
gnrrrg |
I had a situation where someone with celestial armour was 15 feet underwater and activated the armour's flight ability. Would they have had to swim to the surface in order to fly or would they have been able to use fly to rise to the surface before actually getting airborne?
The armour grants you fly as the spell.
The fly spell just says that the subject can fly.
The fly skill specifies that it allow maneuvers while airborne, but does not grant the ability to fly so using that to say that flying can only be done in the air is iffy.

Ravingdork |

I would let PCs "fly" underwater IF they had a freedom of movement effect up (since that explicitly states you can move normally under such conditions), otherwise, there is just too much resistance and you have to swim. In my games if you're using magic to fly/swim, it would just be swimming without having to move your arms and legs.
I think there is a FAQ or something covering this somewhere.

![]() |

I'd allow it. I mean, I guess we could get into a bunch of stuff about viscosity of air vs. water and wings/no wings with flight, but it boils down to this with me:
It makes no sense to me that a flying character who ends up in water could have a risk of drowning by failing a Swim check. Flight allows you to move in 3 dimensions so up is an option even if you're submerged.
For ease of play I'd be inclined to say water is difficult terrain for flying and be done with it.

Thanael |

Here's Alluria Publishings take for Levitation and Fly from an older thread
...which iirc is consistent with official 2E in this matter FWIW.
Non-magical flight is another matter of course, a fly speed and swim speed are separate and thus different things .

DeathlessOne |

I'd allow the character to eliminate any check penalty he has to swimming based on weight/encumbrance in order to use his swim speed to make it to the surface. Might even give him a bonus as well. He'll still need a swim check because he is maneuvering through a substance that is quite a bit more resistant than air.
In short, you aren't flying out of the water in one of my games.

![]() |

Depends if the flight is magical and/or if it is predicated on physical wings IMO. There's several 3pp underwater rules available (sunken empires, Alluria publishings work, FGGs Razor Coast, FGGs dead mans chest, maybe Freeport, plus probably the pyramid adventure by RSP).
I think this is the right answer. If it is a creature with wings - then no, unless it was specifically mentioned that the wings could also be used to swim.
If the flight was magical in origin - then, why not? Magical propulsion should not depend on the material immediately around your body. It's magic!
This is one of those things that might need a houserule; I doubt you'll find a RAW answer that addresses all cases. :\

![]() |

Does anyone really think that if Superman or Silver Surfer accidentally 'flew' into the sea that their ability to move in space by willing it would somehow cease to function?
Flapping wings? No flying in water.
Flying by act of will? You can move through space at will, unless prevented by a solid object. Fluids, like gas or liquid, may slow you down depending on viscosity.
I'd say that fresh or salt water would count as difficult terrain for a creature who is flying by an act of will, whether that flight is enabled by magic, psionics or whatever.

dragonhunterq |

Action: A successful Swim check allows you to swim a quarter of your speed as a move action or half your speed as a full-round action.
I probably wouldn't treat it as difficult terrain, I'd let you swim using your fly speed as the base.
Freedom of Movement at full fly speed, but still needing a Swim check if a check is required.

Oliver McShade |

Fly in water, would reduce speed by half, and require a fly check.
Fly in water, with Freedom of Movement = Normal flight.
............................
Have wings ... :( have seen to many nature show with birds that can fly, and dive under water, and swim by flapping wings ( flying ) underwater. Would reduce fly speed by half, and require a fly check.

Cap. Darling |

Cap. Darling wrote:I would fly is already quite powerfull without adding in free swim speed.It isn't adding a free swim speed, it is just a consequence of how it works
Magic fly speed is not a real thing. So we get to decide, how it works.
Just say somthing like: "It wouldent work, because the eldrich currents are pole-reversed in water. So of cause fly spells dosent work under water."And if you want it to work you can say some equal nonsense, or you can talk about real world logic or Superman;)

Cap. Darling |

CWheezy wrote:Cap. Darling wrote:I would fly is already quite powerfull without adding in free swim speed.It isn't adding a free swim speed, it is just a consequence of how it worksHe means that the consequence of how it works is a free swim speed :S
He means the same thing.
No i was not putting in a "say" so my Meaning wasent clear at all. But CWheezy Got it rigth. I wouldent let it fly, or swim.