
Donny Schuijers |

Me? Well, I'm just a great fan of the game and can't stop playing it with the misses. We just love the game so much and have played through RotR three times and are almost done with S&S now. Also, with the new box coming right around the corner, we can not wait for it to start shipping!
Now, since I'm such a fanatic, I started to develop some of my own characters. Granted, they are still under construction and need to be playtested. But I would love some user feedback.
Please, feel free to try this character at home and give my your feedback, positive and negative!
Disclaimer: I know a lot of people have tried to make a Lycanthrope character, so please, if you can, pay close attention to the first Role-card, since I really want the flavor of a Ravenous Werewolf to come out there.
Okami:
Male Lycanthrope Ranger
Strength d8 []+1 []+2
- Melee: Strength +2
Dexterity d10 []+1 []+2 []+3 []+4
- Ranged: Dexterity +2
Constitution d8 []+1 []+2 []+3
Intelligence d4 []+1
Wisdom d8 []+1 []+2 []+3 []+4
- Perception: Wisdom +2
Charisma d4 []+1
Favored Card Type: Blessing
Weapon: 5 []6 [] 7
Spell: -
Armor: 2 []3 []4
Item: 1 []2
Ally: 1 []2 []3
Blessing: 6 []7 []8 []9
Powers:
Hand Size: 4 []5
Proficient with: Light Armors []Weapons
You may recharge a card to add 1d4 to a combat check at another location. ([] This also counts as your combat check.)
When the top card of the blessings discard pile matches a card in your discard pile, you may add 1d6 ([]+1) to your combat check.
When you defeat a monster, you may display it next to your character. You may banish any of these displayed cards to add the Adventure Deck Number of the banished cards to your combat check. Banish all displayed
cards in this way at the end of the scenario.
Hunter of the Night:
Hand Size: 4 []5 []6
Proficient with: Light Armors []Weapons
You may recharge a card to add 1d4 to a combat check at another location. ([] This also counts as your combat check.)
When the top card of the blessings discard pile matches a card in your discard pile, you may add 1d6 ([]+1) ([] or 1d8+1) to your combat ([]or Constitution) check.
When you defeat a monster, you may display it next to your character. You may banish any of these displayed cards to add the Adventure Deck Number of the banished cards to your combat check. Banish all displayed cards in this way at the end of the scenario.
[] You gain the skill Acrobatics: Dexterity +3
[] If you play no Weapons on your combat check, you gain the ability: You may play any number of blessings on your combat check ([]; for every blessing you play, you get one extra die).
[] If you start your turn with no blessings in your hand, you may draw one card ([] or draw until you find a blessing, then shuffle the previous drawn cards back in to your deck).
Bounty Hunter:
Hand Size: 4 []5 []6
Proficient with: Light Armors []Weapons
You may recharge a card to add 1d4 ([] or 1d8) to a combat check at another location. ([] This also counts as your combat check.)
When the top card of the blessings discard pile matches a card in your discard pile, you may add 1d6 ([]+1) to your combat check.
When you defeat a monster, you may display it next to your character. You may banish any of these displayed cards to add the Adventure Deck Number of the banished cards to your combat ([] or Charisma) check. Banish all displayed cards in this way at the end of the scenario.
[] You gain the skill Diplomacy: Melee +1
[] When you would discard a weapon with the Ranged trait for its power, you may recharge it instead.
[] Add 1d8 to your check to defeat a bane that has the Animal (or [] Dragon)(or []Outsider or Aberration) trait.

Hawkmoon269 |

You may recharge a card to add 1d4 to a combat check at another location. ([] This also counts as your combat check.)
I'm not sure what is happening with the power feat here. Is it somehow making the other character's combat check your combat check too so you can play cards that apply to your combat check on someone else's combat check? Or does it just let you add to your own combat check as well as other characters? If it is the later, wording it like this makes it a bit more clear:
You may recharge a card to add 1d4 to a Combat check by a character at another location ([] or your combat check).
If you are making it your own combat check so you can play cards that affect your combat check, that seems really cool, but I'm wondering what crazy cases that might cause.
When the top card of the blessings discard pile matches a card in your discard pile, you may add 1d6 ([]+1) to your combat check. This seems like a lot of work, since you'll have to keep track of your discard pile. I don't think that is broken, just lots of work. It would be easier if it was just the top card of your discard pile. But it is your character that won't be played with anyone other than your friends, so if you are ok with the work required, don't let what I just said stop you.
Some neat creative things going on here. Sort of a half Monk, half Summoner but really a Ranger focused on combat.

Donny Schuijers |

I tend to make characters that are really unbalanced at the draft. I DO appreciate your effort that you took in this character, Hawkmoon, but I just realized that I totally changed this card around. He didn't work like I wanted him in Combat and general.
I changed him to a Fighter and flipped his basic powers a bit around.
I'm happy to present the new Okami (skills and power are different):
Okami:
Male Lycanthrope Fighter
Strength d10 []+1 []+2 []+3 []+4
- Melee: Strength +2
Dexterity d6 []+1 []+2
Constitution d8 []+1 []+2 []+3
- Fortitude: Constitution +2
Intelligence d4 []+1
Wisdom d8 []+1 []+2 []+3 []+4
- Survival: Wisdom +2
Charisma d6 []+1
Powers:
Hand Size: 4 []5 []6
Proficient with: Light Armors Weapons
When the top card of the blessings discard pile matches a card in your discard pile, you may add 1d6 ([]+1) to your combat check.
When you defeat a monster, you may display it next to your character. You may banish any of these displayed cards to add the Adventure Deck Number (minimum of 1)([]+1) of the banished cards to your combat check. Banish all displayed cards in this way at the end of the scenario.

isaic16 |

I'm not sure if the role cards still apply, so I'm not going to review them at this point. There's still enough with the base card that I'll get into that for now.
Okami:
Male Lycanthrope Fighter
Strength d10 []+1 []+2 []+3 []+4
- Melee: Strength +2
Dexterity d6 []+1 []+2
Constitution d8 []+1 []+2 []+3
- Fortitude: Constitution +2
Intelligence d4 []+1
Wisdom d8 []+1 []+2 []+3 []+4
- Survival: Wisdom +2
Charisma d6 []+1Powers:
Hand Size: 4 []5 []6
Proficient with: Light Armors Weapons
When the top card of the blessings discard pile matches a card in your discard pile, you may add 1d6 ([]+1) to your combat check.
When you defeat a monster, you may display it next to your character. You may banish any of these displayed cards to add the Adventure Deck Number (minimum of 1)([]+1) of the banished cards to your combat check. Banish all displayed cards in this way at the end of the scenario.
The skills look good. It's a good balance for a fighter, and I think the secondary skills are fine, probably not too much even for a fighter. Assuming the cards haven't changed, I think they are really good for this character. Go for it.
I actually really like the the lycanthrope power here. It feels like it will reflect the way that lycanthrope monsters work, while still allowing for flexibility with blessings and the loss of BotG as the game goes long. Good idea.
I also like the monster power. It feels pretty balanced, and it's a unique use.
One issue is that the character doesn't feel very fighter-y. Both powers feel more lycanthrope based. It might be worth considering expanding the monster power to be useable on other character's combat at your location, so it more resembles the fighter iconic ability.
Hope that helps!