Aarakocra, Svirfneblin, Genasi, and Goliath for races, and a number of new spells. I like that the air, earth, fire and water are subraces of a genasi base race. I haven't looked at the spells. I had made my own genasi race, and curious how mine compares to the official one. I may have to convert it to the official if it is better, and change my homebrew genasi to more reflect the official. I had based mine off the tiefling and aasimar.
|Petty Alchemy RPG Superstar Season 9 Top 16|
Between this and the Eberron supplement they put out I am happy. I like the new features, classes and such that they are putting out. They are seeming to be very well balanced against the core despite some not liking some of the ways they are balancing stuff. I love it. Also even if I don't want to add in Eberron stuff, I can reflavor and rename stuff to fit however I feel and it all helps to increase some of the player's options.
Nice! Glad to see some familiar faces in the spell lists. Surprised to see some classes getting no attention on the new spell list offerings while others get the lion's share. Goliaths seem to be well done. I initially feared them being Large or being allowed to wield Large weapons—glad to see that is not the case.
|SmiloDan RPG Superstar 2012 Top 32|
I'm a little surprised not to see any feats, especially something that allows conversion of energy types for attack spells (which seemed like a no-brainer given the theme). Oh well, easy enough to make if desired.
There is actually a race-specific feat for the deep gnome race.
I actually like the idea of race-specific feats. It seems like a real good design space.
And the word actually, actually. :-P