the Evil Eye every round on the same person or the affect is immediately overcome unless target is on third tier. Must have target looking him in the eyes to initiate. (Dazed, Stunned, Incapacitated) – 30(1)
Hex Scream: Affliction, Are Burst 10 (Vulnerable, Defenseless, Paralyzed)(1)

Hex Senses: Dark vision, Counters Concealment All (5), Tracking: Full speed (2). (8)
Devour: Regeneration, Source: Must be successfully using The Evil Eye on a target for Regeneration to work. – 20 (10)
Hex Flight: Flight – 10(20) (2000 MPH)

Defense(23)
Dodge – 8
Parry – 8
Toughness 3/13*
Will – 8
Fort – 5

Offense
Hex Blast +13 Dam 10
Unarmed + 3 Dam 2


Hmm. Any room left?

I may try rebuilding an old 'earth elemental' character I had ages ago in a Marvel game.

'Obsidian', a young woman who can transform her body into a form of volcanic glass (and later developed magma/fire powers) and could shape/project chains, spikes and blades.

Mechanically, this would probably end up being a kind of combat maneuver/powerhouse type. Quite tough, plus long range grapple + pull and some other utility such as create object and transform (very limited; initially only obsidian but perhaps expanding to igneous rock later and eventually all rock, lava and fire). Also, maybe a damage aura (spikes, sharp-edged faceted body) but those tend to be stupidly expensive.

She moves like Spider-Man by projecting long chains with hooks on the end. This is not as kind to the scenery as Spider-Man's web.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Trup wrote:


What do you think of this character? I want to know what to tweak with before I post his backstory. ** spoiler omitted **...

Arknight can give his take, but at first glance, it looks like you may need to pay closer attention to your power level limits.

* Your active defenses and your Toughness (with your Hex Shield active) add up to 21, which is 1 point too high.
* Where did you get a +13 on your Hex Blast, I only see +10 from the Ranged Combat? As long as that is your only ranged bonus, then your Hex Blast is +10 (10), and falls within power level limits
* What level is Evil Eye? You're limited to Power Level in ranks of abilities that cannot benefit from tradeoffs. Also, remember that unless you add the Ranged or Perception modifiers, you have to touch your target to activate the power.
* Regeneration 20 is insane, and probably significant overkill. It also exceeds the power level (Again, it's limited to rank 10 by the power level).

I count 12 points in abilities, not 14. Did I miss something?

Senses should be 9 points (Darkvision costs 2pp).


Ok, I'll go ahead and use this as a recruitment thread too. :)

I think people are anxious to play, but I want to give everyone an opportunity to submit a concept who would like to. I won't require a fully fleshed out character, but at least a short background and description of powers if don't have stats. And even if have stats, I do want to know who the person is behind the stats, so the background bit applies too, agreed? :)

I really didn't expect this level of response. I have a bad feeling that I'm going to have to struggle to choose the group. :) I'm thinking 5 players max, and there was that in interest in a matter of minutes.

Is 3E new to anyone so far or need help flashing out a concept or a rolled character? I don't want to put anyone at a disadvantage because of that.

Zouron: I appreciate it. :) I think I need to keep the concepts a bit more focused this go round :)

Trup - the only thing I see an issue is that I'd like to keep max a +2/-2 trade off and your toughness with the Hex Shield is 1 over as is The Hex Blast which would really top out at +12 and 8 damage...


Maverick wrote:
Trup wrote:


What do you think of this character? I want to know what to tweak with before I post his backstory. ** spoiler omitted **...

Arknight can give his take, but at first glance, it looks like you may need to pay closer attention to your power level limits.

* Your active defenses and your Toughness (with your Hex Shield active) add up to 21, which is 1 point too high.
* Where did you get a +13 on your Hex Blast, I only see +10 from the Ranged Combat? As long as that is your only ranged bonus, then your Hex Blast is +10 (10), and falls within power level limits
* What level is Evil Eye? You're limited to Power Level in ranks of abilities that cannot benefit from tradeoffs. Also, remember that unless you add the Ranged or Perception modifiers, you have to touch your target to activate the power.
* Regeneration 20 is insane, and probably significant overkill. It also exceeds the power level (Again, it's limited to rank 10 by the power level).

I count 12 points in abilities, not 14. Did I miss something?

Senses should be 9 points (Darkvision costs 2pp).

I did do some editing to bring this character down form an old campaign.

I forgot to modify his attack bonus after dropping his DEX.

For regeneration and Evil Eye, I didn't realize it was a rule that you couldn't exceed the serie power level with power. I also don't beleive it, or impervious toughness could never go over 10 for people who wnat to play powerhouses, which kind of steal their thunder.

You counted 12, Blah I will edit it real quick.

Sense should be 9 points.

I need to drop parry and dodge down by one.

Regeneration 20 is only achieved by Evil eye, which is extremely hard to do, he needs to be up close in someones face looking them in the eye to even achieve that effect, and thats when he gains regen. Otherwise hes limited to his other powers. The combo is nice, but hard to achieve.


So, I think I want to make a character for this. Not certain what I want yet. I need to think on what would work thematically and would mesh in a group.

I will look at the powers available and with the assistance from Hero Lab (and a license for M&M 3e) and see what I can come up with.


Ill fix Hex later

Shadow Lodge

Ice:
Ice - PL 10

Strength 2, Stamina 2, Agility 4, Dexterity 0, Fighting 8, Intellect 0, Awareness 4, Presence 0

Advantages
All-out Attack, Assessment, Close Attack 4, Evasion, Improved Critical 4: Ice blades: Strike 8, Improved Trip, Instant Up, Luck 5, Move-by Action, Power Attack, Quick Draw, Takedown 2

Skills
Acrobatics 10 (+14), Athletics 10 (+12), Insight 11 (+15), Perception 10 (+14), Ranged Combat: Ice Manipulation: Energy Control 5 15 (+15), Stealth 11 (+15), Treatment 3 (+3)

Powers
Ice Armor: Protection 10 (+10 Toughness; Impervious)
Ice Manipulation: Energy Control 5 (chi, cold, DC 20)
. . Arctic Zone: Environment 1 (Alternate; Cold, Cold (Extreme), Impede Movement (1 rank), Impede Movement (2 ranks), Radius: 30 feet)
. . Freeze: Snare 3 (Alternate; DC 13; Accurate: +2)
. . Ice blades: Strike 8 (Alternate; DC 23; Penetrating 2)
. . Ice clone
. . . . Create: Create 2 (Linked; Volume: 4 cft., DC 12)
. . . . Illusion: Illusion 3 (Linked; Affects: Two Sense Types - sight, Area: 8 cft., DC 13)

Offense
Initiative +4
Freeze: Snare 3, +2 (DC Dog 13)
Grab, +12 (DC Spec 12)
Ice blades: Strike 8, +12 (DC 23)
Ice Manipulation: Energy Control 5, +15 (DC 20)
Throw, +0 (DC 17)
Unarmed, +12 (DC 17)

Complications
Enemy
Honor

Languages
Native Language

Defense
Dodge 8, Parry 8, Fortitude 10, Toughness 12, Will 10

Power Points
Abilities 40 + Powers 34 + Advantages 23 + Skills 35 (70 ranks) + Defenses 18 = 150

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2011 Green Ronin Publishing, LLC. All rights reserved.

Back story no later than friday


Grand Moff Vixen - If you're really not sure, you could always roll a few d20 and see what the Random generation produces. :)

Silver Crusade

Oooh, can I try a few d20s and see what it does too?


Going to toss my hat back in the ring for your second attempt at this.

Silver Crusade

Is the random generator up for anyone? Kinda curious to see what it comes up with.


Well since I'd created the thread, I'd obviously like to play. I also wasn't expecting this level of response, overnight we got a DM and more players than can fit in one group. Joy....

I'd like you to generate my character completely randomly if possible Arknight. Then I'll write a backstory for it. I'm completely new to MnM 3e.


150 points?


Nevermind on the generating a character thing. I found the quickstart rules, so I'll do it myself.

Character Gen:
Archetype:1d20 ⇒ 19 (Weapon Master)

Abilities:1d20 ⇒ 5 (Enhanced; STR 3, STA 4, AGL 6, DEX 6, FGT 7, INT 1, AWE 1, PRE 0)

Advantages 1:1d20 ⇒ 13 (Master Tactician;Assessment, Skill Mastery (Insight), Teamwork), 1d20 ⇒ 20 (Trick Shot Artist;Benefit (Ambidexterity), Precise Attack (Choose One: Close or Ranged; Cover), Quick Draw)
Advantages 2:1d20 ⇒ 16 (Tricky;Daze (Deception), Taunt)

Background Skills:1d20 ⇒ 20 (Weaponsmith; Expertise: Weapons 6, Technology 6)

Physical Skills:1d20 ⇒ 3 (Flamboyant; Acrobatics 8, Athletics 4, Sleight of Hand 4)

Mental Skills:1d20 ⇒ 17 (Smooth Talker; Deception 10, Insight 4, Persuasion 10)

Signature Weapon Powers:1d20 ⇒ 3Bow and Trick Arrows: Array (10 points plus five Alternate Effects), Easily Removable (-6 points) • 9 points total
Standard Arrow: Ranged Damage 5 • 10 points
1d20 ⇒ 8Explosive Arrow: Burst Area Ranged Damage 3 • 1 point
1d20 ⇒ 6Cable Arrow: Movement 1 (Swinging) • 1 point (if you get this result twice, place the Cable Arrow outside the array instead for 2 points): Cable Arrow: Movement 1 (Swinging) • 2 points
1d20 ⇒ 12Flare Arrow: Ranged Cumulative Affliction 5 (Resisted by Fortitude; Visually Impaired, Visually Disabled, Visually Unaware), Limited to One Sense • 1 point
1d20 ⇒ 16Net Arrow: Ranged Affliction 5 (Resisted by Dodge; Hindered and Vulnerable, Defenseless and Immobile), Extra Condition, Limited to Two Degrees • 1 point
1d20 ⇒ 5 Reroll 1d20 ⇒ 14Knockout Gas Arrow: Burst Area Ranged Affliction 3 (Resisted by Fortitude; Fatigued, Exhausted, Asleep) • 1 point

Utility Powers:1d20 ⇒ 16 (Resilient: Immunity 6 (Cold, Drowning, Heat, Need for
Sleep, Pressure, Starvation and Thirst) • 6 points)

Hopfully I did that right. I'll have more time later to sort through and clean it up.


Alright I updated Hex and moved some things around. If you feel like anyhting is to over the top with him or such, let me know.

HEX:

Hex PL10 (150)

(12)
Str – 0
Sta – 3
Dex – 0
Agi – 0
Fgt – 2
Int – 0
Awe – 1
Pre – 0

Skills (22)
Acrobatics – 5, Athletics – 5, Deception – 7, Insight – 6, Investigation – 6, Perception – 7, Ranged Combat (Hex magic) – 8

Advantages (7)
All-Out Attack, Eidetic Memory, Fearless, Improved Aim, Precise Attack: Ranged, cover and concealment (2), Taunt,

Powers(85)
Hex Shield: Impervious Protection, sustained – 10 (20)

Hex Magic: (Array)
Hex Blast:
Ranged Damage – 12 (24)
The Evil Eye: Affliction, Resisted by Will. Limited, must keep using the Evil Eye every round on the same person without being interrupted or the affect is immediately overcome unless target is on third tier.(I.e. Ends if Hex is struck or decides to quit using the power.) Must have target looking him in the eyes to initiate.(Once initiated however Hex can continue without having target looking him in his eyes as the target has already “fallen under the spell” ) – (Dazed, Stunned, Incapacitated) – 30(1)
Hex Scream: Affliction, Are Burst 10, Resisted by Fortitude (Vulnerable, Defenseless, Paralyzed)(1)

Hex Senses: Dark vision(2), Counters Concealment All (5), Tracking: Full speed (2). (9)
Devour: Regeneration, Source: Must be successfully using The Evil Eye on a target for Regeneration to work. – 20 (10)
Hex Flight: Flight – 10(20) (2000 MPH)

Defense(24)
Dodge – 7
Parry – 7
Toughness 3/13*
Will – 10
Fort – 6

Offense
Hex Blast +8 Dam 12
Unarmed + 3 Dam 2


Arknight wrote:
Grand Moff Vixen - If you're really not sure, you could always roll a few d20 and see what the Random generation produces. :)

Thanks. I will use that and see what randomness brings me. It can be fun!


Xzaral and Vixen - Give me 15 d20 rolls, I think that should be sufficient. :) And let me know if there's any particular type of thing you do Not want to see in a character. :)

Umbral - Yep, PL10/150PP

Ninjahime - You're good. :) You were fairly straight forward and already in line with what I had in mind for this.

DM Jelani - Looks good. A Green Arrow/Hawkeye type. :)

Trup - Hex looks ok. I see the corrections and don't see an issue with them. :)

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