Giving negative energy affinity to evil characters


Homebrew and House Rules

Liberty's Edge

Hi, I'm about to run an evil aligned campaign where there's an evil cleric. I was wondering if I should give my characters a feat that they could take that would allow evil characters to gain negative energy affinity. I'm worried that they might have a hard time going through this campaign with limited healing, and giving them the option to take negative energy affinity might help this. What do you guys think?

Sovereign Court

There is no need for it. Usually, people take care of healing after the battle with wands of cure of light wounds or infernal healing (which usually is not used often but in an evil campaign, infernal healing would see more uses).

Negative energy affinity might also have repercussions later as you paint yourself in a corner with undead creatures against them, which would be quite a shame.

Liberty's Edge

I completely forgot about infernal healing

Eltacolibre wrote:
Negative energy affinity might also have repercussions later as you paint yourself in a corner with undead creatures against them, which would be quite a shame.

Not anymore than a good cleric is in a corner fighting living enemies. (which happens way more often)


Zmanpwnsdaleks wrote:

I completely forgot about infernal healing

Eltacolibre wrote:
Negative energy affinity might also have repercussions later as you paint yourself in a corner with undead creatures against them, which would be quite a shame.
Not anymore than a good cleric is in a corner fighting living enemies. (which happens way more often)

Actually, evil clerics have the ability to sink a feat into Rebuke Undead, which eliminates that problem. Unlike the good clerics.

Liberty's Edge

Broadhand wrote:


Actually, evil clerics have the ability to sink a feat into Rebuke Undead, which eliminates that problem. Unlike the good clerics.

Wouldn't it be hilarious if they made a feat called rebuke living?

Remembered why I forgot infernal healing; it's a wizard/sorcerer spell.
Any other opinions?

Liberty's Edge

Infernal healing is no longer in the PRD, so I have no idea what the specific rules for it are anymore... Was it in Ulimate Magic? Because that is one of the few rulebooks I don't have. This feels like more reason to allow this. The only other way I can think of to give them more healing is to go over the recommended treasure per encounter to give them more healing items.

RPG Superstar Season 9 Top 16

I don't think it's needed. I've never been a big fan of marrying good and evil with positive and negative energy even more than they do now. I hated the fact that 4th and 5th Edition combined holy/unholy with positive/negative energy to create radiant/necrotic damage types. Ab evil cleric kind of knows what he's getting into.

Infernal healing is from Inner Sea World Guide. It's not on the PRD because it's from a campaign setting book, despite the fact it's a hardcover book.

Liberty's Edge

Like it or not Good and evil are already tied to positive and negative energy by the limitations on a cleric. I could get rid of these limitations, but it wouldn't make sense for his goddess of undead to allow him to channel positive energy.
"He knows what he's getting into" sounds like a weak argument as I could easily change what he's getting into as a GM.
As for infernal healing, I have already made a unilateral decision to ban any rules from the campaign settings, so we will not be using it.

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